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The fights themselves are 60 FPS, and the camera moves around in 60 FPS. It's just the character sprites and effects that move around in whatever frame rate is used in the anime.
Yeah it doesn't seem right for the game. 24 FPS only looks right on TV because we watch nearly all shows in 24 FPS. The same way it is considered bad to have more FPS in shows and movies ("soap opera effect") it is also considered bad to have less FPS in games ("wtf is wrong with my pc effect").
Didn't they already try this cinematic BS in the evil within and everyone hated it enough for them to remove the low FPS?
Exceptions are some in 29.97 and the weird ♥♥♥♥ with the hobbit.
The game play parts are supposed to be 60 FPS though. but that makes the cut scenes that much worst because you go from Buttery smooth animation in game to Crappy choppy FPS in cut scenes.
If you're talking about the character animations, it's deliberate to mimick the animation style of the anime, but the game itself runs in 60 even if only a limited number of frames or sprites are used for the character models.
There's actually a video where a member of Arc System Works explains the process behind this and why it was done back when Xrd was released.
https://www.youtube.com/watch?v=yhGjCzxJV3E
This is NOT the same. The "24 FPS looks right on TV" is because the cameras used to record the moving actors have natural motion blur applied to the moving objects on the recording, which allows viewers brains to throw in the missing details. The only reason why 24 FPS were chosen back when the recording industry first began was because it was the *slowest* possible frame rate that viewers could stomach, and therefor the cheapest to produce in as well.
The "soap opera effect" happens simply because viewers aren't used to higher frame rates of recordings, which causes them to correlate the experience to the soap operas of the past that were recorded in higher frame rates (60i). Anyone can get used to the higher frame rate with just a couple of hours of watching, and after that it's horrible to go back.
Regardless, it have absolutely nothing to do with any non-life action recordings, such as cartoons, anime, and similar. They do not have the natural motion blur that is present in IRL recordings and therefor does not fall under the same "24 FPS rule." The choice of the "low framerate" of this game is entirely to mirror the source material of the anime, and a higher frame rate would've created a disconnect between the game and the anime. Characters and objects in animes run at around ~12 FPS or even lower.
The reason they use 60 FPS for the camera panning is because the gameplay would suffer from having that limited to 30 FPS or even lower. The characters and effects themselves do not suffer from this issue, and instead they can be lower to better reflect the source material. The reason why the cutscenes are even lower is because they're copying the anime series entirely (because it's a cutscene, and not a playable sequence).
The game runs multiple framerates on different planes to give that "Anime" feeling. Actual characters move and fight at 60fps, background animations range from 15fps to 60fps. All cutscenes are done at 30fps.
Hardly.