Airport CEO

Airport CEO

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geozero Oct 1, 2017 @ 3:50pm
Baggage Bays Are Not Baggage Carousels? Or are they??
For the most part everything's easy to figure out - though still needs better tutorials.

But, is the Baggage Bay NOT a Baggage Carousel? That's confusing. Would have been great to have a pre-made carousel where passengers can get luggage. I still cannot figure out the baggage.
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Showing 1-13 of 13 comments
Agathorn (SH) Oct 1, 2017 @ 3:51pm 
No the baggage bay is for your staf. That's the room behind the scenes where the bags are all processed.

Right now there is no baggage carousel item. You just place whatever design of above ground belts you want the pax to use, then mark the area as a baggage claim area.
geozero Oct 1, 2017 @ 4:03pm 
Originally posted by Agathorn (SH):
No the baggage bay is for your staf. That's the room behind the scenes where the bags are all processed.

Right now there is no baggage carousel item. You just place whatever design of above ground belts you want the pax to use, then mark the area as a baggage claim area.


And that's what I've been guessing so far. Should be better described in-game though. Also underground belts can't seem to cross. That's important if the baggage bay is somewhere closer to say the stands, and the passenger baggage pickup "carousel" is somewhere else, AND the check in is somewhere else because these belts cannot seem to cross underground. Very confusing. :)
Agathorn (SH) Oct 1, 2017 @ 4:05pm 
Yeah no building something cool like the conveyor system in the movie Eagle Eye I'm afraid :(
geozero Oct 1, 2017 @ 4:06pm 
Originally posted by Agathorn (SH):
Yeah no building something cool like the conveyor system in the movie Eagle Eye I'm afraid :(

LOL. Darn. :)
geozero Oct 1, 2017 @ 4:07pm 
Seems odd to me that above ground they can cross but not underground.
0xDECAFBAD Oct 1, 2017 @ 4:07pm 
Semi-related: What does a converyer belt tily tray do? I was hoping maybe this item would help with building converyer systems put haven't messed with it yet. It would be nice if there was a way to cross underground belts.
AngerIsAnEnergy Oct 1, 2017 @ 4:09pm 
You can end up making long "snakes" of belts to avoid crossing. Did you ever play that stupid little "Serve 3 houses with Gas, Electricity and Water supply where none of the utility pipes/conduits could cross puzzle game"? My mother made me play that for years as a little kid. That game feels like belt building over multiple baggage bays, so thank for .....

.... the "Tilt" belt - that's great for mixing different check-in, belts, bays and claims - above ground, let it be in "To Destination" mode - no more belt crossing problem
Last edited by AngerIsAnEnergy; Oct 1, 2017 @ 4:10pm
geozero Oct 1, 2017 @ 4:11pm 
Originally posted by AngerIsAnEnergy:
Y
.... the "Tilt" belt - that's great for mixing different check-in, belts, bays and claims - above ground, let it be in "To Destination" mode - nmow more belt crossing problem

Still don't get what the tilt does.
AngerIsAnEnergy Oct 1, 2017 @ 4:17pm 
A tilt belt diverts baggage from A to B.

Best left in "To Destination" mode and let it work out where the bag should be going to.

Can be used to create more capacity on beltways. Imagine 8 check-ins feeding a single belt. Pretty soom going to be overflowing, but if you could send half the bags one way and half the bags another way then you've created more capacity.

The tilt can work in a number of modes. To Destination is safe and smart - reads the bag-tag and diverts to appropriate place. Other modes are hard-coding - Go Left and Forward - Go Right and Forward. That sort of thing. I haven't fould a use for any mode except "To Destination".

Example,

Claim Hall has 3 carousels - A, B and C. All fed by 1 baggage bay. A tilt belt before "A" diverts bags to A, another tilt before "B" diverts bags there and there wouldn't really be a need afor another at "C" as there is no further choice.
geozero Oct 1, 2017 @ 4:23pm 
SO it's a sorter, sort of. I thought something was tilting.
AngerIsAnEnergy Oct 1, 2017 @ 4:32pm 
It does physically tilt. Have alook at baggage systems online (pictures and whatnot). All explained quite well. The belt has an arm that swipes the bag into a tilted funnel that directs it to another direction. Pretty simply mechanics really.
Last edited by AngerIsAnEnergy; Oct 1, 2017 @ 4:33pm
geozero Oct 1, 2017 @ 4:45pm 
Originally posted by AngerIsAnEnergy:
It does physically tilt. Have alook at baggage systems online (pictures and whatnot). All explained quite well. The belt has an arm that swipes the bag into a tilted funnel that directs it to another direction. Pretty simply mechanics really.

Ahh thath's cool. Thanks for the info.
Chu Oct 1, 2017 @ 5:13pm 
When your baggage scanning setup has a lot of volume, you can use the "... and ..." settings to balance the volume across 2 downstream belts. It is especially useful when you have more bags to destroy than the throughput of a single baggage destoyer; you build a second baggage destroyer where both of them are fed upstream from a tilt tray that will balance the volume.
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Date Posted: Oct 1, 2017 @ 3:50pm
Posts: 13