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Or is taxiing speed fixed?
Asphalt is much much much cheaper to build but needs maintanance regularly. It does not handle static (parked planes) loads over long periods well.
Thus airports are build with runways with asphalt and airplane parking bays with concrete.
I would LOVE to see this implementation in the game.
What? In what universe is asphalt more durable than concrete?
Airports are designed as follows: Static loads are carried by conrete and asphalt carries the dinamic loads. Thus runways and carryways are asphalt and the parkbays are all concrete.
But thanks for letting me know. I hope they implement something more logical in the game in the future.
In real life Concrete is way stronger than asphalt
They will probably change durability or make it more noticeable soon
Thanks, very useful information. Will look into how we can alter the cost and durability values for a more realistic approach.
As grip is not as important on taxiways (low speeds approx 25-30 knots) concrete is used for lower maimtenance costs
Don't know about taxiways, if they are made of concrete often or asphalt as they are used mostly in a dynamic way and not for parking?
But I have to do them in concrete anyway (*), because the empty asphalt tiles are missing ... they only exist in concrete. Hope they will get added soon.
(*) Thats because I'm doing taxiways 3 tiles wide with an additional empty concrete tile on each side.