Hell Let Loose

Hell Let Loose

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What Makes the HUD Pop Up So Much?
In some games, my HUD pops up so much that until just a few minutes ago, I honestly thought it was a squad-controlled feature. At times, I actually thought I was fighting with members of my squad to keep my screen clear. For cohesion's sake, I said nothing (thank God). My HUD would pop up; I'd grit my teeth and clear my HUD by pressing "T"; and then the HUD would pop right back up again. I'd think to myself, who the hell needs to see all that stuff all the ♥♥♥♥♥♥♥ time for?

It's stupid, but I just didn't know.

But it wasn't really so bad. I only write about it now because the new fix has added more items to the HUD, and in a busy game, the HUD is now something of a distraction, especially when it pops up and you're muzzle to muzzle with the enemy. In my first game tonight, I died several times just because the HUD popped up and was in the way of the bad guys. It was a full house, and the map was loaded with drops and constructions.

So what makes the HUD pop up, officially?

The bottom line here is that everything in the HUD can be found on the map. If some level of realism is truly the goal, players should be asked to review their maps more often, not less. WWII was a map war. Putting all this in the HUD takes away from that. The reliance on the map "was" one of the subtle beauties of this game.

In closing, the SQL and team marks in the HUD are great. In the heat of battle, its nice to see those enemy spots on my screen. Even the capture points are okay, I suppose; although, why have a compass and, again, a map if there in the HUD? And we've always had the artillery battery in the HUD, but that's behind you most of the time and rarely in view. And then there are the little things in the HUD -- mines, ammo boxes, etc. We could, conceivably, do very well without those, although it's not the worst thing in the world having them in the HUD. But now we have garrisons, OPs, and resource nodes with their values showing in big green letters/numbers in the HUD, which makes little sense. These are definitely map items, and the redundancy is not just unnecessary; it's pure convolution. The genius of any system is in the simplicity and utility of its parts or produce. So much about what we had just one week ago was simply brilliant and far more useful. It's all just so crowded now, and the servers, I fear, shall be increasingly the opposite because of it.
Last edited by GOD-sSs-END; Aug 6, 2019 @ 10:14am
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Showing 1-15 of 19 comments
The less the better. Of course the compass, capture points and SLs' markers should be visible but other than that I don't see the point having all the stuff on screen.

Also I'd like to have the player icons removed completely and replaced with the system Squad has: when you aim at friendly it shows player's name. Now the player icons are distracting and in some situations blocking the view.
Last edited by [KAIRA] Dead Meat; Aug 6, 2019 @ 2:54am
Deadpool Aug 6, 2019 @ 3:33am 
The last thread about the hud got deleted so i think the devs dont like it when we ask hud questions.
I want to know to why it keeps popping back up. I said it before and i will say it again. If i press "T" to hide the hud i want it to stay hidden. The map gives all the info i need when i want to know whats happening.
Raio Aug 6, 2019 @ 6:54am 
DeadPool: Its probably deleted by the "owner of thread".

"Toggle Hud off" is somthing we rly need for a long time, and still no answer from devs.
Deadpool Aug 6, 2019 @ 7:25am 
Originally posted by CSP Raio:
DeadPool: Its probably deleted by the "owner of thread".

"Toggle Hud off" is somthing we rly need for a long time, and still no answer from devs.

Ah i see, thought the devs deleted it cause they got tired of us whining about it 😂.
No but seriously, i understand its not a priority for them because there are a lot of things that need attention as well but its ruining the immersion and that is what this game is all about.
I wish i understood how the UE4 engine works and how you could edit things. I would totally strip out the hud and player icons for my own game atleast.
Last edited by Deadpool; Aug 6, 2019 @ 7:26am
KODIAK Aug 6, 2019 @ 8:22am 
As soon as the troop leader positions a new marker, it opens again
GOD-sSs-END Aug 6, 2019 @ 10:05am 
Originally posted by Deadpool:
The last thread about the hud got deleted so i think the devs dont like it when we ask hud questions.
I want to know to why it keeps popping back up. I said it before and i will say it again. If i press "T" to hide the hud i want it to stay hidden. The map gives all the info i need when i want to know whats happening.

No, no. The last thread was mine, but I was wrong about how the HUD worked. So I wrote a new thread and deleted the old one to be more exact. The issue of clutter is a solid on, but my understanding of why the HUD popped up was incorrect. . .
Last edited by GOD-sSs-END; Aug 6, 2019 @ 10:07am
GOD-sSs-END Aug 6, 2019 @ 10:23am 
Originally posted by KAIRA Dead Meat:
The less the better. Of course the compass, capture points and SLs' markers should be visible but other than that I don't see the point having all the stuff on screen.

Also I'd like to have the player icons removed completely and replaced with the system Squad has: when you aim at friendly it shows player's name. Now the player icons are distracting and in some situations blocking the view.

