Hell Let Loose

Hell Let Loose

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Panzerschreck is a Joke yes???
Why i need more then 2 hits in flank of Sherman with Panzerschreck and carry only 2 rockets?
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Wyświetlanie 16-30 z 44 komentarzy
Frappete 5 marca 2020 o 12:47 
Początkowo opublikowane przez Valentine Michael Smith:
Początkowo opublikowane przez Beans:
It has always taken at least 2 panzershrecks to the ass of a Sherman to blow it up for me. imo the game is heavily unbalanced right now between the panzershreck and bazooka. The bazooka can take down 2 tanks with having 4 rockets and the shreck only 1. They really should reduce the number of rockets for the zook to 3.

it's balanced because the shrek has better penetration. The tiger can't be penetrated from the front with the bazooka, and takes at least 3 shots to the side hell even the luchs takes 3 shots to the side, and the panther is also extremely difficult to penetrate. Meanwhile the sherman can be penetrated from every side with the shrek.

It's WELL balanced.. i don't know why people complain about tanks, maybe because they can't kill a good crew whit their bazooka playing solo whitout any tactics or preparation.

In this game tanks aren't fast as real life, they don't have the same accelleration or manovrability, the turret traverse is 3 times slower than the real speed, and there are this post of "WHY I CANT BLOWN UP A TANK ALONE!? THIS GAME SUCKS!!"
Ostatnio edytowany przez: Frappete; 5 marca 2020 o 12:48
Barley_Mob 5 marca 2020 o 13:02 
Angle of impact is critical, you must be as close to perpendicular as possible (on both the horizontal and the vertical axis). Just because you're behind it, doesn't guarantee a kill or even a hit. If you aren't straight on it's a waste of a rocket and don't even bother trying from the front!

Too many times you see AT guys lobbing rounds from way too far away, at angles less or more than 90 degrees. This is not battlefield, you're not taking down a tiger with a random rocket fired at the front. Let them pass and ambush from behind, or work your way slowly around until you can get a clear shot from behind.

To whomever said you need an dedicated AT rocket bearer, that is what the rifleman is for, it's already their responsibility to provide ammo to the squad where and when it's required, no need for a new role.
Mr Queenie 5 marca 2020 o 15:01 
Two rockets to the side of a tank at close range should and would have wrecked them. If they added overheating barrels to the machine guns maybe it'd feel more fair to infantry.
Chef 5 marca 2020 o 15:22 
Początkowo opublikowane przez Barley_Mob:
Angle of impact is critical, you must be as close to perpendicular as possible (on both the horizontal and the vertical axis). Just because you're behind it, doesn't guarantee a kill or even a hit. If you aren't straight on it's a waste of a rocket and don't even bother trying from the front!

Too many times you see AT guys lobbing rounds from way too far away, at angles less or more than 90 degrees. This is not battlefield, you're not taking down a tiger with a random rocket fired at the front. Let them pass and ambush from behind, or work your way slowly around until you can get a clear shot from behind.

To whomever said you need an dedicated AT rocket bearer, that is what the rifleman is for, it's already their responsibility to provide ammo to the squad where and when it's required, no need for a new role.

The Mob is spot on here.
As a player with 1400 hours and much of it AT (level VII) I see many players making a lot of my early mistakes. Angle of attack is uber important, I've bounced a lot of rounds rushing my shots which usually results in you being dead.
Distance is another pitall to avoid. players watch a dude in game or on youtube lobbing a rocket across the map and making a kill. I've done it, but it's rare! I like my shots under 50m and even then I am conscious of my angle and my shot placement. And when I need two shots I try to hit the scar the first round created. Whether there is actual game physics involved in the same location taking more damage the second time or not, it seems to work.
Having a rifleman follow you is huge, not only for additional ammo but to cover your ass as you take on a tank. there are some good crews out there and as many an AT guy can attest they will often pop out and kill you while you're reloading for that second shot. this is where your rife buddy comes in handy.
So yeah, like Barley said, there's no need to reinvent the wheel, the rifleman fills that role and was intended to do so.
Beans 5 marca 2020 o 18:12 
I recently killed a Tiger from 200 meters with my bazooka. First shot was too far above. Second shot hit the top of his turret which I think damaged it. Third hit the top of his turret again damaging it. While trying to aim my fourth his hull mg engaged me and I had to bandage. During that, 1 or 2 Sherman’s were engaging it and had further critically damaged the tiger to the point it had no health left. I aimed my zook with my last rocket and fired. Watched it sail trough the air and make contact with the Tiger’s right track where it then blew up. I gotta say it was quite an amazing experience.
Początkowo opublikowane przez Rockboje:
lol... vs a Tank who firing 300 rpm empty without brake and no cooldown. if u reach 20 meters of his flank and hit 2 times the hull he dosnt blow up, thats poor
Have you ever driven a tank?
A tank requires that 3 people work together for a kill.
A gunner that isnt ADD and listens to tank commander.
it takes like 10 minutes to switch the turrent around to face an enemy so it is extremely important to have a tank commander spotting.

