Hell Let Loose

Hell Let Loose

View Stats:
Make long range shots more difficult
I mean look at games like rising storm 2 vietnam, you can see your oppenent easily when u shoot him, i find that in Hell let Loose its really hard to see the ennemy.

Can the devs do something about this because often you are dying without knowing why...
< >
Showing 1-13 of 13 comments
In my opinion it's part of the fun that you can't see the enemy properly. Just don't rush but move forward carefully using covers.
DarkJamzi Aug 11, 2019 @ 9:04am 
moving slowly and using cover has no effect at all, you still get shot LOL. Duck Tec 7 is correct, this needs to be changed.
up^^

more people
✚Panzerlang✚ Aug 12, 2019 @ 4:49am 
The casuals like the arcade accuracy, most of those who wanted it more realistic have gone unfortunately.
Psycho Yuri Aug 12, 2019 @ 4:58am 
You just have to move a little, stop, look around carefully and continue moving up and repeating the process after walking a bit. The distance you walk before stopping depends on how hot the area is. If you are in a area with a lot of enemies, walk short distance and stop again. When there is barely any enemy, you can walk much longer before stopping and do a little check.

This is how I easily spot enemies all the time. It's just easier to see movement when you are standing still.
DarkJamzi Aug 12, 2019 @ 6:55am 
Although intended as good advice, even not moving at all will result in being shot out of nowhere. If not by a sniper, then it will be artillery. Best advice is to stay at HQ, and even then go prone.
HappyLittleCloud Aug 12, 2019 @ 7:28am 
I got a head shot at 250 meters using the 9mm mp44, with a single shot, aiming strait, and the player was in a full sprint last game.

So 9mm or 9x19 ballistics are 100% flat at 250 meters,

This is the real problem. If we get more genuine ballistic performance it should make it much more difficult to pull off a shot / limit people sniping with weapons that are not capable of doing so.

There needs to be real separation between rifles caliber and pistol caliber rounds. With the carbine bridging the gap.

Someone with a full auto SMG should not be directly firing at people near 300 meters.

https://i2.wp.com/www.deftsystems.us/wp-content/uploads/2019/02/9mm25mz-1.png?fit=525%2C374
[KAIRA] Dead Meat Aug 12, 2019 @ 9:42am 
Originally posted by HappyLittleCloud:
I got a head shot at 250 meters using the 9mm mp44, with a single shot, aiming strait, and the player was in a full sprint last game.

I highly doubt this since you can't even shoot when sprinting.

Originally posted by HappyLittleCloud:
Someone with a full auto SMG should not be directly firing at people near 300 meters.
MP40's effective range is 100-200m and max range 250m. So a lucky headshot can kill you in 200m range.
HappyLittleCloud Aug 12, 2019 @ 9:50am 
dude... look at the ballistics drop provided in the cart..ffs, its not made up.

YES a 9mm can go 250 meters. Never said it couldnt. Did you miss the "aiming straight"?

I own several 9mm weapons and shoot them all the time, You do not aim straight at a target at 250 meters with that round, has nothing do to with the weapon. It has to do with the round's ballistics. "effective" does not mean drastic sight adjustment is not needed to make a shot like that.

A 9mm round at 200 meters has a near 35 inch drop. It does not fly flat out to 300 meters. That is not what the word "effective" means. Go get a 9mm weapon shoot it 200 meters, then come back.

"I highly doubt this since you can't even shoot when sprinting. "

the player was in a full sprint-- as in the player i was shooting at not me.

Arent you part of the "muh realism" crowd? and now you are defending flat 9mm ballistics at 250 meters?

Imagine my shock.
Last edited by HappyLittleCloud; Aug 12, 2019 @ 9:53am
[KAIRA] Dead Meat Aug 12, 2019 @ 10:26am 
Originally posted by HappyLittleCloud:
the player was in a full sprint-- as in the player i was shooting at not me.

Arent you part of the "muh realism" crowd? and now you are defending flat 9mm ballistics at 250 meters?
Sorry I read wrong, I thought you got shot not vice versa.

Yes I am part of it but I'm not defending the missing bullet drop, just saying that you can make a kill to 200m with MP-40 if you're lucky. There should be a bullet drop and the devs are working on the gunplay already.
Last edited by [KAIRA] Dead Meat; Aug 12, 2019 @ 10:26am
MLE Aug 12, 2019 @ 10:02pm 
Originally posted by Hetzer:
The casuals like the arcade accuracy, most of those who wanted it more realistic have gone unfortunately.

This. I refunded the game day one after noticing how easy it was to kill someone at a longer distance. I'll probably buy the game once they fix this and make it feel rewarding to hit shots while also making the game more tactical team-based with maneuvers, and less about individuals trying to headshot each other from far away.
BanzaiKitty Aug 13, 2019 @ 5:03pm 
Originally posted by imonoz:
Originally posted by Hetzer:
The casuals like the arcade accuracy, most of those who wanted it more realistic have gone unfortunately.

This. I refunded the game day one after noticing how easy it was to kill someone at a longer distance. I'll probably buy the game once they fix this and make it feel rewarding to hit shots while also making the game more tactical team-based with maneuvers, and less about individuals trying to headshot each other from far away.

Exactly
Ayrton Aug 13, 2019 @ 8:41pm 
Make long range shots more difficult AND make it easier to see your opponent...?


Anyway, as to the long range shot with the mp40, there's some things to note as to that.

1. "shot at 250 meters" requires we all rely on the apparent estimate that it was truly that far.

2. the graph presented for bullet drop leaves out some variables. is that calculated with a pistol shot? pistol cartridge carbine shot? mp40 shot? how long is the barrel for the shot? was it military ammunition?

3. in the game for the the kill, was it shot with a hip shooting mag dump while on the march or were you prone or otherwise stablized? zoomed in? holding breath? single shot?

4. if it was so long range, how was it the target could be seen with iron sights?

6. was it done 1 time? or did it occur 10 out 10 attempts? at least more than once?

5. the mp40 - by reports and reviews - (I've never shot one) has very soft recoil and is very controllable, thus pretty accurate for an smg. it has I think a 9.9 inch barrel and I know it has a folding shoulder stock.

6. it has two sets of sights, one for 100 meters and one that can be flipped up for 200 meters. I'm sure the game doesn't require flipping up the 200m sights but it having such a feature in RL speaks - at least optimistically - of being able to get a hit out that far. modern 9mm carbines with 16 inch barrels can relatively reliably hit a target out to 200 yards with iron sights. (wwii garands can hit a plate out to 500 yards or 457 meters; 98ks can probably do even better)

7. there's at least one anecdote from the war that when a German officer called for a sniper to take out an allied sniper, a sub machine gunner stepped forward, declaring, "you don't need a sniper" and proceeded to eliminate the threat with his mp40. who knows for sure though.

I'm actually not claiming that what is described in the game is realistic or that hitscan is good (I don't think it is; I do want a change), just that it's not so out of the realm of possibility in RL as to be impossible.


Last edited by Ayrton; Aug 13, 2019 @ 8:42pm
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Aug 5, 2019 @ 11:25pm
Posts: 13