Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Do the passenger rate my Airport? Or are they still happy all the Time? and does the Rating from the Airlines depends on the Rating of the passengers? (Higher satisfaction = better contracts/Airlines)?
Do you know what i mean?
I mean the game is in early access so there is a good chance those could become things later on down the line.
Especially the money you get from shops.
I think when starting on the most difficult setting that its hard to get started ( i like it ) but
after you get your first medium plane stand and a small airport with pax comming though, then the game become very easy.
And if you build a few shops then you get a huge income boost.
Just saying it would be nice with a better balance where game is example difficult all way though the playthough and not just in the start. ;-)
Example random events such as "bomb" threat = bad reputation due to your security staff alowing a bomb omboard a plane.
Food poisoning and negative news about the sick passengers.
Snow storm so no planes can land, costing the airport money.
ect ect.
Well some events that happen and make the game less predictable ;-)