Airport CEO

Airport CEO

View Stats:
Aug 30, 2023 @ 1:44pm
Airport CEO 1.0-46 released
< >
Showing 31-37 of 37 comments
codmicro Sep 8, 2023 @ 8:43pm 
do you still have a job to do!
every time i put 2 airport service entrace, the trucks get crazy and can´t find the entrace or they walk around every public road get in and out of the map.

please corret the path of vehicles
Apog Labs Sep 11, 2023 @ 9:40am 
Originally posted by codmicro:
do you still have a job to do!
every time i put 2 airport service entrace, the trucks get crazy and can´t find the entrace or they walk around every public road get in and out of the map.

please corret the path of vehicles

Please file an in-game bug report and let us know the number via e-mail and we'll help you out!
✪ SpikedCoffee Sep 23, 2023 @ 12:24pm 
Originally posted by cuzin.it1102:
Need to unretire this game. It has so much more potential, but you axed it without any regard to what you were doing. One of the dumbest development decisions I have ever seen honestly. You have a game that has what it takes to become a long serving series with lots of expansion packs but you blew it.
+1
[KOR] 延日 Sep 25, 2023 @ 6:47am 
한국어 패치 좀 해라~~~~~~~
[KOR] 延日 Sep 25, 2023 @ 6:47am 
Originally posted by Zechariah Jeong:
한국어 패치 좀 해라~~~~~~~
Try patching in Korean
j1angel1v Oct 27, 2023 @ 4:34am 
I can only echo what everyone else has said, this game has tons of potential, but seems like Devs just lost interest. Theres a very similar sim game which also showed promise and then seemed forgotten about too, always thought the two should have merged!
I've travelled for a living for 5+ years so airports are like a 2nd home for me, theres so much inspiration to draw from:
shuttle buses for staff and car parks
monorails and MRTs
Building terminals over roadways (without going sub terra)
Elevated road sections and bridges
Pax foot bridges and elevated walkways
Atriums inside buildings
One way paths and doors for pax
the list goes on and on!
andycishere Oct 27, 2023 @ 8:57am 
Originally posted by j1angel1v:
this game has tons of potential, but seems like Devs just lost interest. Theres a very similar sim game which also showed promise and then seemed forgotten about too, always thought the two should have merged!

I am not sure if the lost of interest is the reason. Otherwise we would not have seen a new DLC last week. :)
And as Olof mentioned somewhere in a post, an improved successor somewhen is not from the table.

Behind the game runs a business and a business needs to make a regular income to pay the salary of the employees and other rents and taxes. If you release a game, you get a revenue of all costs spent during development and hopefully it provides you a good profit.

Now what are you gonna do with the profit?
A) Invest it into the next project and pay the developers and bills for the next 3-5 years?
B) Invest it in continuing on the released game to provide new features for free or may small DLCs? Until all the profit has been spent and you are not able to start a new project or you fire all the staff because you cant pay them anymore?

Option B works only if
- you either run a subscription model and customers pay monthly a fee for new features. But here, the customer pay once the main game. Maybe even wait for a sale. A DLC is just a little income boost but never as big as the initial release.
- or you have a good publisher in the background which provides you the credit for the next project. Then you can do it like Paradox and others and keep an entire department working on the previous title while others work on other titles in the background.

In case of Apog labs, there is no publisher in the background and the team can be counted on one hand.

:)
Last edited by andycishere; Oct 27, 2023 @ 8:58am
< >
Showing 31-37 of 37 comments
Per page: 1530 50