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the intended way to get bulk tempering liquid is, in fact, through the sewage plant. the game expects you to have done some of that before the bridge quest. if things are that tight, you might have to roll back some days?
(also: 'hazardous ruin' specifically refers to the combat dungeons like the sewage plant. the thread you linked to is discussing 'abandoned ruin 2', which is not a hazardous ruin)
As for hardened clay, yes, you can only get this from a blender.
Here's what made me wonder, in addition to the older threads on the topic. From the fandom.com wiki[mytimeatportia.fandom.com]…
"Hardened Clay can also be obtained by breaking structures in any Abandoned Ruins with Iron Pickaxe or higher."
Of course, wikis can become outdated or contain incorrect information in the first place.
One odd thing: in my most recent play session, I mined abandoned ruin #2 and found four or five tempering liquids. One, maybe two max on prior mining expeditions. Go figure. Or maybe it's not so odd, it could be switching to half speed gives so much more time that it's not unusual at all. Will try this a couple more times.
My mistake; abandoned ≠ hazardous!
But i remember large structures with a blue outline when targeted, that could be mined. They took a lot of hits, and could indeed return hardened clay, but not always.
Thankfully, Tempering Liquid is pretty easy to find in fairly large amounts. The first Hazardous Ruins lists which of its four sections drops them, and once you get to a decent Workshop level you get some just for doing inspections.
the game does expect you'll be doing the hazardous ruins stuff in advance of when you genuinely need things (and in general there's a bunch of bits where there's a degree of 'guide dang it' on mats you didn't know you should be collecting in bulk until you suddenly need it in bulk, like blood stone).
Despite the dumb-in-retrospect missteps, those first play-throughs have in their favor many magical moments: learning that things in Portia really do cast shadows, even the ornamental windmill over at Sophie's farm; getting the hang of stocking up on life-support chemicals so I can explore longer than just a minute or two away from my first, crummy, broken-down starship; finally getting the hang of growing wheat underground (and not starving to death repeatedly) on the tiny, nearly resource-less island I spawned on, then swimming for the mainland and discovering a pyramid.