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but no hopes, devs just abandon this game and move on to another game when this one is still have so many problems, so thug life I guess, deal with the baby or go back in time to a previous save.
Still baffles me how a group of people got so many things wrong on this game, but concernedape, the sole developer of stardew valley got everything right.
The problem is that you made a hasty and thoughtless decision? Children (both real and virtual) are a responsible and burdensome decision. Actually, the game displays this in a simplified form. Finally, this game is not about raising and growing virtual children.
Portians generally don't acknowledge most things though. Divorced someone and broke their heart? Wait a few days and give them lots of gifts and they forget it ever happened and will come to your next wedding :P
...which, now that I think about it, is my exact approach to having children in real life. Of course, in real life there are endless things to do, so I'll probably never get around to having a child.
Also, Gust is a prick, so it's easy to imagine that he'd ignore a baby. My Petra would never!
To be completely fair stardew didn't exactly put a huge amount of time into the marriage/children features either. Iirc once you have both they sort of just exist. Sure the spouse helps out and they do go through the motions of appearing to be a family, but the kid never grows up, and there are no quests? Don't quote me on that. In this genre it feels like devs basically tick off the list of features they need to support to be a 'Farming Game' (Builder Game?) and never try to expand on it much.
To be even more fair... I don't think anyone/everyone would ever be happy with a expanded romance/family simulation. Everyone has different idea's/values when it comes to romance, marriage, and kids. It might work better if the player could customize it too their liking but there comes a point where it crosses over into the creepy if you can control how your spouse behaves and acts. Doesn't really work with voice acting either.
I'm just waiting for a game to use an AI model for NPC behavior that truly makes them feel like real people that aren't just traveling along a predetermined route. It would also be funny to hear users complain that 'no one would act like that' when an NPC did something crazy. Bonus points if the AI could point to a link of an example video like the ones used to build it. Well, maybe it would be a more interesting experiment than a game.
If you're looking for solid married life and raising your kid, check out the old game Harvest Moon: A Wonderful Life, or the female-character version of it, Another Wonderful Life. This focuses predominantly on the characters, your family, and whatnot.
But for the most part, yeah. Don't expect children to be much more than personal story pieces in the grander tale the game has.
First, it was the fugliest baby I've ever seen, like, so ugly I restarted the day I had it to re-roll the appearance. Second, it really is just another pet. I am a parent irl and it bothers me to just leave all day and leave the baby unattended (although, I'm married to Gust in this file so I guess QQ could be watching her).
There was at least a picnic quest with Gust where he asked me to bring the baby to Amber Island and he had set up a family picnic. Even had a playpen for the baby, so I guess leaving it home alone all day is fine but allowing it to free roam near the ocean is a bridge too far.
I should have known better after I figured out where Albert Jr. was while Albert and Sonia were in town all day - not that any mention of Albert Jr is ever made in the game.