Hell Let Loose

Hell Let Loose

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Gork Oct 19, 2019 @ 12:05pm
Panzershrek is useless?
How many shells do you need to disable/kill an enemy tank? I fired 2 in the rear of a sherman and he just drove it off.
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Showing 1-15 of 29 comments
Gork Oct 19, 2019 @ 12:44pm 
I was like 80ish meters from it and made sure to shoot it to the flat part of the rear (i was at a 90degree angle from the rear)
Last edited by Gork; Oct 19, 2019 @ 12:44pm
Gork Oct 19, 2019 @ 12:57pm 
Originally posted by huma474:
ya, you'll have better luck if you get within 20 - 40m of the sherman when you're shooting. Shreks and bazookas lose pen at distance when you fire them. If the tank doesn't have much infantry helping them (which from experience as an armor guy I can tell you is WAY TO BLOODY OFTEN) you can usually sneak up on them pretty easy. Visibility from within the tank is very limited, so if you stay low and approach from the rear or sides it can be very hard to see you coming before you get the surprise attack.

You also want to be flat on to it when possible, they do model deflection on rounds in the game. There are also times when it will be better to hit side on the tank rather than hitting the rear. The reason for it can be seen from these pictures

http://www.theshermantank.com/wp-content/uploads/M4A2-early-storage.png

http://the.shadock.free.fr/sherman_minutia/manufacturer/m4a4/m4a4_88.JPG

If you can get the shrek round in the side inbetween the tranks you'll hit one of the weakest parts of the hull and be putting a rocket into live ammo - makes for a great fireworks show when you do it right. German tanks are the same way, blasting the side of a panther is a much better choice than the rear - Panther tank rears have a reverse 45 degree sloped plate that can bounce rounds.

If you're working with a squad and the tank seems to be standing still you could also try to get a supply guy to give you some help. If you can get supplies you can build your strongest weapon - the AT emplacement gun. The AT gun will give you reliable kills if you can aim it right. its also able to rotate in a 360 degree arc wherever you place it - the gunner seat is for fine tuning the aim in a small arc, the loaders seat is for rotating the whole gun.
I see, thanks for you help and the informative answer.
Cylixx Oct 19, 2019 @ 12:58pm 
This game takes range into account.

Also the angle of your Shrek at 80m is going to be tilting downwards, it might look like it's striking flat, but it's probably got like 30 degrees of down pitch, coupled with the slow movement at 80m it's not looking good.

Anti-tank weapons are unreliable af. You really need to be close.
Gork Oct 19, 2019 @ 1:16pm 
Thanks guys
PEEBOY Oct 19, 2019 @ 1:21pm 
Just get close and be ready to dance
hobbicon Oct 19, 2019 @ 1:48pm 
Why is the damage of an explosive warhead affected by the range? Makes absolutely no sense.
Franco_Scala Oct 19, 2019 @ 1:57pm 
Originally posted by hobbicon:
Why is the damage of an explosive warhead affected by the range? Makes absolutely no sense.

Well, it does make some sense I'm afraid. I won't pretend to be an expert on munitions and ballistics but several devices of the time required the user to be with scary close distance of the target, the Panzerfaust for example. Beyond that, game balance.
Autopower Oct 19, 2019 @ 2:47pm 
Tiger : 2 shot kill from behind. 20m minimum, square, and between the exhaust . I think people shoot from too far away most of the time.
FlashBurn Oct 19, 2019 @ 2:55pm 
Originally posted by Franco_Scala:
Originally posted by hobbicon:
Why is the damage of an explosive warhead affected by the range? Makes absolutely no sense.

Well, it does make some sense I'm afraid. I won't pretend to be an expert on munitions and ballistics but several devices of the time required the user to be with scary close distance of the target, the Panzerfaust for example. Beyond that, game balance.

HEAT rounds dont care about round velocity. That is not how they work. Weird game mechanic. Its like making bullets gain altitude over range weird. Well more than the ballistic arc...
PEEBOY Oct 19, 2019 @ 2:56pm 
Originally posted by hobbicon:
Why is the damage of an explosive warhead affected by the range? Makes absolutely no sense.

Its more to do with the angle of impact as mentioned earlier. A longer shot requires a higher arc. If youre having to arc too much to hit a target it is impacting at a higher angle. In my previous post you can see that deflections are calculated in the game. While it might appear that you hit it (since its potentially deflecting into the ground next to the tank and exploding) theres a possibility you arent actually doing anything to the tank.

Through my experience, if youre aiming at a distant target, try to have the impact on the top/turret rather than low on the tank
Last edited by PEEBOY; Oct 19, 2019 @ 3:00pm
StormhawkV Oct 19, 2019 @ 3:40pm 
From what I've seen AT soldiers often miss their targets because of the massive drop of the projectile. The 'Raketenpanzerbüchse 54' (official name of the Panzerschreck) is at a disadvantage here because the ironsights obscure the target when aiming high.

In reality this wasn't an issue because the projectile of the Panzerschreck was noticeably faster than the projectile of a Bazooka as the rocket engine kept burning for a few seconds after leaving the launch tube which is also the reason for the shield - it protects the user from the hot and toxic gases.

Players miss their shots way more often than they think. There are several issues with the german arsenal and I hope the devs address them in a future patch.
Necramonium™ Oct 19, 2019 @ 4:00pm 
What i don't understand is why the M1 Bazooka get's 4 rockets, and the Panzerschreck just two.
StormhawkV Oct 19, 2019 @ 4:21pm 
Originally posted by 9thNY(B) Pvt.Nightfire:
What i don't understand is why the M1 Bazooka get's 4 rockets, and the Panzerschreck just two.

Probably because a Panzerschreck rocket had twice the weight of a Bazooka projectile. I don't know if the former is actually stronger in the game but it's main advantage should be a thing here as well. Right now it's not.
Chef Oct 19, 2019 @ 4:36pm 
Originally posted by 9thNY(B) Pvt.Nightfire:
What i don't understand is why the M1 Bazooka get's 4 rockets, and the Panzerschreck just two.

IIRC the Panzerschreck gunner was issued only two rockets, the others were carried by his support team mate or in this game a rifleman that can drop ammo.
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Date Posted: Oct 19, 2019 @ 12:05pm
Posts: 29