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At each gate have a set of sliding doors into the corridor. The outbound passengers essentially pass across the corridor, through the sliding doors into their flight.
Have the end of the corridor be the only way to access the baggage claim, meaning *hopefully* the inbound passengers won't pass through the doors into the lounge, but will walk along the corridor to claim their baggage...
Just thinking out loud here. Would be cool to separate them somehow.
I agree with people posting that two floors is the normal solution... would be tricky in this game to really 'watch' your airport in action if they implemented multiple floors though.
Good luck with yours!
http://steamcommunity.com/sharedfiles/filedetails/?id=1190631968
Somepassengers take the wrong exit though so they have to move outside :).
I build a small airport where the boarding and baggageclaim are seperate areas (or nearly buildings). They always head first for the boarding desk but afterwards the will head as supposed to the baggage claim with the security exits. So for now it just looks a bit weird but can work - more or less.
I would love to see this improved upon. It may not seem like a huge deal, but I would love the option to separate them whether it's a corridor, a different room or even a different floor.
I actually think some kind of directions option would help the game overall. I have a lot of employees getting lost also, so the ability to place arrows or signs around the map would help.
Thinking out loud here :D