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I do wish they'd tone down the Fog usage, it's like their favorite thing to do on every map.
What drives me nuts is, some people can see further in the Fog then I can. I know this for a fact because I often get shot by Tank's that I cannot see through the Fog. I see their tracers. I can see the shells and where they are coming from, but I cannot see the Tanks.
I agree
I havent played tank much at all but doesnt the tank or the tank commander themselves have binoculars? Maybe thats why they can see you and you cant see them.
Yes, I was in the commanders seat, zoomed in.. I could see the shells coming out of the fog directly at me. The Tank was even marked for us. This was just yesterday on Foy. He was 250m out about, if the Tank marker was correct. We took some shots, but the the shells were hitting something we couldn't see, like a tree or a snow drift.
This was a problem back when the game first launched, people were turning their Fog off. I'm wondering if this is a problem again. I thought they fixed it, but I can imagine some players have found a work around for it. I turn down my brightness on Foy, and it allows me to see a little better, but not much.
I get why the Fog is there, I just think sometimes it's overused on maps that don't need it. Like Hill 400. It's already a nightmare for Tanks. There's plenty of cover on that map. I know players doctor their ini files still, and try to get better performance using them, but I'm sure some people are still finding ways to cut down on Fog and other environmental things to gain an advantage over other players.
They locked changing fog in the .ini months ago...could some ingenious hacker have cracked it? Sure. Do I give a crap about a handful of guys who could have cracked it...nope, as long as it isn't a mainstream, easily accessible process (like it was) then it's fine in my book.
Creeping through the damp forests on Hill 400, getting spooked by every tree stump and branch as your squad sweeps the area. Building up fortifications on West bend and you see the silhouette of a Tiger tank materialize in the distant tree line. You a have a brief, terror filled moment of silence before it opens up on your position. These tense moments are possible because of things like fog.
The fact that every map isn't the same ole, blue sky like games of yesteryear adds a lot to the experience for me, especially when a map has 2 weather systems like Foy, SME, and Hill 400.
The Devs are really trying to do dynamic weather which would be freaking amazing...but as of now it's way to system heavy to properly and seamlessly implement.
Keep the weird and wonderful weather coming! Would really be outstanding if weather was randomly applied to the maps, but I can only presume how much work that'd be.
i would say primarily the fog is there to reduce server lag due to the visibility of long draw distance rendering (mapping /rendering issue) due the line of sights possible in those games WITHOUT the fog.
while it doubles as a kind of protection.
Tank commander gets out, sits like 100m in front of his tank and guides the gunner with marks so the tank isnt exposed for enemies :)
if you tweak the fog, you'll have to tweak the draw distances [which already need work], if you tweak the draw distances, you'll have to tweak the bullet physics [even after they updated], if you...
Basically, to quote Sir Terry Pratchett (actually quoting Shady)
"...and down that road lies madness"
Played as a sniper on this map and can't see sh*t WAY TOO MUCH FOG.....