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Update:
According to Discord the developer is preparing some changes regarding the permadeath. That is really nice. I just bought the game now since it looks like amazing game and these devs deserve our support.
...which, having a Valve Index, I'm having some difficulty with, in the tutorial. When I click on the ship to make it move, most often than not, the click does not seem to register. When it does and I'm able to drag is to the target point, it seems to never 'register', if I press the triggers nothing happens and if I press the grip it seemingly undoes the operation. What should I press when my hand is in the target area?
1. Hover your hand over the ship - it should turn yellow and you'll feel the haptics buzz when you have hovered it successfully.
2. Click the trigger and hold it down - you should now be holding the wireframe version of the ship
3. Move your hand to where you want the ship to go. It will draw a line for the ship path.
4. Let go of the trigger.
5. If the game is still paused, unpause the game with the A button or pad. You do not need to have the game paused to move a ship, but it can help to keep things from moving around.
Does that answer your question? It sounds like maybe you are expecting to be able to assign the destination.
I use my valve knuckles on hundreds of other games which register the inputs correctly. It seems that there is some difference between what is expected and what is interpreted. No one with Valve Knuckles reported this yet? Am I the first one? If I am the oddball I don't expect you to take any action on this. I just want the game working for others too.
I could record a video if that would help. Or do any other action you require.
Squeezing grip will cancel any action. The pink explosion could be from grip being triggered or it could also happen if you shake the controller while dragging something (this is another way to cancel what you are doing). It sounds like maybe it could be an issue with the bindings or grip sensitivity or something like that.