Hell Let Loose

Hell Let Loose

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King_Glock Feb 1, 2019 @ 4:33pm
What do you guys think of the New MG42 sound
I still think they need to do some work with it kinda sound akward imo what your thoughts?
Last edited by King_Glock; Feb 5, 2019 @ 1:36pm
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Showing 1-13 of 13 comments
Wolf.Enstein Feb 2, 2019 @ 5:58am 
I've already posted my thoughts on this on the video. It just needs a more bass added to the sound to give that necessary "thump" to it.

https://youtu.be/UYgvRc9A5VI

Chum Feb 2, 2019 @ 12:16pm 
I wouldn't say it needs more bass. Gun shots irl aren't "bassy".

I do like the fact that the rate of fire is becoming more punctuated with the sound, the MG42 could sound slightly "sharper", yet still be carefully balanced to not be harsh on the ears (headphone users). The terror of being on the receiving end of the MG42 should stem from extremely clear sounding (high rpm) amount of bullets whizzing by.

I'd rather they avoid the bass-heavy and indistinct droning sound that alot of other games go for with MGs.

People need to realize that the devs' objectives with guns sounds (as stated on the devblog) is that the sounds need to be consistent and identifiable -that was one of the primary area of improvement feedback from the closed play session. Not everything should be "like ___ game or ___movie" and bassy, it becomes sound clutter at that point.
Last edited by Chum; Feb 2, 2019 @ 1:32pm
Kouru225 Feb 2, 2019 @ 9:10pm 
It should sound more like this: https://www.youtube.com/watch?v=AwW31u6wYvE
Wolf.Enstein Feb 4, 2019 @ 10:02am 
Originally posted by Chum:
I wouldn't say it needs more bass. Gun shots irl aren't "bassy".

Let's say then, for argument's sake, Chum, that the MG42 sound needs a little more depth to it, in order to give it more of a solid sound. I like the way the sound of it reverberates through the forest too.

The over-all sound is nowhere near as bad as some folk are making out.


@Kouru - Thanks for the video.


Jonno Feb 5, 2019 @ 2:34am 
Hey everyone,

We appreciate the feedback we've been seeing in regards to the WIP updates we shared recently.

I just want to let you all know we're reading through all the feedback and it's being looked into :)
JAGUAR1950 Feb 5, 2019 @ 6:27am 
There is a distinct difference in the sound quality of the in-game MG42 as provided by Wolf.Enstein and the MG42 shooting quick burst in the video posted by Kouru225.
A possible solution could the sound engineer working on the weapon sounds record the firing of the MG42 on the range in a loop and then use it as the MG42 in-game sound. All machine guns that are belt fed are the main stay of a firearms team /squad used to suppress the enemy whilst the rest of the squad flank and man-oeuvre. The crack and thump of rounds flying overhead should sound like a nest of angry hornets has just been released.
King_Glock Feb 5, 2019 @ 1:34pm 
Originally posted by Jonno:
Hey everyone,

We appreciate the feedback we've been seeing in regards to the WIP updates we shared recently.

I just want to let you all know we're reading through all the feedback and it's being looked into :)
Thank you guys very much , It really good know you guys care about the game and focus on improving it.
Wolf.Enstein Feb 6, 2019 @ 4:43pm 
I found another MG42 test firing video, it's definitely worth watching:

https://youtu.be/BxDauR7REPw

Jonno Feb 8, 2019 @ 5:12am 
Originally posted by Lt Aldo Raine:
Originally posted by Jonno:
Hey everyone,

We appreciate the feedback we've been seeing in regards to the WIP updates we shared recently.

I just want to let you all know we're reading through all the feedback and it's being looked into :)
Thank you guys very much , It really good know you guys care about the game and focus on improving it.

We appreciate the sincere feedback and understanding from our players.

Watch this space!
Nightmare002 Feb 9, 2019 @ 7:42pm 
Listen to this! Absolutely terrifying, this is an aspect of what "Hell Let Loose" sounds like. (skip to 1:38)

https://youtu.be/35R2WENXMl8?t=98
Last edited by Nightmare002; Feb 9, 2019 @ 7:44pm
Gefreiter Kern Mar 24, 2019 @ 10:44am 
The MG 42 should exactly sound like in the video posted by Kouru225.

Overall ,Red Orchestra 2 did an amazing job on realistic weapon sounds including the one of the MG 42.
The barrel overheating and change system should actually be adopted to Hell Let loose as well.
Cvelus Mar 25, 2019 @ 2:20pm 
Originally posted by Gefreiter Kern:
The MG 42 should exactly sound like in the video posted by Kouru225.

Overall ,Red Orchestra 2 did an amazing job on realistic weapon sounds including the one of the MG 42.
The barrel overheating and change system should actually be adopted to Hell Let loose as well.

This is a must.

M42 had only one weakness (aside of needing a shed full of ammo), and that is giving allies 5-6 seconds to advance while barrel was being swapped.

Ah, MG role in RO 2, fond memories of all the delusional conscripts whining about mgs not killing enough, all while breezing trough map due to enemy being pinned and disoriented by the same machineguns for their easy picking...
Last edited by Cvelus; Mar 25, 2019 @ 2:20pm
Wolf.Enstein Mar 26, 2019 @ 6:14am 
An excellent video that features the MG34 and the MG42. Learn about the dual trigger mechanism on the MG34 and see how fast it is to replace a barrel on an MG42:

https://youtu.be/GfJkU4Sah8I

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Date Posted: Feb 1, 2019 @ 4:33pm
Posts: 13