Heroes of Hammerwatch

Heroes of Hammerwatch

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DJDiceZ May 6, 2019 @ 11:29pm
Fourth tier divine blessings
Kind of unsure what to choose. Considering the cost is 100 000, i'd like to make the right choice, but it's a bit tricky.

The bomb seems to be the most interesting one, having the highest applicable DPS, what i assume to be AOE, and better synergy with certain items. However it's physical damage, so probably more likely to be reduced a lot.

Theoretically, the divine strike (bolt) has the highest DPS, but you probably wouldn't have the attack speed to actually make use of the short cooldown and outdamage the bomb before damage reduction, even with rapid blows. But it's magical damage. Divine blast is weaker, but it's an aoe, so it'll compensate.

Do you just pick based on what type of damage your character mainly uses?

I don't know if the hammer pierces or not, because otherwise it seems incredibly underwhelming.
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Showing 1-10 of 10 comments
Adelion May 7, 2019 @ 2:25am 
The fourth tier divine blessings probably come down to preference. For me they are class dependent so there is no universal answer in my opinion. I try to use them to balance the classes out. Keep in mind that I use the "+ 40 Magic Damage on Primary Attack" drink on all classes.

Priest: Probably my most balanced class. Has hybrid damage on Primary Attack by default. To keep the hybrid damage theme I've chosen the Divine Hammers because they do physical damage and they cover the small area before and after the priest's actual attack spot.

Warlock: Similar to priest with the hybrid damage. So I also use Divine Hammer on him. Also gives his Primary Attack a bit more range.

Wizard: Pure Magic damage. So I go again for the Divine Hammers to balance that one out.

Sorcerer: I just can't remember what I use on him. Probably same argumentation as the Wizard above, so Divine Hammers. Note that as physical damage I could chose the bomb as well. But as I fight mostly defensive with the caster classes either by backtracking or circling enemy group I don't think the bomb is gonna hit much.

Ranger: His attack has a very high reach which I usually tend to use with some pirouettes mixed in between. Also since his attack line is very thin you may miss if you have only few enemies left. For these reason and to balance out his physical damage I've chosen the Divine Strike on him. Also since he has a rather high attack speed you actually get something out of Divine Strike's very short cooldown (under assumption that it only procs with an attack, not sure on that).

I'm mostly content with the choices for the five already mentioned classes. I'm still on the fence for the remaining three.

Paladin and Thief: For both I use the Divine Bomb as I am in close quarter while fighting enemies. Especially with the thief were you are speeding through the hordes i can get some nice AOE damage. But it is physical damage on top of physical damage based classes so it isnt the best choice probably. Thief has the highest attack frequency of all classes so I will try out Divine Strike next time i play him. For Paladin I really don't know. As I'm slogging hordes in close quarter with him I might try out the magic splash damage of the Divine Blast. But with only 10 damage it seemed rather weak although I don't know the size of the splash damage area.

Gladiator: Yea, I have to think about that one. Don't know what I currently use on him. I think it is possible that I leveled him so far without any fourth tier blessing. If the Divine Blast has a good damage area it might be a choice for him

Well, that's it for my opinion. Others may have their own arguments as why they use what on who. I think I read someone who uses Divine Strike on everyone. As the attack is "homing" it is quite handy.
Shurenai May 7, 2019 @ 3:22am 
Essentially it is class driven, and Adelion more or less covered it.

Priest: I disagree here, Divine Blast (i think, 3rd on over) over hammeras the AoE isreally valuable to the priest

Warlock: Divine blast or divine strike here, blast if you're constantly in close range, strike because it can apply your soul consumption at a long range and to random targets.

Sorcerer: Doesnt really matter, Hammer meshes well with the timing of the left click, but you dont leftclick all that much, so..Alternatively, divine strike

Wizard: Hammer is a good choice here, it travels about the same speed as your left click fireball, and travels in about the same direction too, you shouldnt be close enough for blast, trying to line up bombs would suck, and the slow attack speed of the wizard is a terrible match for strike.

Ranger: Divine strike all the way, never choose anything else

Rogue: Divine blast or divine strike, Blast for wave clearing, or divine strike for single target killing...My personal preference is strike though.

Paladin: Divine blast by far, You're a meat shield and often are just wading through enemy mobs, and it procs life steal so it adds that much survivability when you're face tanking.

Gladiator: The ONLY class I use bomb on, and its because the other 3 are poor choices. All of the divine abilities cost stacks of Guaranteed crits, and so the fast attack speed ones will constantly waste a lot of your freebie crits, while bomb is very slow and methodical.
Last edited by Shurenai; May 7, 2019 @ 3:23am
Darkness May 7, 2019 @ 2:38pm 
If 100k money is a lot to you, I suggest the following:
- duplicate your profile, enable mods on the duplicated profile, use this mod on said profile to try the upgrades yourself and decide what you enjoy the most
https://steamcommunity.com/sharedfiles/filedetails/?id=1523123959

Personally, I use Divine Strike on most of them, exceptions being Paladin with Divine Blast and Gladiator with Bomb.

Divine Strike is too good to ignore as you can't miss it, it's useful for hitting enemies blindly, even if the damage is lower it's a sure hit.
Last edited by Darkness; May 7, 2019 @ 2:43pm
DJDiceZ May 11, 2019 @ 12:02am 
Originally posted by Darkness:
If 100k money is a lot to you, I suggest the following:
- duplicate your profile, enable mods on the duplicated profile, use this mod on said profile to try the upgrades yourself and decide what you enjoy the most
https://steamcommunity.com/sharedfiles/filedetails/?id=1523123959

Personally, I use Divine Strike on most of them, exceptions being Paladin with Divine Blast and Gladiator with Bomb.

