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Right now there is no baggage carousel item. You just place whatever design of above ground belts you want the pax to use, then mark the area as a baggage claim area.
And that's what I've been guessing so far. Should be better described in-game though. Also underground belts can't seem to cross. That's important if the baggage bay is somewhere closer to say the stands, and the passenger baggage pickup "carousel" is somewhere else, AND the check in is somewhere else because these belts cannot seem to cross underground. Very confusing. :)
LOL. Darn. :)
.... the "Tilt" belt - that's great for mixing different check-in, belts, bays and claims - above ground, let it be in "To Destination" mode - no more belt crossing problem
Still don't get what the tilt does.
Best left in "To Destination" mode and let it work out where the bag should be going to.
Can be used to create more capacity on beltways. Imagine 8 check-ins feeding a single belt. Pretty soom going to be overflowing, but if you could send half the bags one way and half the bags another way then you've created more capacity.
The tilt can work in a number of modes. To Destination is safe and smart - reads the bag-tag and diverts to appropriate place. Other modes are hard-coding - Go Left and Forward - Go Right and Forward. That sort of thing. I haven't fould a use for any mode except "To Destination".
Example,
Claim Hall has 3 carousels - A, B and C. All fed by 1 baggage bay. A tilt belt before "A" diverts bags to A, another tilt before "B" diverts bags there and there wouldn't really be a need afor another at "C" as there is no further choice.
Ahh thath's cool. Thanks for the info.