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(wish i filmed it)
why not you put your build here?
I tent to pick easy to avoid uneccery conflict/losses.
I can see where you comming from.
My tech priest's all wield 2 started pistols, some armor, an energie boost and self healing trait.
It is far from optimal and my losses so far has been 1 tech priest in 12 missions.
I dont see why you are complaining tho.
Challange is not nailbitting frustration because you didnt do it flawlessly.
I rather have them keep it like this.
It allows for sub-optimal gameplay without screwing yourself too much.
Not every game needs to be dark souls.
There is not much luck involved when you are literally NEVER running out of CP and are able to fire the weapons of your whole team every turn.
Builds are as following (at 48%, with 3 Magi)
MAGOS LEONARDUS (RANK 13) - Ranged Attack
SKILLS: SECUTOR 1, TECH-AUXILIUM 3, LEXMECHANIC 1, DOMINUS 7
WEAPONS: Plasma Culverin, Volkite Blaster, Power Axe
ARMOR: Tech Auxilium Head, Dominus Arm, Dominus Torso, Dominus Legs
SUPPORT: 2xEnergeia Enhancer
MAGOS JEREMIAH (RANK 12) - Healer and Melee
SKILLS: EXPLORATOR 1, LEXMECHANIC 9,ENGINSEER 3, DOMINUS 1
WEAPONS: Macro Stubber, Cognis Flamer, Power Axe
ARMOR: Lexmechanic Head, Lexmechanic Arm, Enginseer Torso, Lexmechanic Legs
SUPPORT: 2xCuratio Claw, 2x Cognition Mechadendrite
MAGOS MANARIOS (RANK 11) - Ranged Attack
SKILLS: TECH-AUXILIUM 1, LEXMECHANIC 1, DOMINUS 9
WEAPONS: Eradication Ray, Volkite Blaster
ARMOR: Dominus Head, Dominus Arm, Dominus Torso, Dominus Legs
SUPPORT: 2xEnergeia Enhancer, 1xCuratio Mechadendrite
CANTICLES: 3xBlessings Of The Omnissiah (3CP, 6CP, 9CP)
Focus on EVERYTHING that increases your cognition points and gain. Take missions that increase your Cognition Gauge MAX size to get it to 5-6 at least (I am currently at 7 but my next mission will put it 8).
MOST IMPORTANT SKILLS:
ENHANCED ANALYTICS (Lexmechanic Tier 1): 1 free CP every turn. EVERY Magos should get this one first.
COGNITION FREEDOM (Tech- Auxilium Tier1) get this with every Magos that is dedicated to ranged weapons (firing one of the big weapons without paying any cognition is the best)
EXTRACTION PROTOCOL: SERVO SKULL (Lexmechanic Tier 3): get all CP from afar.
OVERCHARGED COGNITION (Lexmechanic Tier 9): fill your Cogntion Gauge. Not much more to say.
I am telling you this game is too easy - I am NEVER running out of Cognition Points ever, I am able to fire every big weapon, every turn on every Magos. I am getting more CP per turn than I can spend. On top of that some of the weapons (Eradication Ray, Plasma Culverin) allow you to take out two sometimes even 3 enemies with one shot, just pop 1 or 2 Energeia Enhancer and Cognition Freedom (Skill) and you are dealing 11-15 (13-17 with 2x Energeia Enhancer) to 2-3 targets for free with the Eradication Ray OR 12-14 (14-16 with 2x Energeia Enhancer) to 2-3 targets for free with the Plasma Culverin. The next turn you use your CP to do it again and the turn after that the shots are free again because of the Machine Spirit procc that allows you to use them without spending CP, and the turn after that Cognition Freedom is off cooldown and you can start the whole thing again.
So basically in 4 turns you fire weapons that deal ~13-14 dmg 4 times and only pay the cost 1 time. (which isnt a problem at all because you have so many skills that grant you CP in the meantime that the one time you actually have to PAY to use the weapon is basically free also.)
The missions where you kill Ekropis and Agrolekh where both marked as "Hard" - and I killed Agrolekh in 1 turn - that was the whole encounter: 1 turn. Didnt even start a second turn. Just deployed 3 Magi, shot at him 2 times and he was dead and the mission over. The whole encounter with deployment was maybe 2 minutes tops. The whole mission maybe 3-4 minutes. (was around 42% awakening and my Magi where around level 8-10 at this point)
And I am not "complaining" I am pointing out. For me its too easy to be fun right now. There is no challenge at all. Enemies dont even reach me anymore and I am not taking a single point of damage, there is zero thrill and danger (only exception are the flying Lords that sometimes hit me in melee but thats 3-4DMG at most). Its basically like running it on autopilot at this point.
Same gameplay bruh, game is poorly balanced, it was chalanging in tutorial and first mission, but after that its just roflstomp
Still liking it a lot . If you want harder fights, just wonder in dungeons until the timer gets real high. Changind the balance might be really complicated - just think about how many times a immortal or "tank"(forgot the name) took 2/3 of a priest's life in a single shot - and from incredible range. If it was instakill, some situations would become trully frustrating.
Spoiler: if one thing (CP farming) breaks the game, its not the game that is wrong, its the thing (CP farming needs a rework)
+1 free cp per turn per dude is a must pick, as well as the others you mention. This is a huge balance issue imho.
Combat tedious as reproducation.
Yeah CP is probably too strong - they need to move the skill deeper down the tiers and maybe change a few of the effects and cooldowns to balance it.
ENHANCED ANALYTICS should probably be tier 5 same goes for COGNITION FREEDOM. That way you have to at least invest to get to them. Both of them being T1 is stupendously powerful.
Also restricting the Canticles to one of the same name might be a good idea so you cant run all 3 CP Canticles at the same time. RIght now thats 18 free CP.