Hell Let Loose

Hell Let Loose

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Pitts7875 May 13, 2020 @ 4:35am
Fog
I keep trying to like this game but the use of fog on the maps is annoying. I was hoping the new map would do the trick. I appreciate that it's not so much full of wide open spaces but, again, fog....I guess I'll wait a bit longer.
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Showing 1-15 of 16 comments
Stryker May 13, 2020 @ 4:46am 
Yeah, I'm not a big fan of the overuse of the Fog either. It's funny too, cause Foy is my favorite map. I just like the open areas for Tank gameplay, but man do I hate the Fog.

I do wish they'd tone down the Fog usage, it's like their favorite thing to do on every map.

What drives me nuts is, some people can see further in the Fog then I can. I know this for a fact because I often get shot by Tank's that I cannot see through the Fog. I see their tracers. I can see the shells and where they are coming from, but I cannot see the Tanks.
Last edited by Stryker; May 13, 2020 @ 4:48am
RavBrown May 13, 2020 @ 4:59am 
The fog is there to protect the grunts. Imagine the field day snipers/tanks - even mg's to a lesser extent, would have without it.
HonCho May 13, 2020 @ 5:05am 
Originally posted by RavBrown:
The fog is there to protect the grunts. Imagine the field day snipers/tanks - even mg's to a lesser extent, would have without it.

I agree

I havent played tank much at all but doesnt the tank or the tank commander themselves have binoculars? Maybe thats why they can see you and you cant see them.
Last edited by HonCho; May 13, 2020 @ 5:08am
Stryker May 13, 2020 @ 6:17am 
Originally posted by HonCho:
Originally posted by RavBrown:
The fog is there to protect the grunts. Imagine the field day snipers/tanks - even mg's to a lesser extent, would have without it.

I agree

I havent played tank much at all but doesnt the tank or the tank commander themselves have binoculars? Maybe thats why they can see you and you cant see them.

Yes, I was in the commanders seat, zoomed in.. I could see the shells coming out of the fog directly at me. The Tank was even marked for us. This was just yesterday on Foy. He was 250m out about, if the Tank marker was correct. We took some shots, but the the shells were hitting something we couldn't see, like a tree or a snow drift.

This was a problem back when the game first launched, people were turning their Fog off. I'm wondering if this is a problem again. I thought they fixed it, but I can imagine some players have found a work around for it. I turn down my brightness on Foy, and it allows me to see a little better, but not much.

I get why the Fog is there, I just think sometimes it's overused on maps that don't need it. Like Hill 400. It's already a nightmare for Tanks. There's plenty of cover on that map. I know players doctor their ini files still, and try to get better performance using them, but I'm sure some people are still finding ways to cut down on Fog and other environmental things to gain an advantage over other players.
Barley_Mob May 13, 2020 @ 6:34am 
I absolutely love the fog...I may be alone here but I think it adds so much more atmosphere to the maps. Yes, it makes it much harder, that's kind of the point, so I can't get behind those that use the increased difficulty as a reason why it sucks. Get used to it, appreciate it, and go slow.

They locked changing fog in the .ini months ago...could some ingenious hacker have cracked it? Sure. Do I give a crap about a handful of guys who could have cracked it...nope, as long as it isn't a mainstream, easily accessible process (like it was) then it's fine in my book.

Creeping through the damp forests on Hill 400, getting spooked by every tree stump and branch as your squad sweeps the area. Building up fortifications on West bend and you see the silhouette of a Tiger tank materialize in the distant tree line. You a have a brief, terror filled moment of silence before it opens up on your position. These tense moments are possible because of things like fog.

The fact that every map isn't the same ole, blue sky like games of yesteryear adds a lot to the experience for me, especially when a map has 2 weather systems like Foy, SME, and Hill 400.

The Devs are really trying to do dynamic weather which would be freaking amazing...but as of now it's way to system heavy to properly and seamlessly implement.

