Hell Let Loose

Hell Let Loose

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The dying sounds :-/
Some of the getting shot/dying sounds are cringe, they sound like kids playing army in the back yard. Obviously not a priority but I wouldn't mind some improvement in the voice acting in this department. Opinions?
Last edited by Vic_Bradshaw; Mar 4, 2020 @ 8:30pm
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Showing 1-12 of 12 comments
=7CAV=MAJ.Mix.C Mar 4, 2020 @ 8:33pm 
Agreed. INS Sandstorm gets this right as did DOI.
Chef Mar 4, 2020 @ 9:08pm 
The current sounds will become a memory soon enough.
Flump Mar 5, 2020 @ 3:18am 
https://www.youtube.com/watch?v=cdbYsoEasio

Agreed, it is a tad Wilhelmy
Bizarroskull Mar 5, 2020 @ 6:44am 
Originally posted by Flump:
https://www.youtube.com/watch?v=cdbYsoEasio

Agreed, it is a tad Wilhelmy
XD
Flump Mar 5, 2020 @ 12:34pm 
Speaking of **** sounds, has anyone found the buzzing poo fly sounds on the big dung heap at purple heart lane??

Nice touch Devs, we salute you

PS
Its on D6 if you are into that kind of thing
AKOOMA Mar 5, 2020 @ 1:14pm 
Yeah we need more crunching and gargling along with some screaming like the D-day scenes from private ryan.
Chef Mar 5, 2020 @ 3:24pm 
Originally posted by Flump:
Speaking of **** sounds, has anyone found the buzzing poo fly sounds on the big dung heap at purple heart lane??

Nice touch Devs, we salute you

PS
Its on D6 if you are into that kind of thing

Yeah, I saw...heard that when waiting for a tank a few days back.
Good thing there's no olfactory mechanic in the game ;p
zuniger Mar 5, 2020 @ 4:57pm 
just use your mics guys if your downed scream for a medic or your mom
Flump Mar 6, 2020 @ 6:31am 
Originally posted by Big Chef:
Originally posted by Flump:
Speaking of **** sounds, has anyone found the buzzing poo fly sounds on the big dung heap at purple heart lane??

Nice touch Devs, we salute you

PS
Its on D6 if you are into that kind of thing

Yeah, I saw...heard that when waiting for a tank a few days back.
Good thing there's no olfactory mechanic in the game ;p


Nail on the head. "Waiting"

Devs take note. If you want to help take the edge off defending a base, then add more of these little interesting environmental confections. Context sensitive sound effects that you only notice because you are defending and not running around with shells whizzing everywhere.

I really think it could add something to the immersion.

Logically, wildlife sounds would likely return to a place where there are less bullet sounds. So have a proximity and time delay on wildlife sounds returning. May be have a deer or rabbit take its chances darting across the field.

And cancel the bird sounds when then the firing starts. Was defending with MG from a window for 5 mins and could still hear bird sounds right outside the window. Now that is some ballsy wildlife to do a dawn chorus in the middle of a firefight.

Also think the wildlife could be a great way to help spot enemy movement:
Imagine seeing a flock of startled birds take flight from an otherwise quiet corn field as enemy crawl through it.
Or birds in the trees where you are quietly waiting for attackers go silent as enemy squad approaches.

Or deer/rabbit bolt from hedge/forest as something startles them.

These would make great little atmospheric touches not to mention give a tactical edge to those who have the awareness to see the signs.
Last edited by Flump; Mar 6, 2020 @ 6:32am
Chef Mar 6, 2020 @ 6:57am 
I like the "kicking up birds" idea.
Madigan Mar 6, 2020 @ 8:11am 
Originally posted by Big Chef:
The current sounds will become a memory soon enough.
Are you completely sure ..?
Chef Mar 6, 2020 @ 8:44am 
Originally posted by Madigan:
Originally posted by Big Chef:
The current sounds will become a memory soon enough.
Are you completely sure ..?

Yes, 100%
The last up date added an entirely new sound engine. Expect new sounds in the future.
Last edited by Chef; Mar 6, 2020 @ 8:45am
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Date Posted: Mar 4, 2020 @ 8:28pm
Posts: 12