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You have interesting points. Have you reported them with the ingame bug report tool?
Also you might get more attention when you post them in the official forums.
As early access game, the devs need bugs and issues reported. Many people seem just to buy an early access game to play it like a normal released game and then they complain about issues they have. Sorry, no understanding for that from my side.
That's worth for a bug report or a topic with screenshots of your setup.
I have airports with 30 medium and 15 large stands and the staff is doing their jobs.
Yeah mentioned a lot of times and hopefully a very high prio before they increase land size.
Hopefully something pathfinding fixed will bring.
But pax walking through shops without reason sounds very realistic to me.
At some airports, pax are forced to walk through the duty free. So it should not be prevented in the game.
What? Explain that more please.
reported?
Reported?
But an overhaul of the baggage bay is needed, the paths they drive are just strange.
Sounds like a calculation issue of the CPU. What performance does your hardware have? If you fullfill the min requirements, I would report that too.
An overhaul of the small entrance road is planned. I'm looking forward that it gives more options.
Press G for the numbers. Press the boarding desk to see where they are.
Click in the stand instead the plane and you see the ongoing services and what is missing.
Press CTRL when placing arrows to remove them. Works for all objects by the way.
A minor detail, at the end players should bring with some intelligence when playing a game. But hey, that gives some design freedom to the players :D
ohh yes. It's a suggested feature with many votes. I thinks devs are aware of this.
A airline class system overhaul comes in A36, let's see what this changes in the requirements. :)
At the end it's a tycoon game and players without airport management know how should be able to play it. And you may cannot effort de-iceing at the beginning.
So better a lower airline rating instead 0 flights offered.
No fuel = no flights
no flights = no money to build fuel services
Same as above, better just having a lower rating than nothing to play at all. :D
My hardware specs should be able to handle the task without problems. I'm playing on a 7700k with 16GB ram, but every game, as I get to a certain point (usually the large planes) the games just decides to go
"nope, not having it"
and everything just slows down or simply stops working. In this case my service infrastructure.
there should be an option to "Wait a maximum of 15 min. for passengers not boarded" and realistic fuel options, meaning that the plane simply will not take off before beeing fueld.
Planes asking for a pushback will push them selves back no problem when the pushback truck doesnt show up..? I'm not sure if you get a fine for this, but if the plane can back up by it self no problem, why would it need a pushback truck in the first place?
I would rather have (since were not playing a realistic game) have the planes leaving on their scheduel, no matter what, on a maximum wait timer defined by the player, (exept for fuel and de-icing) and then punishing the player afterwards with fx fines for airline requests not fulfilled. (catering, cleaning and so on)
I'm not sure, but I think that the way the game works right now, the plane will wait for all conditions to be fulfilled and then still dish out a fine so theres really no reason for the plane not to leave at the planned time gameplay wise since you will still get punished.
Another thing is min-maxing players like my self making the most unrealistic airports simply because it is the most effecient way.
No need to have you terminal floor beeing more than one square wide since all the passengers will always take the shortest route
No need to have your taxiways more than one square since a A380 will hapilly taxi on it.
Airport CEO is a simulator at heart, meaning that it should simulate fx the way passengers, trafic and planes would behave in a realistic setting.
A bus would NEVER in any setting just stand still on the road wating for that specific parking spot to clear, stopping traffic behind the bus for a mile, when theres 10 free spots not beeing used just 10 meters down the road. It just doesnt happen.
A Plane would NEVER try to taxi past a building when the left wing is clearly smashing 25 meters into it.
A passenger would NEVER take a piss (delete that, some might) in a fully open urinal right next to the check in desk.
There absolutely needs to be boundries and conditions for some things to work.
Etc: small planes need atleast 3 square wide taxiways. medium 5 large 7 and so on.
Toilets have to be enclosed by walls and doors.
Security zones needs to be enclosed by walls, chekpoints and exits.
Passengers should absolutely step over security lines and bypass passport control when the player didnt plan out the airport correctly.
and so on.