JetX
 This topic has been pinned, so it's probably important
Singularity Lab  [developer] Jan 12, 2018 @ 2:18am
FAQ for JetX
Hello and welcome to the JetX Steam FAQ! Please read through to see if your question has been answered before posting it to the forums:

What should I expect from JetX?

JetX is an arcade racing and arena game for VR and PC with unique flight mechanics and intense PvP action. Play both with your VR and non-VR friends!

What specs should my PC have to run JetX?

Minimum specs for PC only:
OS: Windows 7
Processor: Intel Core i3 equivalent or greater
Memory: 4 GB RAM
Graphics: NVIDIA GTX 740 / AMD equivalent or greater
DirectX: Version 11
Storage: 2500 MB


Minimum specs for VR:
OS: Windows 7
Processor: Intel i5-4590 equivalent or greater
Memory: 8 GB RAM
Graphics: NVIDIA GTX 970 / AMD equivalent or greater
DirectX: Version 11
Storage: 2500 MB

Recommended specs for VR and PC:
OS: Windows 10
Processor: Intel Core i7 6700K equivalent or greater
Memory: 12 GB RAM
Graphics: NVIDIA GTX 1070 / AMD equivalent or greater
DirectX: Version 12
Storage: 25000 MB


Uhm, do I need to have VR headset to play this game?

No! JetX supports both VR and non-VR mode

Which VR HMDs and peripherals do we support?

Supported HMDs:

- HTC VIVE
- Oculus Rift
- (beta) Windows Mixed Reality


Bug reports & Technical support

Where should I go to receive personal support?

If you are encountering bugs or technical issues, please contact support@jetx.online and supply us with a description of the problem and your system specs.

Or you can join JetX Discord channel here[discord.gg]

Where should I post bug reports?

Please, use a subforum named "Bug reports" for this purpose or send us an email on support@jetx.online Thank you for your feedback!

Gameplay

Where should I go to submit gameplay suggestions?

We have set up a subforum named "Your Game Ideas" for this purpose and look forward to your suggestions there.


Can Oculus Rift, HTC Vive and PC players play together?

YES! JetX supports cross-platform multiplayer between Oculus Rift, HTC Vive and PC players.

Last edited by Singularity Lab; Jan 12, 2018 @ 2:22am
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Showing 1-15 of 15 comments
Kat Nov 1, 2017 @ 10:18pm 
Can I play your game without VR?
twosox Nov 1, 2017 @ 10:35pm 
Originally posted by Lord_Of_Sabers:
Can I play your game without VR?
Hi!

Currently, no.
Nicholas Nov 22, 2017 @ 9:36pm 
i7 4790k
32gb ram
1080ti

Will my cpu be a bottleneck for this game?
twosox Nov 23, 2017 @ 2:28am 
Originally posted by Nicksonman:
i7 4790k
32gb ram
1080ti

Will my cpu be a bottleneck for this game?
Your computer will be perfect for JetX!
Nicholas Nov 23, 2017 @ 4:21pm 
Can't wait. Looks great!

Similar soundtrack to the trailer?
twosox Nov 23, 2017 @ 7:59pm 
Originally posted by Nicksonman:
Can't wait. Looks great!

Similar soundtrack to the trailer?
Yep😉
Nicholas Nov 23, 2017 @ 11:08pm 
Wishlisted.
MANTRONIX Dec 1, 2017 @ 9:36am 
november is over, now where is the game please?!
Kat Dec 1, 2017 @ 2:08pm 
Originally posted by MANTRONIX:
november is over, now where is the game please?!

Rumor has it that it was delayed due to developmental issues
Singularity Lab  [developer] Dec 3, 2017 @ 10:51am 
Hi, guys!

We are not having issues but rather decided to make a non-vr version of JetX, so you can play with your friends, who are not owning a VR headset.

This call was made due to a very low online on VR multiplayer games. And this is the only way we can solve it.

This won't take too long. I think we will release in 2-3 weeks.
Last edited by Singularity Lab; Dec 3, 2017 @ 10:51am
Kat Dec 3, 2017 @ 1:20pm 
Ah thanks for clearing that up. Cant wait to play!
Aki Mar 25, 2019 @ 12:32pm 
After playing though the tutorial and advance tutorial, nothing about 6DoF was shown. I'd like to understand how often 6DoF occurs, and if it is optional or not. 6DoF is a common trigger of Room Motion, even for flight smooth motion players.
Vizzerdrix Mar 26, 2019 @ 2:37am 
6DoF better felt in shooting part of the game. Did you try the arena and core protect mode?
Aki Mar 26, 2019 @ 3:50pm 
There appears to be only two maps available. FFA and Race, and they both have a dedicated map to their mode. Explored the full arena and up was always up, and down was always down.

I think you are talking about VR having 6DoF for the headset. That's like talking about the play function of a VCR tape while selling a movie, or that your gun is able to fire projectiles while selling an FPS. The ability to rotate your head a basic component of VR. When a dev talks about 6DoF in their game, generally this is talking about a disconnect between the RL and VR point of views. An astronaught spinning in space in all directions. A pilot doing a barrel roll.

If I hold the controllers to my sides and turn them in opposite directions, this should cause a turn on the player. If 1 pointing up, the other down, this should change where "down" is from my point of view. If one forward and one backward, this should change which direction is "north". The thrusters only alter 3 Degrees of freedom. x, y, and z. Pitch, roll and yaw are headset movement only.

Very few VR games do 6DoF, and for good reason. Adding locomotion room motion into a game reduces your audience by a third to motion sickness. Doing 6DoF drops half the audience as unable to play.
Fibrum Aug 13, 2019 @ 12:36am 
Hello Aki, there are a lot of maps that could be unlocked after leveling up.
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