Dead Meat, you should try playing with the nameplate view distance and use icons turned down to zero. I do NOT recommend this for players with less than 100 hours of gameplay, but if you think you're up for the challenge, give it a shot. I turned mine down three weeks ago for the making of my first HLL tutorial, and I haven't looked back.

And don't worry about accidentally killing teammates. You won't if you 1) check your map often, 2) ensure you're always on the front line with friendlies clear of your field of view, 3) remind yourself on occasion which team you're on (sounds silly, but I forget occasionally), and 4) look down your sites to identify targets first, shoot second. . .

It's slow and difficult to start. I ran around for almost three games, and shot my weapon only five times total. But you get better at it fast. And the higher level of attention required to play with the nameplates turned to zero will make you a better player.

With my nameplates turned to 500, use icons at 10 percent, I killed at least two teammates a game -- not by shooting but with nades. With my nameplates off, I don't kill any friendlies, not even with nades. You're just so much more conscious. But the number of enemies I kill went through the roof. No nameplates really improves your game.

But, again, NOT recommended for players under 100 hours. Other aspects of the game have to be second nature before making the switch.
Last edited by GOD-sSs-END; Aug 6, 2019 @ 10:28am
GOD-sSs-END Aug 6, 2019 @ 10:29am 
Originally posted by KODIAK:
As soon as the troop leader positions a new marker, it opens again

I wonder if the HUD pops up now when someone drops an OP, builds a garrison, or constructs a resource node as well. I don't know for sure. I'll need to test this, but my bet is yes!
Le Muchacho Aug 6, 2019 @ 11:03am 
In one of the threads relating to the hud, Jonno said that the devs are aware of the facts that it pops up more than it should, and that they will work on this issue.

GOD-sSs-END Aug 6, 2019 @ 11:22am 
Originally posted by Le Monsieur:
In one of the threads relating to the hud, Jonno said that the devs are aware of the facts that it pops up more than it should, and that they will work on this issue.

Who's Jonno?

In just the short few months I've been a forum participant, I've seen more talk and less proof about what the devs are aware of and doing than can reasonably be corroborated. I'll take your word for it, of course, and I'm not trying to be a tool. I'm just curious if you or Jonno have a link to the thread in which the devs made the note?

I only ask because the fix just happened. The dev note should be readily available. Moreover, have you noticed that the game seems to be trending towards cluttered? It never seems to retreat from that. It only marches head-long into the breech of oblivion.

I say that only because I have been puzzling over the consistent, steady decline in the player base. And after seeing Dead Meat's Kickstarter video, I am . . . in a word, startled:

https://steamcommunity.com/app/686810/discussions/0/1640918469769466254/
Last edited by GOD-sSs-END; Aug 6, 2019 @ 11:24am
Le Muchacho Aug 6, 2019 @ 11:30am 
Jonno is one of the developers. He frequently answers to our posts.
GOD-sSs-END Aug 6, 2019 @ 11:38am 
Excellent, Le Monsieur. Thank you. . .

I guess we'll just have to see what happens. My guess is another hot fix like what we got with the new icons, however. Ugh!

I'll try to keep the faith. . .
Last edited by GOD-sSs-END; Aug 6, 2019 @ 11:43am
Castor Aug 6, 2019 @ 12:00pm 
I refunded the game because of all the HUD and the fact you cannot get rid of player indicators.....green and blue indicators all over the screen kills any and all immersion of this game.
Deadpool Aug 6, 2019 @ 12:15pm 
Ive played this game for about 90 hours now and i still absolutly love it, i also like that the devs do respond here on the forums, thats something you dont see that much and therefore i still have faith these things will get fixed but what i dont like is that these "small" issue's should have been fixed sooner.
I know they are trying to make a good game before it gets released so it will attract alot of new players but what about the players that are playing right now?, some of these issue are gamebreaking and players have lost interest in the game because of that.
Wouldnt it be a better idea to fix the things that are wrong in this stage of the game to keep the players happy that are already playing?. i mean the end product is still going to be the same only with less unhappy players in the EA stage of the game.

Last edited by Deadpool; Aug 6, 2019 @ 12:23pm
GOD-sSs-END Aug 6, 2019 @ 12:17pm 
Originally posted by Castor Troy:
I refunded the game because of all the HUD and the fact you cannot get rid of player indicators.....green and blue indicators all over the screen kills any and all immersion of this game.

Awe, man! That's too bad.

I'm as let down about these things as anyone. The icon change was especially punishing and really threw my for a loop. But I trust the devs are working on it all, and might even roll some of these changes back. After all, some elements ARE experimental. I know I've seen the name Castor in-game, and if that's you, you've always been a solid, hard-charging player. I hope you'll reconsider and come back to us. I'm sure things are going to turn around soon.
Last edited by GOD-sSs-END; Aug 6, 2019 @ 12:37pm
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Date Posted: Aug 6, 2019 @ 1:29am
Posts: 19