Warhammer 40,000: Mechanicus

Warhammer 40,000: Mechanicus

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Partisan Nov 15, 2018 @ 9:42pm
This game might be way too easy ... (some constructive criticism)
I have literally not encountered one situation so far (EDIT: now through the whole game) where I had even the slightest problem or feeling of being in any danger whatsoever. My team just waltzes through every mission like its a stroll in the park.

Just finished the drop where I had to kill Agrolekh - it literally took me 1 turn and only 2 Magi to finish him off, the whole mission was maybe 2 minutes.

by drop 8 or 9 or so you are at a point where you basically never run out of CP anymore and have weapons and buffs that allow you to kill everything in 1 or 2 shots tops.

I think you need to drastically up the difficulty level (or introduce a difficulty setting) or you need to tweak the stats of either the weapons or NPCs.

Another thing might be to rebalance the mission map layouts to make every "dungeon" longer/have more rooms - with more actual encounters (ofc you would have to rebalance the awakening timer)

EDIT: After playing for a while now I am pretty sure that the amount of CP you can gain in abundance is so high that it actually breaks the game (in so far as you NEVER run out of CP to use which makes the game stupidly easy). Heavy weapons builds are pretty much broken at this point and turn the whole game into a constant roflstomp (I am literally curbstomping every encounter and basically killed some of the named characters in 1 turn, mission difficulty: "hard")

So to the developer I would say: try to rebalance all the CP related skills, in particular move ENHANCED ANALYTICS and COGNITION FREEDOM further down the tree (would try T3 but probably T5 is where its at)

I would restructure the trees a little to make it harder to get some of the CP gains.

TECH-AUXILIUM tree should now look like this:
T1 - Defensive Protocol: Servo Skull
T2 - Armor
T3 - Bless
T4 - Armor
T5 - Enhanced Enhancers (moved over from Dominus tree)
T6 - Armor
T7 - Master Refractor
T8 - Armor
T9 - Overzealous

LEXMECHANIC
T1 - Extraction Protocol: Servo Skull
T2 - Armor
T3 - Dead Analytics
T4 - Armor
T5 - Sacred Scanners
T6 - Armor
T7 - Enhanced Analytics
T8 - Armor
T9 - Overcharged Cognition

DOMINUS tree should look like this:
T1 - Enhanced Weapons
T2 - Armor
T3 - Attack Protocol: Servo Skull
T4 - Armor
T5 - Angered Spirit
T6 - Armor
T7 - Cognition Freedom (moved from Tech-Auxilium tree)
T8 - Armor
T9 - Rites of Range

The goal with the changes here would be to move the flat out gains (free use of weapon and 1 steady CP every turn) deeper down the trees and put situational skills or those that require some work (CP on kill or using Servo skulls with a CD) further up.

Also make it so one cannot take 3 Canticles of the same name into a mission . running all 3 "Blessings of the Omnissiah" gives you 18! Free CP.

Also maybe a cap for Overcharged Cognition (maybe at 4 or 5 CP, with a cooldown reduction to 4 turns) might be in order.

If this doesnt help I would maybe go so far as to nerf some of the weapon DMG (by 1 or 2 points maybe)

EDIT 2: (74% final mission unlocked) After some more gaming I would add a few more proposed changes to the list.

Combined with the overabundance of CP there is another major problem: Movement. You (the player) are much too maneuverable.

For example in the Ubjao fight (in combination with 3 Canticles that give you 18 free CP) - I just waltz up the whole tower in one move and shoot him to pieces in basically one turn using one Magos.

In other encounters where you need to scan data - you just make one big swoop with one of your guys to get all the data at once and then proceed to killing the Necrons that hang around - usually your movement makes it a thing of 2 turns tops.

Either movement in general needs a cap or you need to have a diminishing returns mechanic for using CP to move (first move 1CP, second move 2CP third move 4 CP etc)
Last edited by Partisan; Nov 16, 2018 @ 8:21pm
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Showing 1-15 of 82 comments
shadowsfm Nov 15, 2018 @ 9:54pm 
my awakening percentage is 50% and i was in a situation where i lost 3 tech-priests and only had one priest left, which only had a noob pistol and a skitarii vanguard. i had to use the pits to keep from being overwhelmed (while doing a tactical retreat) and had my skitarii snipe all the necron while my priest tanked the damage and healed. to my surprise, i survived. almost took me an hour

(wish i filmed it)
无聊 Nov 15, 2018 @ 10:28pm 
No, I don't think that is "easy", you're just "lucky".
why not you put your build here?
Malaficus Shaikan Nov 15, 2018 @ 11:21pm 
What difficulty missions do you pick OP?
I tent to pick easy to avoid uneccery conflict/losses.

