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Relatar um problema com a tradução
Then reallity kicked in, and SLs dropped OPs 5 seconds running time from the objective, just so that they will be able to get into action faster.
Point is, i guess the devs assume battles will be wider and spread around the map, while it ended up turning into a meat grinder on main objectives.
also its kinda hard to wait for 20 seconds to dismentel an enemy gerrison, knowing there is an army about to spawn all around you
They even built a repairing station there and tanks would come around to repair, people even defended it, 3 to 4 players would stay behind to defend it from their own volition, nobody told them to do so, it was awesome until some enemy got too close from an angle that nobody expected and the garrison magically disappeared ...
Metagame
As the Community are also feeding back, the ninja Garrison meta and redeploy meta are both ugly crutches from our previous implementation of the spawn building meta. We’re going to be addressing these in the coming updates before we leave Early Access, as features we’ll be implementing will directly address these.
For example, we’ll be implementing a much more fleshed out Supply and Ammunition metagame that will remove the need for infantry to “redeploy” (We see you, Support players). Alongside this we’ll also be overhauling the way supplies are placed, as well as introducing logistics vehicles. We’ll also be revising the way Garrisons look, and the way they’re taken down. Nearly every aspect of this gameplay loop will be revised, with the end goal being a far more intentional push/parry/block style of gameplay that relies on clever use of tactics to penetrate the front line, instead of the usual Recon ninja units.
/end thread
This is great. When was it said?
<3
that is what recon squads are for, so take care of blind spots, preventing enemies from setting up gerrisons and taking out OPs, which they kinda fail to do
Depending on the Objective position, if its within two quadrants, you cant still "ninja deploy" since the garisson is behind the objective.
if you have a wall of fire infront of you, you have to go around, there is no other way