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I agree with the above comment, it's much better to play on a custom server, especially any Community/Clan server as they usually will have moderators and admins on hand to investigate and kick players breaking rules.
After thinking about the game it feels like it wasn't a script hack as much as an LOD bias hack like jack frags talked about in a bfv video here https://www.youtube.com/watch?v=eixkJ_7VbQE - basically everyone else has to deal with finding people through texture camouflage, foliage and smoke while the person using the hack sees the enemy stick out like a sore thumb.
they fixed it a couple months after jacks video. hell let loose also fixed it.
this happens to every unreal engine game
What HLL does right is not having global leaderboards for bragging rights, inter-team chat to feed on rage, and the casino like killcount / damage indicators that gets people high off the stimulus of racking up kills. But there will always be jerks in the world that will cheat whenever they can.
Nobody cares about K/D in this game :D
Not saying there ARN'T cheats, ive seen them they're free like all of them are, just got to be apart of that community or discord group and you'll find it along with everything to get around anti-cheat services and hardware banning services.
If STEAM could not defeat cheating in one of their highlighted games, No one can.
Updating and keeping track of current cheats (Aka watching youtube,google and cheat forums) is the best way as it keeps the amount of people cheating low. Where as most-prefab cheat systems (EasyAntiCheat, VAC) take 6 months to update to cheats that were valid 6 months ago.
Also It is Cheating not "Hacking", Hacking would be manipulating master server data to give your account max XP, where as cheating would be getting easy kills/wins to boost your xp.