Warhammer 40,000: Mechanicus

Warhammer 40,000: Mechanicus

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Thairne Aug 9, 2021 @ 6:17am
2
Where is Mechanicus 2?
We have waited too long.
Please announce.
The data-looms prophesize its coming in the sacred data.
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Showing 1-15 of 22 comments
Slap Happy Pappy Aug 14, 2021 @ 11:52pm 
How much of the game have you made so far, Thairne?
Thairne Aug 17, 2021 @ 12:05pm 
I've played through it thrice over the years :)
And the soundtrack has a firm place in my 40k games and as a concentration track for work.
Last edited by Thairne; Aug 17, 2021 @ 12:06pm
Rizilliant Sep 14, 2021 @ 3:36pm 
Came here for this same exact reason. There are no Mechanicus games, or even factions. This happens to be a great game ontop of it. Really hope they make a part 2!
IvanGogh Sep 20, 2021 @ 5:19pm 
It's there, with Space Marine 2 and Battlefield 40K
gear Sep 21, 2021 @ 2:19pm 
It would not make sense story wise for a sequal to Mechanicus. All endings leave the story in a nice wrapped up bag. But there could a game that builds off of the mechanics of Mechanicus just with different factions and new features.
IvanGogh Sep 21, 2021 @ 8:43pm 
Originally posted by Gear:
It would not make sense story wise for a sequal to Mechanicus. All endings leave the story in a nice wrapped up bag. But there could a game that builds off of the mechanics of Mechanicus just with different factions and new features.
Hah, mechanics
Originally posted by Jack Reaver:
Originally posted by Gear:
It would not make sense story wise for a sequal to Mechanicus. All endings leave the story in a nice wrapped up bag. But there could a game that builds off of the mechanics of Mechanicus just with different factions and new features.
I mean they could just make Mechanicus 2 but rather than being a sequel it's a retelling of the first's story with expandeded/improved everything along with some changes to the story.
Like how Pathalogic 2 is a partially a retelling of Pathalogic 1.

That wouldn't make sense....like at all. It makes sense for Pathologic, considering its weird meta plot and how the game is both a sequel/prequel/retelling to a game thats almost 15+ years old now.

Making a "new" game and its just Mechanicus but expanded sounds pretty much like the most redundant thing ever for a game thats what? 2-3 years old? Reminds me of Mafia 3 getting a "remaster" 4 years later on the SAME console.
Macleod904 Oct 5, 2021 @ 9:50am 
Guys check Warhammer Chaosgate Daemonhunter, seems Mechanicus but with the Grey Knights
Klogg Oct 8, 2021 @ 2:06pm 
Originally posted by Thairne:
We have waited too long.
Please announce.
The data-looms prophesize its coming in the sacred data.
Iron Harvest and Mechanicus?
I see you are a man of culture as well.
Vulture Oct 20, 2021 @ 1:21am 
Ask Games Workshop and their "policy".

They spent all the development money for Mechanicus 2 on Warhammer: Lost Crusade.

We got played so they could make a Warhammer mobile waifu gacha game...
forkmaster Oct 27, 2021 @ 1:35pm 
Originally posted by Laughing Raven:
Ask Games Workshop and their "policy".

They spent all the development money for Mechanicus 2 on Warhammer: Lost Crusade.

We got played so they could make a Warhammer mobile waifu gacha game...
Wait? Are they the same developers? How could they make this really fun computer game and that crappy mobile game?
Voroff Nov 3, 2021 @ 6:11am 
Originally posted by forkmaster:
Wait? Are they the same developers? How could they make this really fun computer game and that crappy mobile game?
Kinda simple : the whole game is patched with big macro buttons and pre-made thingies. They are developers, but not programmers : no optimization of the code, meaning loadtimes (on SSD ffs !), bugs and glitches, framerate issues and the "the game use one only core of multi-core computers". I had screens freeze.
[And no one knows about balancing, so i exploited the game to the point of breaking it : the % awakening was going +0% after each mission. That is finest balance, innit ? :/
There are others issues as well, as the random loot pool with inherent problems (and pros, but the cons overweith it); i had the same map 4 times in a row and 6 times in ten battles; and a personnal gripe : i hate the long animations. Seriously, have your mouse locked for almost 4 seconds an ability pop ? After watching them two dozen times i'm good, i there was an option to speed or cut them as in slay the spire ... seriously, almost 4 seconds. Per ability. For a string of missions that have no weight or meaning, you tackle them when you want and except the loot they HAVE NO MEANING. Like in a procedural game.]






I like the sound design, the lore and tidbits, the format, the SETTINGS (that alone cost a lot nowadays .... :/), but honnestly, the game itself is a bloody mess of bad code stringed together with no supervision by a code-wielder.

Would that answer your question ?
Last edited by Voroff; Nov 3, 2021 @ 6:31am
BHZ Nov 10, 2021 @ 9:28am 
Originally posted by Thairne:
I've played through it thrice over the years :)
And the soundtrack has a firm place in my 40k games and as a concentration track for work.
This. I am on my way there as well.
Also, I don't think we are alone: 89% positive reviews on Steam, 3 years after release.
Rizilliant Nov 14, 2021 @ 2:38pm 
Originally posted by Gear:
It would not make sense story wise for a sequal to Mechanicus. All endings leave the story in a nice wrapped up bag. But there could a game that builds off of the mechanics of Mechanicus just with different factions and new features.
It does not have to be a story continuation. Simply another game. The lore is rich, with tens of thousands of years worth of stories to choose from.
Rizilliant Nov 14, 2021 @ 2:40pm 
Originally posted by Voroff:
Originally posted by forkmaster:
Wait? Are they the same developers? How could they make this really fun computer game and that crappy mobile game?
Kinda simple : the whole game is patched with big macro buttons and pre-made thingies. They are developers, but not programmers : no optimization of the code, meaning loadtimes (on SSD ffs !), bugs and glitches, framerate issues and the "the game use one only core of multi-core computers". I had screens freeze.
[And no one knows about balancing, so i exploited the game to the point of breaking it : the % awakening was going +0% after each mission. That is finest balance, innit ? :/
There are others issues as well, as the random loot pool with inherent problems (and pros, but the cons overweith it); i had the same map 4 times in a row and 6 times in ten battles; and a personnal gripe : i hate the long animations. Seriously, have your mouse locked for almost 4 seconds an ability pop ? After watching them two dozen times i'm good, i there was an option to speed or cut them as in slay the spire ... seriously, almost 4 seconds. Per ability. For a string of missions that have no weight or meaning, you tackle them when you want and except the loot they HAVE NO MEANING. Like in a procedural game.]






I like the sound design, the lore and tidbits, the format, the SETTINGS (that alone cost a lot nowadays .... :/), but honnestly, the game itself is a bloody mess of bad code stringed together with no supervision by a code-wielder.

Would that answer your question ?
Lolwut!?
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