The driver also needs to be on his toes for the commanders commands and ready to flip the tank at a moments notice.

Meaning, it takes a lot more work to get a kill with a tiger then some noob with an AT.
Get over yourself noob, youa rent the only guy with an AT that the tank needs to worry about.

Be broken as F if a single anti tank could take down a tiger/panther
Ayrton 5 marca 2020 o 22:25 
Agreeing with the OP's opening line is pretty spot on.

The rocket AT and the tanks are the way they are because the Devs are too wary of alienating the people who play infantry.

They don't want to make the game closer to real, I'm afraid (or the Devs are atm), and so actually the game is closer to BFV than people realize or want to admit.
Początkowo opublikowane przez Ayrton:
Agreeing with the OP's opening line is pretty spot on.

The rocket AT and the tanks are the way they are because the Devs are too wary of alienating the people who play infantry.

They don't want to make the game closer to real, I'm afraid (or the Devs are atm), and so actually the game is closer to BFV than people realize or want to admit.
Baseless ♥♥♥♥♥♥♥ comment with a childs mindset of logic

the ♥♥♥♥ are you talking about?

it takes 3 people to drive a tank, 2 if one wants to constantly switch from driver to commander
which is not as fun as it sounds


Another cry baby that wants this to be COD.
No singular anti tank unit should be able to take down a tank, it requires multiple units or another tank, for obvious reasons if you ever actually drove one.

It would be impossible to play tanks if you spent 20 minutes getting to a good position to die to a single inf men
I agree the game should stick to realism as much as possible. There is already a work around to get 'unlimited' rockets: redeploy and you have 2 fresh rockets.
OrangeTimer 6 marca 2020 o 6:16 
I think the Axis AT needs another rocket. Compared to the Allied AT there's no room for error.

An Allied AT can miss 2 rockets and still get a tank kill with the remaining 2. This also makes the Allied AT an amazing garrison killer, with all the extra rockets.

I would take reduced damage for more rockets any day.

BTW, the extra damage means nothing if it still takes 2 rockets for either AT to take down a tank.
Is a Tank driver so stupid and drives directly in the front of enemy Inf. he has to pay for this.
Yes it isnt a simulation but a Panzerschreck destroyed a Sherman in flank so lucky easy, why u think the guys in the Tanks fear so much about this Panzerschreck.
The history tells us this Tale so often thats joung boys without eny experience destroyed a tank with Panzerschreck and Panzerfaust, the GIs wondering how this joung boy did that.
If u close enouth with Panzerschreck , Bazooka so deadly for a tank.and dosnt heapens how far u away if u hit with Panzerschreck u dont loose penetration the magic calls HEAT (Hohlladung)
most of tanks get destroyed by infantry anti tank weopons not tank vs tank.
if u cant destroy a tank in flank with 2 Panzerschreck rockets so why we can kill guys with 1 bullet in stomach or lags?
Ostatnio edytowany przez: ꧁ YouTube = Rockboje ꧂; 6 marca 2020 o 6:21
Chef 6 marca 2020 o 6:21 
Początkowo opublikowane przez OrangeTimer:
I think the Axis AT needs another rocket. Compared to the Allied AT there's no room for error.

An Allied AT can miss 2 rockets and still get a tank kill with the remaining 2. This also makes the Allied AT an amazing garrison killer, with all the extra rockets.

I would take reduced damage for more rockets any day.

BTW, the extra damage means nothing if it still takes 2 rockets for either AT to take down a tank.

If you are able to flank and get behind the tank, no, they are then equal.
Any either shots and the Sherman's lesser armor and the shreck's higher damage make a difference.
I stick to my statement that if given a third rocket the balance will so far out of wack that Shermans will become obsolete.
Początkowo opublikowane przez OrangeTimer:
I think the Axis AT needs another rocket. Compared to the Allied AT there's no room for error.

An Allied AT can miss 2 rockets and still get a tank kill with the remaining 2. This also makes the Allied AT an amazing garrison killer, with all the extra rockets.

I would take reduced damage for more rockets any day.

BTW, the extra damage means nothing if it still takes 2 rockets for either AT to take down a tank.

yea, change panzerschreck to panzerfaust 80 or 60 and lets them also carry 4 rockets
and bring real 1200 ~ 1400rpm for MG42 or change the gun to MG34
why the publisher always copy real firerate brings the deadlys LMG MG42 in and cut his balls??
if there think thats unballanced so nerv the ♥♥♥♥ recoil of M1 Garant u cant firing this gun thats fast and accurate like here!!!
if u play germans u have to accept thats all inf used a M1 Garand half automatic weopon and germans K98k 1 bolt action.
so the GIs must accept thats MG42 the deadlys LMG
Ostatnio edytowany przez: ꧁ YouTube = Rockboje ꧂; 6 marca 2020 o 6:32
I agree with what Chef and Mob say here, good stuff, thank you. I think the ammo resupply from the rifleman is fine for the game, but US at teams did work in pairs, and they both carried 3 rounds.
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