I can see where you comming from.
My tech priest's all wield 2 started pistols, some armor, an energie boost and self healing trait.
It is far from optimal and my losses so far has been 1 tech priest in 12 missions.

I dont see why you are complaining tho.
Challange is not nailbitting frustration because you didnt do it flawlessly.
I rather have them keep it like this.
It allows for sub-optimal gameplay without screwing yourself too much.
Not every game needs to be dark souls.
Partisan Nov 15, 2018 @ 11:36pm 
Originally posted by 无聊:
No, I don't think that is "easy", you're just "lucky".
why not you put your build here?

There is not much luck involved when you are literally NEVER running out of CP and are able to fire the weapons of your whole team every turn.

Builds are as following (at 48%, with 3 Magi)

MAGOS LEONARDUS (RANK 13) - Ranged Attack
SKILLS: SECUTOR 1, TECH-AUXILIUM 3, LEXMECHANIC 1, DOMINUS 7
WEAPONS: Plasma Culverin, Volkite Blaster, Power Axe
ARMOR: Tech Auxilium Head, Dominus Arm, Dominus Torso, Dominus Legs
SUPPORT: 2xEnergeia Enhancer

MAGOS JEREMIAH (RANK 12) - Healer and Melee
SKILLS: EXPLORATOR 1, LEXMECHANIC 9,ENGINSEER 3, DOMINUS 1
WEAPONS: Macro Stubber, Cognis Flamer, Power Axe
ARMOR: Lexmechanic Head, Lexmechanic Arm, Enginseer Torso, Lexmechanic Legs
SUPPORT: 2xCuratio Claw, 2x Cognition Mechadendrite

MAGOS MANARIOS (RANK 11) - Ranged Attack
SKILLS: TECH-AUXILIUM 1, LEXMECHANIC 1, DOMINUS 9
WEAPONS: Eradication Ray, Volkite Blaster
ARMOR: Dominus Head, Dominus Arm, Dominus Torso, Dominus Legs
SUPPORT: 2xEnergeia Enhancer, 1xCuratio Mechadendrite

CANTICLES: 3xBlessings Of The Omnissiah (3CP, 6CP, 9CP)

Focus on EVERYTHING that increases your cognition points and gain. Take missions that increase your Cognition Gauge MAX size to get it to 5-6 at least (I am currently at 7 but my next mission will put it 8).

MOST IMPORTANT SKILLS:
ENHANCED ANALYTICS (Lexmechanic Tier 1): 1 free CP every turn. EVERY Magos should get this one first.

COGNITION FREEDOM (Tech- Auxilium Tier1) get this with every Magos that is dedicated to ranged weapons (firing one of the big weapons without paying any cognition is the best)

EXTRACTION PROTOCOL: SERVO SKULL (Lexmechanic Tier 3): get all CP from afar.

OVERCHARGED COGNITION (Lexmechanic Tier 9): fill your Cogntion Gauge. Not much more to say.

I am telling you this game is too easy - I am NEVER running out of Cognition Points ever, I am able to fire every big weapon, every turn on every Magos. I am getting more CP per turn than I can spend. On top of that some of the weapons (Eradication Ray, Plasma Culverin) allow you to take out two sometimes even 3 enemies with one shot, just pop 1 or 2 Energeia Enhancer and Cognition Freedom (Skill) and you are dealing 11-15 (13-17 with 2x Energeia Enhancer) to 2-3 targets for free with the Eradication Ray OR 12-14 (14-16 with 2x Energeia Enhancer) to 2-3 targets for free with the Plasma Culverin. The next turn you use your CP to do it again and the turn after that the shots are free again because of the Machine Spirit procc that allows you to use them without spending CP, and the turn after that Cognition Freedom is off cooldown and you can start the whole thing again.

So basically in 4 turns you fire weapons that deal ~13-14 dmg 4 times and only pay the cost 1 time. (which isnt a problem at all because you have so many skills that grant you CP in the meantime that the one time you actually have to PAY to use the weapon is basically free also.)
Last edited by Partisan; Nov 16, 2018 @ 12:19am
Partisan Nov 15, 2018 @ 11:40pm 
Originally posted by Malaficus Shaikan:
What difficulty missions do you pick OP?
I tent to pick easy to avoid uneccery conflict/losses.

