Airport CEO

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SOLVED How to stop "baggage incorrectly destroyed"
After several days of frustration trying to figure out HOW to stop the massacre of poor innocent checked baggage from being destroyed "incorrectly".

STEPS:
- from Check-in to:
- Tier 1 Scanner...
- - if "green light" / clear, --> 100% safe to send to aircraft
- - if "red light" / rejected, -->> send through ALL Tier 2 scanners (ALL 5 of them)
- - - if luggage clears / passes ALL 5 Tier 2 (organics, guns, explosives, drugs and money) 100% safe to send to aircraft
--- if luggage is rejected from any of the five Tier 2 scanners, you must send it for a Tier 3 scan (highly trained Security Officers important here)
--- if luggage is rejected / "red light" at Tier 3 scanner, send to "Bag Destroyer"
--- if luggage clears / "green light" Tier 3 (the one with a Security Officer), send the bag to the beginning of the scanning process (Tier 1).
** When a bag has been sent to Tier 2 and Tier 3 and still clears, you will notice that that these bags ALWAYS get flagged / "red light" at Tier 1

On the second ( and sometimes third or fourth possible) series of scan, those false positives eventually get cleared "green light" through all Tier 2 scanners... then they are 100% safe to send to the aircraft Loading Bay.

NOTE... with this system, my "incorrectly destroyed baggage" count dropped to zero, or very few compared to before. Hope this works for you as well and makes the bag scanning system as close to real life as possible. Leave a comment if this fixed your system as well.

Enjoy!
[ Anyone know HOW to include images in posts here, instead of a link to external site
? ]
https://drive.google.com/file/d/1y8LBYANUXCFXqCqo_zPksY2HBayyD6vM/view?usp=sharing
https://drive.google.com/file/d/1y0Lzf1i5ShXmQ6tIPzbM-VbRnHr4xSqP/view?usp=sharing
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Showing 1-15 of 16 comments
Perfect! Thank you so much. I went from hundreds of "Baggage incorrectly destroyed" per day down to a dozen or two.
I apologise for the extreme necro here, but just wanted to say thanks for these tips.

I just picked up the game in the sales and was confused why so many bags were getting incorrectly destroyed. I had initially set up all my bags to just go through each scanner in a line, not realising that if it went through green on the first tier then that is it safe, and so on..

Makes sense now I think about it, a proper facepalm moment. Went from 696 incorrectly destroyed before, to 3 afterwards. xD
Thanks for the instructions. Now I will always use it. However, I improved it a little and made it for myself. In my version, conveyor elevators are not used at all so that the luggage undergoes re-checking.
Just like that [postimg.cc]
Thanks, found this after creating my own thread. Will try it out!

I have one important question though, from a gameplay/design POV - if this is "the way" it must be done to reduce baggage incorrectly scanned, then why does it have to be built each and every time?

There should be some sort of mechanic that forces you to balance and make choices; such as perhaps more scans taking more time - and causing a backlog in your baggage system.

Or a series of costs (compensation / fines / machine use) that mean that over-scanning is a financial drain, but so is not scanning enough?
For others who may find this topic. There is a nice baggage tutorial on the brand new wiki:

https://airportceo.wiki.gg/wiki/Baggage

And for 3rd tier an additional recommondation: make sure security agents have a short way from staff rooms to the scanners. As when the new shift arrives too late, the scanner is left empty and dangerous bags go through.
Originally posted by Kipper:
Thanks, found this after creating my own thread. Will try it out!

I have one important question though, from a gameplay/design POV - if this is "the way" it must be done to reduce baggage incorrectly scanned, then why does it have to be built each and every time?

There should be some sort of mechanic that forces you to balance and make choices; such as perhaps more scans taking more time - and causing a backlog in your baggage system.

Or a series of costs (compensation / fines / machine use) that mean that over-scanning is a financial drain, but so is not scanning enough?
There is a cost to maintain the conveyor belt and many other things that are available at the airport. I think that's enough.
Originally posted by Polarity:
There is a cost to maintain the conveyor belt and many other things that are available at the airport. I think that's enough.

My point being that it sounds like there is a single, optimal way of achieving the task of correctly scanning baggage. Once someone has designed the ultimate layout that absolutely uses the minimum amount of scanners and conveyors, thus keeping the cost to a minimum - then there is no improvement to be made and everyone should simply implement that single design, or as close to it as possible, in every game they ever play.

A perhaps unrealistic, but more 'gameplay' approach might be that scans take time and thus slow down your baggage throughput, so the system would have to be continually balanced to either randomly scan a subset of bags, or split belts to allow multiple parallel scans to take place, or perhaps at luggage check-in, passenger agents have a means to be able to 'flag' certain cases and then they can be routed differently etc. I'd assume a trade-off of self-checkin and baggage drop would be that every case gets flagged.

None of this is actually saying how real airports do or don't work (because I don't know) but providing gameplay options that encourage players to try different things, or have to do different things depending on other decisions they have made.

You could go further and suggest that certain destinations or sources for aircraft might have different ratings for security; or even airlines - and thus you might want to scan more stuff involving those than you do some others.

If you then implement a cost for scanning whether it's time, money, or both - the player has to make choices.
Originally posted by andycishere:
For others who may find this topic. There is a nice baggage tutorial on the brand new wiki:

https://airportceo.wiki.gg/wiki/Baggage

And for 3rd tier an additional recommondation: make sure security agents have a short way from staff rooms to the scanners. As when the new shift arrives too late, the scanner is left empty and dangerous bags go through.

the last tier 3 scanner are in wrong position. ur representation is different from @Boeing787´'s
Originally posted by Boeing787:
After several days of frustration trying to figure out HOW to stop the massacre of poor innocent checked baggage from being destroyed "incorrectly".

