Hell Let Loose

Hell Let Loose

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Hakertm Feb 1, 2020 @ 8:47pm
Reason for the Omaha Beach Map Rarely Being Played?
Is it just me, or does it feel like Omaha Beach is rarely ever played? I haven't played on it at all tbh.
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Showing 1-15 of 21 comments
Cylixx Feb 1, 2020 @ 8:57pm 
Offensive wears heavily on people. Too much game takes place on too little map.
Tenko Feb 1, 2020 @ 11:31pm 
Defending and Attacking isnt fun. Too many spots that are too open. and when one side is getting dominated It becomes a waiting simulator.
Sav Feb 1, 2020 @ 11:39pm 
I see Omaha pretty often, but not the other offensive maps. I wish more servers would play offensive. it's the most realistic version. WWII and modern armies tend not to attack each other at the same time. usually one defends and tries to exhaust the other before counter attacking, at which point the other army assumes defense. city maps are good for warfare mode, but open country maps should be offensive only, in my opinion
Cylixx Feb 2, 2020 @ 12:55am 
Big problem I have with offensive is the map size. Maps are too wide for 50 v 50. Changing the number of opening objectives from 2 to 1 certainly helped get everyone into a smaller area, and the beach gameplay is much better for it, but even when off the beach, most players all end up in one small part of the map, often ignoring one objective to focus a better prepared defense on another. Defenders also get walled off by combat zones, so when the attackers abandon half the map to meet them - the defenders cannot launch a counter offense.

German armor taking longer to spawn is also good, but they still spawn within the 20 minute opening clutch, and attackers stand 0 chance of getting off the beach if the defenders get tanks to the front before it's taken.

Also there's the imbalance inherent to the asymmetry of the game mode, as the match is so long, and at the end, either the allies steam rolled the whole thing, or the defenders locked down the match and ended the game prematurely. Either way, you feel disconnected to the outcome, be it loss or victory - unlike with Warfare mode, where you understand what you were fighting for.

We finally have a WW2 game with a decent representation of Omaha, the best I could ever ask for; but the actual game mode itself is lacking. It feels played out, rather than a fulfilling challenge to attack or defend.

They just need to work out some mechanic that get's the attackers off the beach faster, makes the game end faster, so we can have a 2 round game in a timely manner. That will bring back the addictive competitiveness to it. Having it potentially go on for 80 minutes with as much as 19 minutes spent in one sector was never going to end well for public games, and we're going to see less and less Offensive played as people want intense, clutch games, instead of the steamroll / meatgrind - that Offensive usually feels like.
Last edited by Cylixx; Feb 2, 2020 @ 12:58am
[CSO]Marseill Feb 2, 2020 @ 6:02am 
The attackers hate battles on the beach and many leave.
Some points cannot be defended because they are too close to the attacker's zone, and the attacker can prepare additional spawns in advance for the next line of defense where he is not fighting, then the defender quickly loses another line.
Time is fine, but for an unorganized group of random players, it is not fun, but horror.
Last edited by [CSO]Marseill; Feb 2, 2020 @ 6:03am
Originally posted by Hakertm765:
Is it just me, or does it feel like Omaha Beach is rarely ever played? I haven't played on it at all tbh.
It's because Omaha is the worst map with absolutely no fun to be had for either side.
Cylixx Feb 2, 2020 @ 6:05pm 
Originally posted by Hakertm765:
Well rip, I guess I'll never be able to experience a full game on Omaha then cause most people dislike the map.