I can see where you comming from.
My tech priest's all wield 2 started pistols, some armor, an energie boost and self healing trait.
It is far from optimal and my losses so far has been 1 tech priest in 12 missions.

I dont see why you are complaining tho.
Challange is not nailbitting frustration because you didnt do it flawlessly.
I rather have them keep it like this.
It allows for sub-optimal gameplay without screwing yourself too much.
Not every game needs to be dark souls.

The missions where you kill Ekropis and Agrolekh where both marked as "Hard" - and I killed Agrolekh in 1 turn - that was the whole encounter: 1 turn. Didnt even start a second turn. Just deployed 3 Magi, shot at him 2 times and he was dead and the mission over. The whole encounter with deployment was maybe 2 minutes tops. The whole mission maybe 3-4 minutes. (was around 42% awakening and my Magi where around level 8-10 at this point)

And I am not "complaining" I am pointing out. For me its too easy to be fun right now. There is no challenge at all. Enemies dont even reach me anymore and I am not taking a single point of damage, there is zero thrill and danger (only exception are the flying Lords that sometimes hit me in melee but thats 3-4DMG at most). Its basically like running it on autopilot at this point.
Last edited by Partisan; Nov 15, 2018 @ 11:50pm
Omega Nov 15, 2018 @ 11:45pm 
Originally posted by Partisan:
Originally posted by 无聊:
No, I don't think that is "easy", you're just "lucky".
why not you put your build here?

There is not much luck involved when you are literally NEVER running out of CP and are able to fire the weapons of your whole team every turn.

Builds are as follwoing (at 48%, with 3 Magi)

MAGOS LEONARDUS (RANK 13) - Ranged Attack
SKILLS: SECUTOR 1, TECH-AUXILIUM 3, LEXMECHANIC 1, DOMINUS 7
WEAPONS: Plasma Culverin, Volkite Blaster, Power Axe
ARMOR: Tech Auxilium Head, Dominus Arm, Dominus Torso, Dominus Legs
SUPPORT: 2xEnergeia Enhancer

MAGOS JEREMIAH (RANK 12) - Healer and Melee
SKILLS: EXPLORATOR 1, LEXMECHANIC 9,ENGINSEER 3, DOMINUS 1
WEAPONS: Macro Stubber, Cognis Flamer, Power Axe
ARMOR: Lexmechanic Head, Lexmechanic Arm, Enginsee Torso, Lexmechanic Legs
SUPPORT: 2xCuratio Claw, 2x Cognition Mechadendrite

MAGOS MANARIOS (RANK 11) - Ranged Attack
SKILLS: TECH-AUXILIUM 1, LEXMECHANIC 1, DOMINUS 9
WEAPONS: Eradication Ray, Volkite Blaster, Power Axe
ARMOR: Dominus Head, Dominus Arm, Dominus Torso, Dominus Legs
SUPPORT: 2xEnergeia Enhancer, 1xCuratio Mechadendrite

CANTICLES: 3xBlessings Of The Omnissiah (3CP, 6CP, 9CP)

Focus on EVERYTHING that increases your cognition points and gain. Take missions that increase your Cognition Gauge MAX size to get it to 5-6 at least (I am currently at 7 but my next mission will put it 8).

MOST IMPORTANT SKILLS:
ENHANCED ANALYTICS (Lexmechanic Tier 1): 1 free CP every turn. EVERY Magos should get this one first.

COGNITION FREEDOM (Tech- Auxilium Tier1) get this with every Magos that is dedicated to ranged weapons (firing one of the big weapons without paying any cognition is the best)

EXTRACTION PROTOCOL: SERVO SKULL (Lexmechanic Tier 3): get all CP from afar.

OVERCHARGED COGNITION (Lexmechanic Tier 9): fill your Cogntion Gauge. Not much more to say.

I am telling you this game is too easy - I am NEVER running out of Cognition Points ever, I am able to fire every big weapon, every turn on every Magos. I am getting more CP per turn than I can spend. On top of that some of the weapons (Eradication Ray, Plasma Culverin) allow you to take out two sometimes even 3 enemies with one shot, just pop 1 or 2 Energeia Enhancer and Cognition Freedom (Skill) and you are dealing 11-15 (13-17 with 2x Energeia Enhancer) to 2-3 targets for free with the Eradication Ray OR 12-14 (14-16 with 2x Energeia Enhancer) to 2-3 targets for free with the Plasma Culverin. The next turn you use your CP to do it again and the turn after that the shots are free again because of the Machine Spirit procc that allows you to use them without spending CP, and the turn after that Cognition Freedom is off cooldown and you can start the whole thing again.

