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There's a bunch of different ways to increase friendship with people outside of gifts and talking, including passive ways that open up later on. And festival days are the best since you get double bonus.
reputation boosts are doubled during events, and there seems to be a few +rep to all items during said events.
certain folks have +highrep items. stock em up and focus on one person at a time seems to be my current goal.
The game is grindy but incredibly huge and potentially complex. there are easily hundreds of hours of potential gameplay.
...
Also that judging items gave you batteries was a useful discovery.
S.x.
I got a good 80 hours into this game. It was fun, but still kind of bland compared to Stardew Valley. A lot of the mechanics were pretty half done IMO.
Still, early game gifting is more miss than hit, until the character tells you more about themselves (which only happens as you get a better relationship).
Minor hint: There is one item you can buy which "everyone loves", that is a universal gift.
Your gift options are also limited in the early game. More are unlocked as story progresses, you get access more of the map and you expand your workshop.
S.x.
Already told to use F. Just edit it. People read the review first and very rarely read the rest of the thread and it throws them off. If you 'find' out anymore, rather than grow a thread just edit it. There's plenty of WIki knowledge out there.
Cheers
S.x.