Warfork

Warfork

View Stats:
Warfork > General Discussions > Topic Details
 This topic has been pinned, so it's probably important
Caine  [developer] Aug 3, 2019 @ 11:33am
FAQ
To continue discussion please visit our Discord: https://discord.gg/VY95TKZ and use the #warfork or #warfork-suggestions channel.

How can I support Warfork?

The #1 way you can support Warfork at the moment is by joining our Discord server and interacting with our Community. The invite code is: VY95TKZ. If you have any questions please direct them to caine#4092.

If you're a modeler, texture artist, sound engineer, or mapper and want to contribute please let us know in the #warfork channel.

Those who might be offended if their work isn't approved should avoid contributing because this project is a labor of love and shouldn't be stressful.

What are your development goals?

Abbreviated List of Short Term Goals:

1. To make Warfork easily modifiable (now and in the future) with standards that are current, widely supported, and well documented.

2. New player models: Player models will be the first visual change made to Warfork. A backstory is already in works along with preliminary character designs.

3. New Weapon Models: After all player models are replaced we will begin on Weapon models and effects. What the weapons look like is still to be determined.

4. Community tools for free worldwide server deployment, matchmaking, match statistics, downloadable demos, and more to follow down the road.

Long Term

1. Retexture the entire game: The textures still need a 'new coat of paint' regardless of the games story being completely changed.

2. Implement extensive in-game customization via server side variables and player voting: It's a never ending debate about what weapon to nerf, changing the firing rate of a weapon, re-adding strong ammo, disabling stunning, limiting ammo, etc. and we believe people should be play Warfork exactly how they want to.

3. Implement Steamworks to allow for Workshop support; Custom Maps, Player Models, Weapon Models, Game Modes, Achievements, etc.

4. Implement a practical Anti-Cheat solution.

5. Address critical bugs that are discovered.

6. Implement community suggestions (visit the Discussion Forums for more information), which fit our development goals. If a suggestion does not fit our goals then we will suggest a path to modding Warfork, add it to the list we maintain for volunteer modders that want to take up projects, and advise the suggester of the outlook.

7. Make the game easier for newcomers through tutorials in and out of game. Potentially through new gametypes and server configurations as well (submitted to the workshop), but never included out of the box as Warfork prides itself on having an extremely high learning curve.

What are your community goals?

Abbreviated List of Short Term Goals

1. Complete rudimentary game survey, compile into analytical data, and share findings.

2. Establish non-toxic community on Discord.

3. Launch website to access Warfork community features.

4. Launch test servers to benchmark necessary server requirements for different upcoming community needs.

5. Discuss match rule sets, community guidelines, tournament formats, etc. with the community.

6. Begin to market Warfork and discuss upcoming weekly events and tournaments with the community.

Extremely Abbreviated "List" of Long Term Goals

1. Maintain Community Support for many years to come.

2. See #1.

What is your path to profitability to keep Warfork afloat?

There is no path to profitability for Warfork and we’re opposed to any business model which collects money from players, whether it be for access to the game, private servers to play on, entrance fees to competitions\events, custom skins, etc. The game should be free to play period. Thanks to some wonderful sponsors we’re in the process of finalizing arrangements with, we have a path to sustainability for many years to come.

Arena FPS (AFPS) is dead. Stop wasting your time!

We agree that AFPS is in turmoil and Warfork won't be [most] gamers preferred day-to-day choice, however we feel it hasn't been properly showcased in the gaming community. Our goal is to help change negative opinions of AFPS in upcoming months.

I want to compile the game myself, where is the source code?

The Source Code can be found here: https://github.com/TeamForbiddenLLC

When will Warfork support Steam Workshop, Achievements, and other Steamworks features?

As soon as possible!
Last edited by Caine; Jun 30 @ 8:26am
Warfork > General Discussions > Topic Details