CODE VEIN

CODE VEIN

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Debate about parries
Why do all souls games have to follow the stupid "bosses cannot be parried" line? Dark souls, Bloodborne, and now Code Vein... Nioh 2 fixed it with parryable bosses using the yokai power, but you could only parry some specific attacks. I was still very pleased. The Surge 2 fixed it the best way. All bosses attack are parryable, but bosses require 2-5 consecutive parries (depending on the difficulty) to trigger the "stun and ripose" animation to deal epic damage. But no. All the parry, 4 veils, parry gifts, timings, forget everything. Bosses don't apply. Same for backstabs and launch drain attacks, but meh.
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Showing 1-7 of 7 comments
vexe00 Sep 21, 2020 @ 1:57am 
Doesnt CV have a few parryable bosses?

Regardless, it's probably because the developers don't want players to have an easy way of interrupting the bosses or getting easy damage in.

Also makes no sense if a tiny human can parry the attacks of a huge beast.
Last edited by vexe00; Sep 21, 2020 @ 2:00am
Lynfinity Sep 21, 2020 @ 2:26am 
Originally posted by vexe00:
Doesnt CV have a few parryable bosses?
Yes, but you do zero damage as a result because normally parry automatically triggers drain attack and bosses cannot be "drained" (except for Argent Wolf Berserker).
Raziel Lewach Sep 21, 2020 @ 8:49am 
Yup, some bosses can be parryable, but you gain a short stun animation with no damage. So, useless.

Well, this tiny human is defeating every single lost in the fckng game while carrying a sword bigger than himself and throwing fireballs and teleporting, do you care about the sense of him parrying a huge beast? xDDD That's why I said that The Surge 2 does "you have to do 3-5 consecutive parries to work against bosses", to make parry useful but not to cheat easily the bosses. Fixes there are a lot u-u
You are entitled to an opinion. I think it's a very valid one. But it's a subjective one, as opposed to objective. Clearly, you have encountered people who are on both sides of the fence. Honestly, it's not a matter of whether or not you can parry bosses, moreso if the battle is engaging and well designed.

I'm sure Surge 2 accounts for the fact that you can parry them in the boss' design. I would like to think Code Vein and other non-parry boss games do the same (the converse, obviously).

But that being said, I agree with you about boss-parries in Code Vein, aside form argent wolf. I think the decision to make some bosses parry-able without a drain follow-up is ridiculous. Parrying is one of the highest risk-reward mechanics in the game and your reward for it is nearly identical to you rolling with iframes.
Last edited by Andrew. (the weeblord); Sep 21, 2020 @ 7:37pm
Raziel Lewach Sep 22, 2020 @ 9:20am 
Originally posted by Andrew. (the weeblord):
You are entitled to an opinion. I think it's a very valid one. But it's a subjective one, as opposed to objective. Clearly, you have encountered people who are on both sides of the fence. Honestly, it's not a matter of whether or not you can parry bosses, moreso if the battle is engaging and well designed.

I'm sure Surge 2 accounts for the fact that you can parry them in the boss' design. I would like to think Code Vein and other non-parry boss games do the same (the converse, obviously).

But that being said, I agree with you about boss-parries in Code Vein, aside form argent wolf. I think the decision to make some bosses parry-able without a drain follow-up is ridiculous. Parrying is one of the highest risk-reward mechanics in the game and your reward for it is nearly identical to you rolling with iframes.

Oh no, more than half of the bosses have been super engaging and fun for me, that's nice there. It's not about boss design or not. It's about that parry is a mechanic that works in normal enemies and not in bosses, where all the other mechanics work EVERYWHERE, that was the issue I thought about.
Tao314zdin Sep 23, 2020 @ 12:37am 
Yeah, I do not know why they made it the way they did.

On one side they probably did not want to repeat the DS3 design where parriable_and_ripostable bosses are in joke-league.

On the other side they give player AI-carry that turns game into story-mode and also allow ridiculous overbuffing before boss fights to make it even more joke than parry-riposte ever could.

I think some middle ground like several consecutive parries to riposte would be a great solution.

But at least it is not completely useless - on low ichor builds parrying boss few times to build the limit up is a valid strat.
Onionrunner Sep 23, 2020 @ 5:40am 
The way they implement parry is indeed very weird and inconsistent. Especially when it comes to bosses.

Most of the time, it acts as a combo break, free hit, ichor regen or stamina regen. I don't mind if they remove the riposte/counter on bosses, but they should have provided more things to follow up the stunned bosses.

The selection to parry bosses in silly as well. You can parry a spinning butterfly but you cannot parry a 5 - 6 hit combo from a crazy scientist. It does make you wonder what they were thinking at the time.
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Date Posted: Sep 20, 2020 @ 6:53pm
Posts: 7