So basically in 4 turn you fire weapons that deal ~13-14 dmg 4 times and only pay the cost 1 time. (which isnt a problem at all because you have so many skills that grant you CP in the meantime that the one time you actually have to PAY to use the weapon is basically free also.)

Same gameplay bruh, game is poorly balanced, it was chalanging in tutorial and first mission, but after that its just roflstomp
Last edited by Omega; Nov 15, 2018 @ 11:46pm
Maybe there will be an iron man mode of sorts later on that will be brutal for those that really want to,.. DIE :morgansdead:..
Pinhead Larry Nov 16, 2018 @ 12:24am 
The first tier lexmechanic perk that gives you 1 free CP at the start of your turn is wayyyyyyyyy too powerful to be a tier 1 perk.
Smurf-O-Pax Nov 16, 2018 @ 12:31am 
I have to confess for me it's fun to go rofl stomping trough the lvls. Played 250 hours Pathfinder Kingmaker before this game, it's nice to just crush your enemies once in a while :D
Gaius Nov 16, 2018 @ 12:34am 
Eh, I went for the support build first, before I had useful troops, so my first missions were kinda hard. Also, a few bug s made me "lose" missions I just had to leave (or the game didn't let me deploy at all during the last fight in one specific case). Now, at lv 11 (I think) with 3 priests, things are very smooth. Yeah, some cantrips and talents might need tweaping/order change, etc, but it doesn't break the game at all.

Still liking it a lot . If you want harder fights, just wonder in dungeons until the timer gets real high. Changind the balance might be really complicated - just think about how many times a immortal or "tank"(forgot the name) took 2/3 of a priest's life in a single shot - and from incredible range. If it was instakill, some situations would become trully frustrating.
Tryhardosaurus Nov 16, 2018 @ 12:45am 
Yup, either the game is too easy, or CP farming is too OP.

Spoiler: if one thing (CP farming) breaks the game, its not the game that is wrong, its the thing (CP farming needs a rework)

+1 free cp per turn per dude is a must pick, as well as the others you mention. This is a huge balance issue imho.
Last edited by Tryhardosaurus; Nov 16, 2018 @ 12:46am
Malaficus Shaikan Nov 16, 2018 @ 12:46am 
Originally posted by Smurf-O-Pax:
I have to confess for me it's fun to go rofl stomping trough the lvls. Played 250 hours Pathfinder Kingmaker before this game, it's nice to just crush your enemies once in a while :D
Ow god that game is aweful designed.
Combat tedious as reproducation.
Partisan Nov 16, 2018 @ 1:30am 
Originally posted by Milkshaker:
Yup, either the game is too easy, or CP farming is too OP.

Spoiler: if one thing (CP farming) breaks the game, its not the game that is wrong, its the thing (CP farming needs a rework)

+1 free cp per turn per dude is a must pick, as well as the others you mention. This is a huge balance issue imho.

Yeah CP is probably too strong - they need to move the skill deeper down the tiers and maybe change a few of the effects and cooldowns to balance it.

ENHANCED ANALYTICS should probably be tier 5 same goes for COGNITION FREEDOM. That way you have to at least invest to get to them. Both of them being T1 is stupendously powerful.

Also restricting the Canticles to one of the same name might be a good idea so you cant run all 3 CP Canticles at the same time. RIght now thats 18 free CP.
Last edited by Partisan; Nov 16, 2018 @ 1:35am
Smokeskin Nov 16, 2018 @ 1:35am 
Unfortunately it's pretty common that there's OP stuff in these sorts of games. Since they're single-player, I recommend not using the OP stuff, it makes the game way more fun.
Gaius Nov 16, 2018 @ 2:28am 
Originally posted by Partisan:
Originally posted by Milkshaker:

Also restricting the Canticles to one of the same name might be a good idea so you cant run all 3 CP Canticles at the same time. RIght now thats 18 free CP.

The mad part is, its irrelevant after you have enough gear and perks. I just use the Canticles that increase damage (the one from bosses and the one for energy damage) si I can kill dangerous units in 1 turn.
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Date Posted: Nov 15, 2018 @ 9:42pm
Posts: 82