AMID EVIL

AMID EVIL

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TOKE SMOKEM Mar 14, 2018 @ 9:09pm
What kind of FOV is this? Horizontal or Vertical?
I need it for a mouse sensitivity converter :)
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Showing 1-15 of 18 comments
Leon  [developer] Mar 14, 2018 @ 9:09pm 
H+
TOKE SMOKEM Mar 14, 2018 @ 9:10pm 
wow fast response! Thanks!
Leon  [developer] Mar 14, 2018 @ 9:10pm 
If you're having trouble with sensitivity there the 'lock to aspect' button in the input options which will offset vertical to feel more 1:1 with horizontal. Move the sliders after ticking it.
Last edited by Leon; Mar 14, 2018 @ 9:10pm
TOKE SMOKEM Mar 14, 2018 @ 9:11pm 
4:3 or hdeg res, do you know?
**EDIT nvm it seems all udk 4 games are the second kind
Last edited by TOKE SMOKEM; Mar 14, 2018 @ 9:14pm
TOKE SMOKEM Mar 14, 2018 @ 9:12pm 
no its because I want to use the sensitivity in THIS game for other games using mouse-sensitivity.com's cursor speed option
Doctor Love Mar 25, 2018 @ 3:00am 
How can I convert CS:GO sensitivity for this game?

general question: There are sooo many games out there that are still based on the old source engine/quake code. Why do we even have to use converters and don't stick to the old algorithm? I thought the sensitivity code is universal...

:gorge:
TOKE SMOKEM Mar 25, 2018 @ 8:53pm 
Originally posted by Doctor Love:
How can I convert CS:GO sensitivity for this game?

general question: There are sooo many games out there that are still based on the old source engine/quake code. Why do we even have to use converters and don't stick to the old algorithm? I thought the sensitivity code is universal...

:gorge:
use mouse-sensitivity.com
and no, there's hundreds out there, based on what's called "yaw" which is usually a number set to calculate sensitivity.
Doctor Love Mar 26, 2018 @ 12:42am 
Originally posted by Randomguy7:
Originally posted by Doctor Love:
How can I convert CS:GO sensitivity for this game?

general question: There are sooo many games out there that are still based on the old source engine/quake code. Why do we even have to use converters and don't stick to the old algorithm? I thought the sensitivity code is universal...

:gorge:
use mouse-sensitivity.com
and no, there's hundreds out there, based on what's called "yaw" which is usually a number set to calculate sensitivity.
Hi, Amid Evil is not there yet. And for most games you have to pay. :yawp:
Magmarock Jun 20, 2019 @ 9:20pm 
Could someone please explain to me in detail what Horizontal plus means and how it works. In older games if you used a widescreen resolution you'd lose screen real estate. Thus you had to increase the FOV to gain what you lost.
TOKE SMOKEM Jun 20, 2019 @ 9:43pm 
Horizontal Plus means that when you add width it adds additional fov width. Vert minus means when you add additional fov you lose additional fov height.
Magmarock Jun 20, 2019 @ 11:07pm 
Originally posted by Randomguy7:
Horizontal Plus means that when you add width it adds additional fov width. Vert minus means when you add additional fov you lose additional fov height.

As in if your FOV is say 90 and your aspect ratio is 4:3 and you change it to 16:9 then your FOV will really be 105?
Leon  [developer] Jun 20, 2019 @ 11:29pm 
Pretty much. The FOV in AE feels much higher at 90 vs normal games because of this.
Magmarock Jun 21, 2019 @ 12:46am 
Originally posted by Leon:
Pretty much. The FOV in AE feels much higher at 90 vs normal games because of this.

Thanks mate! I'll keep that in mind when adjusting FOV.
Magmarock Nov 16, 2020 @ 4:49am 
Originally posted by Leon:
Pretty much. The FOV in AE feels much higher at 90 vs normal games because of this.

I know this is an old topic but I just want to know if this is a UE4 thing or a decision from the developers.
Leon  [developer] Nov 17, 2020 @ 12:38am 
It's a choice by us, because having a wider monitor = you should be able to see more IMO. Most games just remove what you can see vertically with wider aspect ratios.
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