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Perhaps it was a suggestion but "double rolling" or triple rolling to also build nodes - dying, jumping in and out in multiple roles, vs. a squad well-balanced with what it needs? Makes perfect sense. That and your solo tanking and no mics and, yes, I would then agree "it doesn't live up to many peoples expectations"
And Dyerecktor, maybe save your whole morning for a thread that matters.
Maybe we could have squads so who want can play in team but also free players so everyone can do what they want and we all can have fun. Anyway maybe is better ask to someone to leave the team than kick him.
Data-7, No, not if that type of kicking is rampant but I think you'll find it isn't. We have all lost connection to server or been kicked to make room for a friend, or whatever but it isn't common enough to put us off forever. I was just letting you know that maybe there was a good reason that wasn't obvious and the the SL wasn't good at conveying. It is fairly common to have players ignore your requests as SL including a request for someone to "come back in as support", etc. You can explain why you need something which some players will complain is verbose and is just ignored by others - sometimes you just can't win. All this is why I said I just bail if it's going that direction. Play SL a bit and you'll get the feel of what I mean. Certainly asking, warning, whatever, is polite but I imagine sometimes after requesting over and over an SL just removes the player to make room for the next who might help out. There are always squads of non-conformists who seldom have a SL and are running and gunning so that option is always there and already in the game. Also, you can always create one.
I will say those ronin squads can and do hurt strategy many times. Example, your squad is ordered by command to flank wide and set up a flanking garrison. SL tells his men the move. Lets say they all comply(fun game) and you move out. Players are on you so they know they are not to engage unless spotted and fired upon from closer range. Should be obvious but it isn't and is a restraint for all of us. You will need that support guy there for supplies as an airdrop just gives away your building position. You get the garrison up and immediately the ronin shooters spawn there firing from 400yds giving away your presence and the flanking move before the attack starts. The still-weak, developing flank is overwhelmed and the gari destroyed before a coordinated attack is formed. Happens all the time. Some think this is way too strategic for the game but if you have played a well-coordinated game you see it or the lack of it every match.
Hope that makes sense. Something to think about.
Yes, it's useless and needs addresssing.