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Chef Oct 24, 2019 @ 2:58pm
Cooking Grenades
Are we able to cook nades and if so...how?
Originally posted by Joe Joe:
the german nades are cookable, as far i know.

just click and hold left or right mousebutton.
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Showing 1-10 of 10 comments
The author of this thread has indicated that this post answers the original topic.
Joe Joe Oct 24, 2019 @ 3:19pm 
the german nades are cookable, as far i know.

just click and hold left or right mousebutton.
Last edited by Joe Joe; Oct 24, 2019 @ 3:20pm
ゲ-で Oct 24, 2019 @ 4:59pm 
American grenades can't be cooked it's a historical thing, only german

https://www.youtube.com/watch?v=WXQCo9fLYWI
Last edited by ゲ-で; Oct 24, 2019 @ 5:15pm
Chef Oct 24, 2019 @ 5:42pm 
Thanks
Snoop Lion Jul 14, 2021 @ 3:40pm 
Originally posted by ゲ-で:
American grenades can't be cooked it's a historical thing, only german

https://www.youtube.com/watch?v=WXQCo9fLYWI
That's an inaccurate historical thing. The mk2 frag grenade could be cooked and was cooked as part of american grenade doctrine.
Digital Merc Jul 14, 2021 @ 5:05pm 
Originally posted by ゲ-で:
American grenades can't be cooked it's a historical thing, only german

https://www.youtube.com/watch?v=WXQCo9fLYWI

your satire is... meh.

And your misinformation is pretty bad... any hand grenade with a fuse can be primed, which is every hand grenade in existence... you simple wait a little longer to throw it, if you're 'cooking it' [or letting the fuse run down]

the only reason its not currently in the game for allied forces to cook a grenade is:
Lazy developers

Since the german 'stick handle grenade' [Stielhandgranate] is 'primed' by removing the cap and pulling the fuse-string attached to the cap, this automatically starts the grenade's fuse, in one long-drawn out and overly time consuming process.

for some reason the devs seem to think the US MK1 grenade could be deployed faster [it sure can, but was thrown unprimed half the time, since allied forces grenades were slightly more complicated to use] ...the end result in the game is the devs have allied characters simply remove the pin and hold onto the grenade until you release mb1 or mb2 and throw the grenade, then a timer starts [both historically inaccurate, and lazy] In reality you needed to remove the pin, twist the top of the grenade, and let the spoon fly off. Its actually MORE complicated to use a MK1 grenade then a Stielhandgranate... but i guess the devs just hate the Axis.
Last edited by Digital Merc; Jul 14, 2021 @ 5:13pm
ゲ-で Jul 14, 2021 @ 8:50pm 
Originally posted by Digital Merc:
Originally posted by ゲ-で:
American grenades can't be cooked it's a historical thing, only german

https://www.youtube.com/watch?v=WXQCo9fLYWI

your satire is... meh.

And your misinformation is pretty bad... any hand grenade with a fuse can be primed, which is every hand grenade in existence... you simple wait a little longer to throw it, if you're 'cooking it' [or letting the fuse run down]

the only reason its not currently in the game for allied forces to cook a grenade is:
Lazy developers

Since the german 'stick handle grenade' [Stielhandgranate] is 'primed' by removing the cap and pulling the fuse-string attached to the cap, this automatically starts the grenade's fuse, in one long-drawn out and overly time consuming process.

for some reason the devs seem to think the US MK1 grenade could be deployed faster [it sure can, but was thrown unprimed half the time, since allied forces grenades were slightly more complicated to use] ...the end result in the game is the devs have allied characters simply remove the pin and hold onto the grenade until you release mb1 or mb2 and throw the grenade, then a timer starts [both historically inaccurate, and lazy] In reality you needed to remove the pin, twist the top of the grenade, and let the spoon fly off. Its actually MORE complicated to use a MK1 grenade then a Stielhandgranate... but i guess the devs just hate the Axis.
Oh look a 2y old thread, not gonna read it, sorry
Data-7 Jul 15, 2021 @ 12:33am 
Originally posted by Digital Merc:
[quote=ゲ-で
... but i guess the devs just hate the Axis.
This is propaganda from the free side of the world, in every game with the Nazis they must lose otherwise the game will be censored, in some countries like Germany for example they had blocked the release of Silent hunter only because the submarine have the Nazi flag. Nazi are the evil allied are god blessed and this will be forever
Cipher Esteria Jul 15, 2021 @ 1:53am 
Originally posted by Data-7:
This is propaganda from the free side of the world, in every game with the Nazis they must lose otherwise the game will be censored, in some countries like Germany for example they had blocked the release of Silent hunter only because the submarine have the Nazi flag. Nazi are the evil allied are god blessed and this will be forever

The Games get blocked because of the Flag not the context.
Silent Hunter games are also aviable in Germany, they just swaped the symbol out for the iron cross of the Wehrmacht.
Thats what a lot of games do btw.
Wolfenstein had them removed and replaced with a different Symbol of the regime in the game.

However germany has become a lot more lax with this in recent years.
Last edited by Cipher Esteria; Jul 15, 2021 @ 1:54am
Digital Merc Jul 15, 2021 @ 6:57pm 
Originally posted by ゲ-で:
Originally posted by Digital Merc:

your satire is... meh.

And your misinformation is pretty bad... any hand grenade with a fuse can be primed, which is every hand grenade in existence... you simple wait a little longer to throw it, if you're 'cooking it' [or letting the fuse run down]

the only reason its not currently in the game for allied forces to cook a grenade is:
Lazy developers

Since the german 'stick handle grenade' [Stielhandgranate] is 'primed' by removing the cap and pulling the fuse-string attached to the cap, this automatically starts the grenade's fuse, in one long-drawn out and overly time consuming process.

for some reason the devs seem to think the US MK1 grenade could be deployed faster [it sure can, but was thrown unprimed half the time, since allied forces grenades were slightly more complicated to use] ...the end result in the game is the devs have allied characters simply remove the pin and hold onto the grenade until you release mb1 or mb2 and throw the grenade, then a timer starts [both historically inaccurate, and lazy] In reality you needed to remove the pin, twist the top of the grenade, and let the spoon fly off. Its actually MORE complicated to use a MK1 grenade then a Stielhandgranate... but i guess the devs just hate the Axis.
Oh look a 2y old thread, not gonna read it, sorry

i didn't necro this ♥♥♥♥, just trying to set the record straight, but you do you, kiddo.
M4TT Jul 16, 2021 @ 4:23am 
Originally posted by π | Ruckelpeter:
the german nades are cookable, as far i know.

just click and hold left or right mousebutton.

if you right click any grenade in this game it under hands the grenade so you can lob them on the other side of walls or bushes that you are standing against.
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Date Posted: Oct 24, 2019 @ 2:58pm
Posts: 10