Divine Strike is too good to ignore as you can't miss it, it's useful for hitting enemies blindly, even if the damage is lower it's a sure hit.

Thanks for the suggestion but i'd rather play 100% legit



Originally posted by Adelion:
Paladin and Thief: For both I use the Divine Bomb as I am in close quarter while fighting enemies. Especially with the thief were you are speeding through the hordes i can get some nice AOE damage. But it is physical damage on top of physical damage based classes so it isnt the best choice probably. Thief has the highest attack frequency of all classes so I will try out Divine Strike next time i play him. For Paladin I really don't know. As I'm slogging hordes in close quarter with him I might try out the magic splash damage of the Divine Blast. But with only 10 damage it seemed rather weak although I don't know the size of the splash damage area.

Gladiator: Yea, I have to think about that one. Don't know what I currently use on him. I think it is possible that I leveled him so far without any fourth tier blessing. If the Divine Blast has a good damage area it might be a choice for him

Well, that's it for my opinion. Others may have their own arguments as why they use what on who. I think I read someone who uses Divine Strike on everyone. As the attack is "homing" it is quite handy.

After getting to know each one i think that for Thief and Gladiator, Divine Strike (The bolt right?) seems really strong on both of them since you can dish out the hits really fast with the Gladiator, and the Thief gains a ranged attack, has a lot of attack speeds to make use of the low cooldown, and also benefits from the bolt triggering/maintaining his passive. It's a strong, not-obvious-at-first synergy. Gladiator might still be good with aoes though, and the bolts might waste his crits.

I'm still not 100% sure what to get on the Priest but right now i'm running him with the Divine Bomb. Divine Strike for the Ranger. For my Paladin i'll just go with the bomb or blast. Hammer seems nice on the Sorcerer. The Warlock seems to benefit rather well from each one, i could imagine having the Divine Strike for healing and regaining mana at a distance or at a faster rate be interesting, i don't know if the other ones apply on hits effect or not though. You really gotta consider how they work with your passives when you pick them.

Divine Blast AOE is quite decent, i'd say it's about 25% bigger than the Divine Bomb from memory.

I think i've got a good idea of what each blessing does and how well it synergizes with classes now, but thanks for the inputs people.
Darkness May 11, 2019 @ 7:18am 
Originally posted by DJDiceZ:
Thanks for the suggestion but i'd rather play 100% legit
That's why I suggested to "create another profile", so you can test it there. Then just delete the profile and go back to your original one and buy what you liked the most.

If you don't want to mess with modding, get 100k gold, duplicate your profile, buy one on that profile and test. If you didn't like, delete that profile, duplicate and try another.

Whatever you choose, these are all legit choices. No cheating, and you'll end up with an unmodded profile as you had before. Messing with profiles would be just to test without spending money on your original profile.

If you can finish later difficulties solo, you probably will have enough money to not have to do that.


Originally posted by DJDiceZ:
Gladiator might still be good with aoes though, and the bolts might waste his crits.
That's why bomb is great: it'll deal a ridiculous guaranteed critical AoE damage. You can also pin enemies down for a sure-hit. It's the best usage of its critical stack, no contest. Lure enemies, group them, use summons to distract, pin them down, attack twice, boom.


Originally posted by DJDiceZ:
The Warlock seems to benefit rather well from each one, i could imagine having the Divine Strike for healing and regaining mana at a distance or at a faster rate be interesting, i don't know if the other ones apply on hits effect or not though
It won't work. The warlock skill that recoves HP/Mana applying debuff is not a passive, but the primary attack itself. Sorry!
Last edited by Darkness; May 11, 2019 @ 7:28am
DJDiceZ May 11, 2019 @ 7:56am 
Originally posted by Darkness:
Originally posted by DJDiceZ:
The Warlock seems to benefit rather well from each one, i could imagine having the Divine Strike for healing and regaining mana at a distance or at a faster rate be interesting, i don't know if the other ones apply on hits effect or not though
It won't work. The warlock skill that recoves HP/Mana applying debuff is not a passive, but the primary attack itself. Sorry!

Shame, at least i can confirm it applies the thief and paladin's passives, which is rather valuable.
Darkness May 11, 2019 @ 6:31pm 
Originally posted by DJDiceZ:
Shame, at least i can confirm it applies the thief and paladin's passives, which is rather valuable.
Yeah, I expected it to work as well, but those are different cases: the Blessings may apply passives, but in the Warlock case, it's not a passive, but the primary skill itself that does that, so that's why it doesn't work.
DJDiceZ May 11, 2019 @ 7:33pm 
Originally posted by Darkness:
Yeah, I expected it to work as well, but those are different cases: the Blessings may apply passives, but in the Warlock case, it's not a passive, but the primary skill itself that does that, so that's why it doesn't work.

I actually wasn't sure it would apply to the Paladin either since the tooltip states Sword hits increase his stacks, not primary attack hits.
Shurenai May 11, 2019 @ 9:44pm 
It -should- apply anything and everything that your primary attack does, as it is functionally treated as a copy of the primary attack, but I'm guessing they overlooked functions on the left click itself like the warlock debuff, or that there was no way to implement that without breaking things balancewise or mechanically. Passives and item effects all should trigger with the divine blessings though
Darkness May 12, 2019 @ 8:30am 
I guess it's "another" primary attack, but not the primary attack itself, so the effect of the primary attack "skill" isn't applied to it, only passives that affect the primary attack. Otherwise it should make the Hammer ricochet on sorcerer as well! So I don't see it not working on a walock a balance pass necessarily.
Last edited by Darkness; May 12, 2019 @ 8:31am
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Date Posted: May 6, 2019 @ 11:29pm
Posts: 10