JetX
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Singularity Lab  [desenvolvedor(a)] 12/jan./2018 às 2:18
FAQ for JetX
Hello and welcome to the JetX Steam FAQ! Please read through to see if your question has been answered before posting it to the forums:

What should I expect from JetX?

JetX is an arcade racing and arena game for VR and PC with unique flight mechanics and intense PvP action. Play both with your VR and non-VR friends!

What specs should my PC have to run JetX?

Minimum specs for PC only:
OS: Windows 7
Processor: Intel Core i3 equivalent or greater
Memory: 4 GB RAM
Graphics: NVIDIA GTX 740 / AMD equivalent or greater
DirectX: Version 11
Storage: 2500 MB


Minimum specs for VR:
OS: Windows 7
Processor: Intel i5-4590 equivalent or greater
Memory: 8 GB RAM
Graphics: NVIDIA GTX 970 / AMD equivalent or greater
DirectX: Version 11
Storage: 2500 MB

Recommended specs for VR and PC:
OS: Windows 10
Processor: Intel Core i7 6700K equivalent or greater
Memory: 12 GB RAM
Graphics: NVIDIA GTX 1070 / AMD equivalent or greater
DirectX: Version 12
Storage: 25000 MB


Uhm, do I need to have VR headset to play this game?

No! JetX supports both VR and non-VR mode

Which VR HMDs and peripherals do we support?

Supported HMDs:

- HTC VIVE
- Oculus Rift
- (beta) Windows Mixed Reality


Bug reports & Technical support

Where should I go to receive personal support?

If you are encountering bugs or technical issues, please contact support@jetx.online and supply us with a description of the problem and your system specs.

Or you can join JetX Discord channel here[discord.gg]

Where should I post bug reports?

Please, use a subforum named "Bug reports" for this purpose or send us an email on support@jetx.online Thank you for your feedback!

Gameplay

Where should I go to submit gameplay suggestions?

We have set up a subforum named "Your Game Ideas" for this purpose and look forward to your suggestions there.


Can Oculus Rift, HTC Vive and PC players play together?

YES! JetX supports cross-platform multiplayer between Oculus Rift, HTC Vive and PC players.

Última edição por Singularity Lab; 12/jan./2018 às 2:22
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Exibindo comentários 115 de 15
Kat 1/nov./2017 às 22:18 
Can I play your game without VR?
twosox 1/nov./2017 às 22:35 
Escrito originalmente por Lord_Of_Sabers:
Can I play your game without VR?
Hi!

Currently, no.
Nicholas 22/nov./2017 às 21:36 
i7 4790k
32gb ram
1080ti

Will my cpu be a bottleneck for this game?
twosox 23/nov./2017 às 2:28 
Escrito originalmente por Nicksonman:
i7 4790k
32gb ram
1080ti

Will my cpu be a bottleneck for this game?
Your computer will be perfect for JetX!
Nicholas 23/nov./2017 às 16:21 
Can't wait. Looks great!

Similar soundtrack to the trailer?
twosox 23/nov./2017 às 19:59 
Escrito originalmente por Nicksonman:
Can't wait. Looks great!

Similar soundtrack to the trailer?
Yep😉
Nicholas 23/nov./2017 às 23:08 
Wishlisted.
MANTRONIX 1/dez./2017 às 9:36 
november is over, now where is the game please?!
Kat 1/dez./2017 às 14:08 
Escrito originalmente por MANTRONIX:
november is over, now where is the game please?!

Rumor has it that it was delayed due to developmental issues
Singularity Lab  [desenvolvedor(a)] 3/dez./2017 às 10:51 
Hi, guys!

We are not having issues but rather decided to make a non-vr version of JetX, so you can play with your friends, who are not owning a VR headset.

This call was made due to a very low online on VR multiplayer games. And this is the only way we can solve it.

This won't take too long. I think we will release in 2-3 weeks.
Última edição por Singularity Lab; 3/dez./2017 às 10:51
Kat 3/dez./2017 às 13:20 
Ah thanks for clearing that up. Cant wait to play!
Aki 25/mar./2019 às 12:32 
After playing though the tutorial and advance tutorial, nothing about 6DoF was shown. I'd like to understand how often 6DoF occurs, and if it is optional or not. 6DoF is a common trigger of Room Motion, even for flight smooth motion players.
Vizzerdrix 26/mar./2019 às 2:37 
6DoF better felt in shooting part of the game. Did you try the arena and core protect mode?
Aki 26/mar./2019 às 15:50 
There appears to be only two maps available. FFA and Race, and they both have a dedicated map to their mode. Explored the full arena and up was always up, and down was always down.

I think you are talking about VR having 6DoF for the headset. That's like talking about the play function of a VCR tape while selling a movie, or that your gun is able to fire projectiles while selling an FPS. The ability to rotate your head a basic component of VR. When a dev talks about 6DoF in their game, generally this is talking about a disconnect between the RL and VR point of views. An astronaught spinning in space in all directions. A pilot doing a barrel roll.

If I hold the controllers to my sides and turn them in opposite directions, this should cause a turn on the player. If 1 pointing up, the other down, this should change where "down" is from my point of view. If one forward and one backward, this should change which direction is "north". The thrusters only alter 3 Degrees of freedom. x, y, and z. Pitch, roll and yaw are headset movement only.

Very few VR games do 6DoF, and for good reason. Adding locomotion room motion into a game reduces your audience by a third to motion sickness. Doing 6DoF drops half the audience as unable to play.
Fibrum 13/ago./2019 às 0:36 
Hello Aki, there are a lot of maps that could be unlocked after leveling up.
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