STEPS:
- from Check-in to:
- Tier 1 Scanner...
- - if "green light" / clear, --> 100% safe to send to aircraft
- - if "red light" / rejected, -->> send through ALL Tier 2 scanners (ALL 5 of them)
- - - if luggage clears / passes ALL 5 Tier 2 (organics, guns, explosives, drugs and money) 100% safe to send to aircraft
--- if luggage is rejected from any of the five Tier 2 scanners, you must send it for a Tier 3 scan (highly trained Security Officers important here)
--- if luggage is rejected / "red light" at Tier 3 scanner, send to "Bag Destroyer"
--- if luggage clears / "green light" Tier 3 (the one with a Security Officer), send the bag to the beginning of the scanning process (Tier 1).
** When a bag has been sent to Tier 2 and Tier 3 and still clears, you will notice that that these bags ALWAYS get flagged / "red light" at Tier 1

On the second ( and sometimes third or fourth possible) series of scan, those false positives eventually get cleared "green light" through all Tier 2 scanners... then they are 100% safe to send to the aircraft Loading Bay.

NOTE... with this system, my "incorrectly destroyed baggage" count dropped to zero, or very few compared to before. Hope this works for you as well and makes the bag scanning system as close to real life as possible. Leave a comment if this fixed your system as well.

Enjoy!
[ Anyone know HOW to include images in posts here, instead of a link to external site
? ]
https://drive.google.com/file/d/1y8LBYANUXCFXqCqo_zPksY2HBayyD6vM/view?usp=sharing
https://drive.google.com/file/d/1y0Lzf1i5ShXmQ6tIPzbM-VbRnHr4xSqP/view?usp=sharing


is this correct?

https://drive.google.com/file/d/1HWsDTKIpMvpJs_36Pv-W0cl21Cq3Ozwf/view?usp=sharing
Originally posted by codmicro:
Originally posted by Boeing787:
After several days of frustration trying to figure out HOW to stop the massacre of poor innocent checked baggage from being destroyed "incorrectly".

STEPS:
- from Check-in to:
- Tier 1 Scanner...
- - if "green light" / clear, --> 100% safe to send to aircraft
- - if "red light" / rejected, -->> send through ALL Tier 2 scanners (ALL 5 of them)
- - - if luggage clears / passes ALL 5 Tier 2 (organics, guns, explosives, drugs and money) 100% safe to send to aircraft
--- if luggage is rejected from any of the five Tier 2 scanners, you must send it for a Tier 3 scan (highly trained Security Officers important here)
--- if luggage is rejected / "red light" at Tier 3 scanner, send to "Bag Destroyer"
--- if luggage clears / "green light" Tier 3 (the one with a Security Officer), send the bag to the beginning of the scanning process (Tier 1).
** When a bag has been sent to Tier 2 and Tier 3 and still clears, you will notice that that these bags ALWAYS get flagged / "red light" at Tier 1

On the second ( and sometimes third or fourth possible) series of scan, those false positives eventually get cleared "green light" through all Tier 2 scanners... then they are 100% safe to send to the aircraft Loading Bay.

NOTE... with this system, my "incorrectly destroyed baggage" count dropped to zero, or very few compared to before. Hope this works for you as well and makes the bag scanning system as close to real life as possible. Leave a comment if this fixed your system as well.

Enjoy!
[ Anyone know HOW to include images in posts here, instead of a link to external site
? ]
https://drive.google.com/file/d/1y8LBYANUXCFXqCqo_zPksY2HBayyD6vM/view?usp=sharing
https://drive.google.com/file/d/1y0Lzf1i5ShXmQ6tIPzbM-VbRnHr4xSqP/view?usp=sharing


is this correct?

https://drive.google.com/file/d/1HWsDTKIpMvpJs_36Pv-W0cl21Cq3Ozwf/view?usp=sharing
Yes that's right. Look at my version. It is similar, but does not use conveyor elevators.
https://postlmg.cc/7b5bNQ2y
Originally posted by andycishere:
And for 3rd tier an additional recommondation: make sure security agents have a short way from staff rooms to the scanners. As when the new shift arrives too late, the scanner is left empty and dangerous bags go through.
Yeah, I watched my security "walk off the job" and not be replaced for minutes.

This was after wondering why I was still getting dangerous baggage loaded onto aircraft, even though I had all the scanners installed as in the good example posted elsewhere.

I now have 2 "tier 3" scanner positions in place to stop this.

I have a staff room within the area of the scanners, but they still insist on going to another staff room on a different floor, a longer walk away??? That's the computing logic of the path finding in this game. The same applies for replacement staff, coming from afar. It's rare that they use the local staff room, but it sometimes happens. It's all in the secure zone too.
I try to keep all security relevant tasks close together. All the baggage scanning happens at the same area as the security check. Just a floor underground. Security staff has their own staff room and are not allowed to use any other staff rooms.
Originally posted by andycishere:
I try to keep all security relevant tasks close together. All the baggage scanning happens at the same area as the security check. Just a floor underground. Security staff has their own staff room and are not allowed to use any other staff rooms.
Yeah, my staff room by the baggage screening is just for security, and almost above but a bit off to the right is the other staff room for the security checks staff and passenger assistance peeps. But security still insist on using the room above mostly. Maybe they have better coffee. :steammocking:
You know you can restrict staff rooms?
Also restrict restrooms and create a restroom for staff only. That prevents staff from walking to the other end of the airport just for a poo.

And security is the only staff where you need 2x the number of jobs. Otherwise they won't be able to rest between shifts. Other staff types don't have full time jobs.
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Date Posted: Jul 18, 2021 @ 8:26am
Posts: 16