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1. "My time at Portia" must be a "Cozy Life" game - This is a nonsensical topic, of course this game has to be in the "Cozy Life" genre. This genre of games with combat elements cannot contain scenes of violence like in Skyrim or Fallout.
2. Combat is secondary - so according to you we count it as an additional activity. And from what I understand, additional activities in this game include.: catch fish, grow plants, breed animals and deliver repaired relics and rare fish to the museum.
If you say so, what activities do you need to take to complete the main storyline of this game?
I am waiting for your reply
I learn from my mistakes and I know that I shouldn't write pointless comments and lead discussions that do nothing anyway and only piss off players. Your comment makes no sense. Is the game supposed to be cozy? It's cozy. Is the fight secondary? For yous it may be, but others treat it as first-rate.
Sorry for the little argument in the comments, but I hope you understand.
This has been explained to you (especially in the multiple threads about combat you created in the Sandrock Forums) by virtually everyone who plays these type of games.
Yet, despite this, you continue your 1 person campaign about the combat system. You get blocked by people and people leaving snarky comments BECAUSE you keep banging the drum about it, even though people have explained it frequently to you. You keep saying that you have learned from past experiences, yet here you are again doing exactly the same thing.
You frequently bash the Developers of the game who have poured love into their games and continued to develop their games after completion. This part for me is especially despicable of you when there are thousands of Developers out there who release a LOT of unfinished games, abandonware, etc.
Comment back all you want, but this will be my last word to you on this subject.
Our viewpoint character, for all that it is something of a blank slate to project onto, has a history and something of a backstory already. Your character is a builder. Not a soldier, not an assassin, and not the sort of 'courier' whose job description includes 'getting this package through Fiend territory'. In short, your character may know how to look after themselves generally speaking, but they're not a highly trained combatant. So it stands to reason that their combat style is... simplistic.
They can hold their own against other citizens of a relatively peaceful area. If they work at it, they can even hold their own against members of the local militia, after training in hazardous ruins to obtain necessary materials. But that only gets you so far. The difference between a skilled brawler and a trained professional is... significant. And the Builder is definitely the former, not the latter.
Sandrock, for all their attempt at revamping the combat system, didn't really change much. Sure, you have four different weapon types, which means you have variations in reach and attack speed. You also have a couple of extra ranged weapons that are at least somewhat functional. However, they didn't fix the jank inherent in the combat system. Because again, your character is a Builder, not a Soldier, and certainly not a Knight.
Combat is mandatory in the game, yes. But that doesn't mean your character has to be any good at it. Sometimes, it is good to highlight the flaws of a character along with their strengths.
However, the OP will still bleat on about how they want a system that's on a par with Skyrim or Elden Ring, etc.
You know what? I really don't understand you. First there was a topic about combat as an additional activity, and now we have a topic about our character related to the game's plot. I already wrote in my review what I think about this game. I do not want to discuss any longer whether this is a main or additional activity. As for our character, do you really want him to be dependent on the game's plot? So he constantly loses to the game's main antagonist because the game's plot dictates so? Because I don't.
Also, the Knight isn't the game's 'main antagonist'. He is an antagonist for a brief section of the main plot, at best.