Keep the weird and wonderful weather coming! Would really be outstanding if weather was randomly applied to the maps, but I can only presume how much work that'd be.
SMITTY May 13, 2020 @ 6:38am 
I have been saying this since day 1. The fog is overkill and really is a cheap method to hide flaws, cover up lazy parts of maps where one would get slaughtered easily in open terrain, ect.
Last edited by SMITTY; May 13, 2020 @ 6:39am
Nico May 13, 2020 @ 6:52am 
I can see why they have fog on PHL and Foy because they are completely open but on maps like Hürtgenwald and Hill400 it is just annoying and destroys the maps a bit for me. Hürtgenwald without fog looked much better!
Originally posted by RavBrown:
The fog is there to protect the grunts. Imagine the field day snipers/tanks - even mg's to a lesser extent, would have without it.


i would say primarily the fog is there to reduce server lag due to the visibility of long draw distance rendering (mapping /rendering issue) due the line of sights possible in those games WITHOUT the fog.

while it doubles as a kind of protection.
Heizungauf5 May 13, 2020 @ 7:20am 
Comon Tactic:

Tank commander gets out, sits like 100m in front of his tank and guides the gunner with marks so the tank isnt exposed for enemies :)
HonCho May 13, 2020 @ 7:38am 
Originally posted by Barley_Mob:
I absolutely love the fog...I may be alone here but I think it adds so much more atmosphere to the maps. Yes, it makes it much harder, that's kind of the point, so I can't get behind those that use the increased difficulty as a reason why it sucks. Get used to it, appreciate it, and go slow.

They locked changing fog in the .ini months ago...could some ingenious hacker have cracked it? Sure. Do I give a crap about a handful of guys who could have cracked it...nope, as long as it isn't a mainstream, easily accessible process (like it was) then it's fine in my book.

Creeping through the damp forests on Hill 400, getting spooked by every tree stump and branch as your squad sweeps the area. Building up fortifications on West bend and you see the silhouette of a Tiger tank materialize in the distant tree line. You a have a brief, terror filled moment of silence before it opens up on your position. These tense moments are possible because of things like fog.

The fact that every map isn't the same ole, blue sky like games of yesteryear adds a lot to the experience for me, especially when a map has 2 weather systems like Foy, SME, and Hill 400.

The Devs are really trying to do dynamic weather which would be freaking amazing...but as of now it's way to system heavy to properly and seamlessly implement.

Keep the weird and wonderful weather coming! Would really be outstanding if weather was randomly applied to the maps, but I can only presume how much work that'd be.
I agree. Fog adds to the immersion. And bring on the storms!
icED-e@RtH May 13, 2020 @ 7:42am 
Agree too much fog, i thought it was my brightness that was to high.
Digital Merc May 13, 2020 @ 7:48am 
its about the min and max engagement ranges the devs are aiming for.

if you tweak the fog, you'll have to tweak the draw distances [which already need work], if you tweak the draw distances, you'll have to tweak the bullet physics [even after they updated], if you...

Basically, to quote Sir Terry Pratchett (actually quoting Shady)
"...and down that road lies madness"
Last edited by Digital Merc; May 13, 2020 @ 7:49am
Kenubi May 13, 2020 @ 8:35am 
Try to change your monitor settings. Decrease the brightness then you can see the silhouette of enemys in the fog.
Mgun™.9tn May 13, 2020 @ 5:03pm 
Originally posted by RavBrown:
The fog is there to protect the grunts. Imagine the field day snipers/tanks - even mg's to a lesser extent, would have without it.

Played as a sniper on this map and can't see sh*t WAY TOO MUCH FOG.....
Last edited by Mgun™.9tn; May 13, 2020 @ 5:03pm
Cptn_Miller May 13, 2020 @ 7:41pm 
Sorry but fog is an exploiter's wet dream, there are many many people that can see thru fog / smoke nades / ect.... and im not talkin bout the random mg guy spraying into fog...precision sniping thru fog is common....pls remove it and even it up... generally leave every game that has fog...cept maybe foy.
Last edited by Cptn_Miller; May 13, 2020 @ 7:43pm
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Date Posted: May 13, 2020 @ 4:35am
Posts: 16