Hell Let Loose

Hell Let Loose

View Stats:
LONG RESPAWN TIME
Hello devs! I've a question for you. The game is very nice on of the best among the WW2 tactical shootes.

I've a question: respawn time. Why are so long? For example: - 10 secs after "you have died"
- 20/40 secs between
outposts/garrisons (if you are
lucky only a few seconds).

It's possible to reduce them? Maybe if there are enemies around you can wait more for deploy while if it's clear only a few (outpost 10s and garrisons 15/20 and removing "YOU HAVE DIED" redeploy time).

There is a peculiar reason for long deployment time? Sometimes is very frustrating (10 secs and than 20 or more) I know SL have to build more garrisons or outposts but the waiting time is the longest I've ever seen.

Thanks guys and keep it up with your awesome work! :-)
< >
Showing 1-15 of 17 comments
Kortak Mar 1, 2020 @ 9:12am 
Death means something...So dont run like a moron and duck and take cover..

I personally would like all dead to respawn at HQ or fly in with a parachute or some sort of transport (like real reinforcements)

but its a game so at some point the balance should be fun
Last edited by Kortak; Mar 1, 2020 @ 9:12am
Flump Mar 1, 2020 @ 9:13am 
I would imagine it is to discourage pewpew Call of duty style of play, running into a hail of bullets with full auto blazing.

A longer respawn encourages you not to die stupidly, it encourages more tactical play.

If it is frustrating it means it is working.

It means you are likely to hug hedge rows and take the long way round rather than run across an open field, or at least it should encourage that style of play. It doesn't always do that because some people never learn.

I may be in a tiny minority, but I would be in favour of a longer respawn.

Even a system where the more you die the longer the respawn, so if you die 10 times then another 10 seconds is added, then an additional 10 seconds for every 10 more deaths.

In game death should punish you, not throw you straight back into action with no consequences or lesson to be learned.


With_Teeth Mar 1, 2020 @ 9:40am 
I think the respawn times are about right. not so long as to be overly punishing but not so short that you just want to throw your life away.

You also need to give people a chance to destroy garrisons/outposts without people spawning on them all the time.

the only thing I question is the 10 second delay between dying and getting to the respawn screen. id' rather they just add a bit more time to the garrison/outpost respawn timers
Originally posted by With_Teeth26:
I think the respawn times are about right. not so long as to be overly punishing but not so short that you just want to throw your life away.

You also need to give people a chance to destroy garrisons/outposts without people spawning on them all the time.

the only thing I question is the 10 second delay between dying and getting to the respawn screen. id' rather they just add a bit more time to the garrison/outpost respawn timers

Yeah I mean only the 10 seconds between dying and getting to the respawn could be removed.
Originally posted by Kortak:
Death means something...So dont run like a moron and duck and take cover..

I personally would like all dead to respawn at HQ or fly in with a parachute or some sort of transport (like real reinforcements)

but its a game so at some point the balance should be fun

I'm not a CoD style player so there's no point to judge me like that. I was just asking a question, sometimes it could be frustrating for some kind of player I wasn't talking about me. What's the point to reply in this manner?
Roninman Mar 1, 2020 @ 10:50am 
Originally posted by 82AD MickCollins97 "Skipper":
Hello devs! I've a question for you. The game is very nice on of the best among the WW2 tactical shootes.

I've a question: respawn time. Why are so long? For example: - 10 secs after "you have died"
- 20/40 secs between
outposts/garrisons (if you are
lucky only a few seconds).

It's possible to reduce them? Maybe if there are enemies around you can wait more for deploy while if it's clear only a few (outpost 10s and garrisons 15/20 and removing "YOU HAVE DIED" redeploy time).

There is a peculiar reason for long deployment time? Sometimes is very frustrating (10 secs and than 20 or more) I know SL have to build more garrisons or outposts but the waiting time is the longest I've ever seen.