Nahh, you'll see it bro. It is good, it' just has some issues.
because the only way for defenders to win is if they get artillery battery as an objective
Lorem Ipsum Feb 3, 2020 @ 1:14am 
I actually like attacking on omaha / utah. I find a place on the beach and pick off people silhouetting themselves on the ridge. Popping people as the try to reload the stationary AT gun is especially fun - they sometimes go flying into the air when you kill them. My current record is 60 kills in the first sector (not as sniper).
Originally posted by Cylixx:
Big problem I have with offensive is the map size. Maps are too wide for 50 v 50. Changing the number of opening objectives from 2 to 1 certainly helped get everyone into a smaller area, and the beach gameplay is much better for it, but even when off the beach, most players all end up in one small part of the map, often ignoring one objective to focus a better prepared defense on another. Defenders also get walled off by combat zones, so when the attackers abandon half the map to meet them - the defenders cannot launch a counter offense.

German armor taking longer to spawn is also good, but they still spawn within the 20 minute opening clutch, and attackers stand 0 chance of getting off the beach if the defenders get tanks to the front before it's taken.

Also there's the imbalance inherent to the asymmetry of the game mode, as the match is so long, and at the end, either the allies steam rolled the whole thing, or the defenders locked down the match and ended the game prematurely. Either way, you feel disconnected to the outcome, be it loss or victory - unlike with Warfare mode, where you understand what you were fighting for.

We finally have a WW2 game with a decent representation of Omaha, the best I could ever ask for; but the actual game mode itself is lacking. It feels played out, rather than a fulfilling challenge to attack or defend.

They just need to work out some mechanic that get's the attackers off the beach faster, makes the game end faster, so we can have a 2 round game in a timely manner. That will bring back the addictive competitiveness to it. Having it potentially go on for 80 minutes with as much as 19 minutes spent in one sector was never going to end well for public games, and we're going to see less and less Offensive played as people want intense, clutch games, instead of the steamroll / meatgrind - that Offensive usually feels like.


Totally agree with your observations. IMO, the offensive game mode is trash for one main reason: defenders can't take back capture points when the attackers over extend.

I propose a new game mode name, lets call it "Inoffensive", where:

1) 60min max play time (+overtime).
2) No locked areas or capture points.
3) Variants with pseudo randomisation of starting front line weighted towards the beach (not necessarily vertically inline either), thus emulating a map campaign (given beachheads were not secured in a day).
4) Both sides start with multiple garrison spawns.
5) (Navel) artillery and vehicle rearm stations for all.
6) Full tank armament from match start.
7) Defensive concealed AT gun emplacements covering open terrain with limited gun laying (i.e arc of fire).
8) Victory dictated by sensibly tuned number of capture points taken (3-4?) possible within the proposed time limit.
Last edited by Uncle Bunkle Beard; Feb 3, 2020 @ 1:22am
HarveyBoi95 Feb 3, 2020 @ 7:21am 
its the newest map, probably needs some love from the devs
Roninman Feb 3, 2020 @ 2:05pm 
I told this before release. You dont get immersive landing with these player counts and also map is way too wide to play 50vs50. Game companies release these maps cause they are iconic but usually they are bad in overall, just like this. Good for sales but bad for players, map need almost complete overhaul.
Chum Feb 3, 2020 @ 2:12pm 
The current, extremely low TTK doesn't condone fun or meaningful combat experiences, and this is especially true with the attack/defend gamemode.

TTK and gun damage output values, primarily the bolt and semi-auto rifles, need another look at.
Last edited by Chum; Feb 3, 2020 @ 2:14pm
Originally posted by Chum:
The current, extremely low TTK doesn't condone fun or meaningful combat experiences, and this is especially true with the attack/defend gamemode.

TTK and gun damage output values, primarily the bolt and semi-auto rifles, need another look at.
So basically what u are saying is, that you want the bolt actions to not be one shot one kill ? PAHAHAHAHAHAHA ... gtfo
Chum Feb 3, 2020 @ 4:03pm 
Originally posted by ↯ ⅩⅠⅠⅠ.︽:
So basically what u are saying is, that you want the bolt actions to not be one shot one kill ? PAHAHAHAHAHAHA ... gtfo
name a multiplayer shooter where it is easier to get kills than in HLL.
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Date Posted: Feb 1, 2020 @ 8:47pm
Posts: 21