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https://clutchpoints.com/atomic-heart-news-ng-dlc-rtx#:~:text=DLS%203.0%2C%20part%20of%20the,available%20in%20the%20nearest%20future
Raytracing in games is nothing more than Nvidia marketing BS.
Lul 'holy grail'. Another victim of marketing.
RT is objectively better from a visual standpoint than rasterized, as it provides accurate light and shadow simulation. And we all know how games development have been chasing the dragon when it comes to "REALISTIC GRAPHICS".
The only valid contentions with the tech are the performance and latency impact currently experienced when choosing to use RT in a game.
The marketing shill arguments are pretty lacking, as they seemingly frame nVidia as founders of RT. No, nVidia just made a smart move and saw that hardware was catching up to the possibility of rendering RT in realtime. Not to mention that AMD also has a focus on RT, just not to the same degree as nVidia.
It is extremely likely that RT will be a normal default standard a decade from now when running it in a realtime application isn't expensive on the hardware of that time. This isn't a hard conclusion to come to as RT has been around for more than thirty years, and is used in just about all Computer Graphics that aren't realtime render. It is obvious that RT and PT will be the standard in the future, just as it is a standard in movies and CG art currently and since the 90s.
Does a game like Atomic Heart NEED RT to be playable or good? No.
Will having well implemented RT make a game like this more visually appealing? Of course, as the game is set on mood lighting and was originally designed with RT in mind.
I want RT in the game, but I am still playing the game because I like many other aspects of the game than the lighting (which is pretty good already). You people that are so gungho for RT need to chill and not boycott for a currently niche technology.
That said, those that have hate boners for RT either,
1) Don't have a GPU/Rig that can reasonably use the tech
and/or
2) Don't give a ♥♥♥♥ about graphics to begin with and just play games for gameplay.
Whatever the reason is for hating the technology may be, it is moot as this tech will only become more commonplace down the road.
People enjoy things for different reasons, it's fine. Games have been selling for their gameplay over graphics since the beginning, just as games have been selling for their graphics over gameplay as well (PS1 era, for example).
I know that. I'm not saying they invented it but they are pushing it hard with their last three gen of cards and are also deliberately misleading about exactly what RT is. They unabashedly give the impression that each gen of cards are fully capable of raytraced graphics. Even the current 4X cards are not properly capable of fully ray-traced scenes in real time. Its all still very much a gimmick in real time graphics where FPS is a major concern and Nvidia are absolutely pushing this idea that whatever gen of card is latest can do it all while also being deliberately vague about what FULL raytracing actually is and what the difference between a raytraced render and a path traced one is.
Tech like Lumen is capable of producing comparable images without the need for RTX hardware.
So yes.... Nvidia is using Raytracing very much as a gimmick to sell their cards and people who claim they want it in games really just want a cool tech demo.