Thanks guys and keep it up with your awesome work! :-)
Low respawn timers, go go go kekekek type of players. Death means nothing, no medics needed, just respawn run around 20 sec maybe kill someone then die only to repeat this 20 sec later. Remind of some other game? It does

They should actually make respawns 10 sec longer
Last edited by Roninman; Mar 1, 2020 @ 10:50am
Digital Merc Mar 1, 2020 @ 11:49am 
god please no. there's enough blueberry syndrome around respawning as is; if the timer was lower it would just be even more of a problem because there would be even less of a consequence for rushing in full derp mode.
TotalWar Mar 1, 2020 @ 2:14pm 
I believe that it's not fun to wait a long time spawning. Because for long it becomes annoying
[82AD] jonnos Mar 1, 2020 @ 2:18pm 
i think if manpower resources are low ,this can effect spawn times as well
Chef Mar 1, 2020 @ 8:39pm 
Originally posted by datCookie:
Originally posted by 82AD jonnos:
i think if manpower resources are low ,this can effect spawn times as well

I'm not sure this has been confirmed yet as being a thing. It SHOULD affect it but I've seen no evidence to suggest that it does.

Manpower is mainly used for Commander abilities.

You're correct Cookie, manpower has nothing to do with spawn times.

Garrisons are 40 seconds and OPs 20. It may seem as though these times are not static but that has to do with when you release, how long it takes to to choose your spawn point and how many are trying to use it the same time as you are.


Last edited by Chef; Mar 1, 2020 @ 8:40pm
yawaniamal Aug 4, 2021 @ 1:22am 
Originally posted by Kortak:
Death means something...So dont run like a moron and duck and take cover..

I personally would like all dead to respawn at HQ or fly in with a parachute or some sort of transport (like real reinforcements)

but its a game so at some point the balance should be fun
Yes but players want to play and have fun, not wait. What's the point of waiting?
yawaniamal Aug 4, 2021 @ 1:24am 
Originally posted by Roninman:
Originally posted by 82AD MickCollins97 "Skipper":
Hello devs! I've a question for you. The game is very nice on of the best among the WW2 tactical shootes.

I've a question: respawn time. Why are so long? For example: - 10 secs after "you have died"
- 20/40 secs between
outposts/garrisons (if you are
lucky only a few seconds).

It's possible to reduce them? Maybe if there are enemies around you can wait more for deploy while if it's clear only a few (outpost 10s and garrisons 15/20 and removing "YOU HAVE DIED" redeploy time).

There is a peculiar reason for long deployment time? Sometimes is very frustrating (10 secs and than 20 or more) I know SL have to build more garrisons or outposts but the waiting time is the longest I've ever seen.

Thanks guys and keep it up with your awesome work! :-)
Low respawn timers, go go go kekekek type of players. Death means nothing, no medics needed, just respawn run around 20 sec maybe kill someone then die only to repeat this 20 sec later. Remind of some other game? It does

They should actually make respawns 10 sec longer
Are you serious? WHY? Do you want the game not to be fun? Do you understand what you right? Are you pressing the right keys on your keyboard? If death is more punishing, everyone will be afraid of it, making the game a sweatfest.
Chef Aug 4, 2021 @ 4:48am 
Two things, the game is fun because it is difficult and rapid respawns are a horrid idea and as this nearly year and a half old post sates only poor players would want such a feature.
Jedster Aug 4, 2021 @ 5:31am 
Originally posted by EpistimonKapetanios:
Originally posted by Kortak:
Death means something...So dont run like a moron and duck and take cover..

I personally would like all dead to respawn at HQ or fly in with a parachute or some sort of transport (like real reinforcements)

but its a game so at some point the balance should be fun
Yes but players want to play and have fun, not wait. What's the point of waiting?

As said above the point is to give death a meaning, with low respawn times defending or pushing would be way more difficult and only made the game more of a meat grinder with no progress on the map. Waiting not fun? Don't die than :P
Re-deploy time needs to be longer, up to one minute. This will stop the Call of Duty style run and gun type of play. No one is afraid of being killed so they do ridiculous things know that they are only 20 seconds from a respond. Soldiers under fire don't run around standing up, stopping in open ground to fire, never seeking cover or going prone. Add this to a broken meta and you have an arcade game, not the mil-sim we thought we were getting.
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: Mar 1, 2020 @ 8:49am
Posts: 17