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And the soundtrack has a firm place in my 40k games and as a concentration track for work.
That wouldn't make sense....like at all. It makes sense for Pathologic, considering its weird meta plot and how the game is both a sequel/prequel/retelling to a game thats almost 15+ years old now.
Making a "new" game and its just Mechanicus but expanded sounds pretty much like the most redundant thing ever for a game thats what? 2-3 years old? Reminds me of Mafia 3 getting a "remaster" 4 years later on the SAME console.
I see you are a man of culture as well.
They spent all the development money for Mechanicus 2 on Warhammer: Lost Crusade.
We got played so they could make a Warhammer mobile waifu gacha game...
[And no one knows about balancing, so i exploited the game to the point of breaking it : the % awakening was going +0% after each mission. That is finest balance, innit ? :/
There are others issues as well, as the random loot pool with inherent problems (and pros, but the cons overweith it); i had the same map 4 times in a row and 6 times in ten battles; and a personnal gripe : i hate the long animations. Seriously, have your mouse locked for almost 4 seconds an ability pop ? After watching them two dozen times i'm good, i there was an option to speed or cut them as in slay the spire ... seriously, almost 4 seconds. Per ability. For a string of missions that have no weight or meaning, you tackle them when you want and except the loot they HAVE NO MEANING. Like in a procedural game.]
I like the sound design, the lore and tidbits, the format, the SETTINGS (that alone cost a lot nowadays .... :/), but honnestly, the game itself is a bloody mess of bad code stringed together with no supervision by a code-wielder.
Would that answer your question ?
Also, I don't think we are alone: 89% positive reviews on Steam, 3 years after release.