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I can say 2017 was a lame year. Too long in between the updates.
That's what I was trying to believe. Their previous game was trying to be too much of everything, and I kinda see the same feeling on My Time at Portia as well.
I have 120 hours played in this game already for $20. That is a lot more time I get out of lot of AAA game that are $60.
Even if they didn't add anymore content I got my monies worth out of the game.
This isn't a good look on Early Access games. You are buying early to support them to develop the game, not for current content. In the end, it is up to you, if you want to support development of Portia, buy it, if not wait for it.
I was cautious with My Time At Portia but when I saw that Team17Digital were publishing this, it reassured me. There’s never a 100% guarantee with any game in development, regardless of early access or not but Team17 wouldn’t put their reputation on the line so easily or recklessly if they felt a developer abandoned a previous title.
Even in its early access state, My Time at Portia is already doing significantly better than a majority of other early titles (it actually almost, almost feels like it’s in beta). I feel like I’m playing something that’s about 60-75% complete which is how I feel early access should be used to make games (not when the game is under 25% complete).
I’ve clocked about 29hrs in My Time at Portia too, and I haven’t even made it to the next zone, I still have story missions to complete too. Pathea have something good going here and the game is receiving good praise (averaging ‘very positive’ with 2,000+ reviews, roughly 100+ negative on Steam is a very good sign for an early access title), I highly doubt they would abandon it and I think this has potential to be the game that really gives Pathea a good reputation & fame.
Noted, so it has considerable content at the moment.
Abandoning a game is out of the question if the dev has good intention of delivering a finished product, so it shouldn't be a problem in the first place. But unfortunately that's only the ideal situation we can imagine.
I couldn't look this game with 100% confidence that the dev won't abandon it midway.
But like I stated from the start, I'm utterly open for the community's testimonials and inputs.
Points taken.
If we're talking about updates history, yes they are there. But I'm not retracting my words, it feels abandoned to me since what I see are unsubstantial updates and the frequency is too barren.
Well that's kind of a lot if you spent that many hours in the starting area, I assume?
But about the grind? People have been talking that it's kinda grindy but not in a boring way. More like grinding that's fun.
Well, i have Planet Explorers too, it is a really fun game but was too ambitious for a new and small team and they delivered a lot (Not everything). Mosty importantly Portia shows they learned from their mistakes. At the moment, gameplay and scope of Portia is more tight and fun then PE.
As long as they don't make big mistakes, i am expecting big things from Pathea for future.
But here is the thing, never ever buy an Early Access game, if you are not sure about it and supporting developers are not a priority for you.
For example, i have a lot of EA games and i never regretted buying them other then one game (DayZ), because i buy these game in hope, seeing more similiar games and supporting developers.
I am an old school gamer and new age gaming mostly not for me. My biggest hope for the games i like is Early Access.
I'm not just referring to update history. I get what you mean. I wouldn't classify it as abandoned though, they moved on, they had to & I'm very glad they did. I feel like Planet Explorers eventually became a lost cause (& I only clocked about 13hrs in it before getting sick of the UI, animations & clunkyness) but they stuck with it until it's official release and they stuck with it until what I'd say is the end, which is more than some other developers (who abuse early access) do.
In terms of the grind, it is there, I have noticed it, even within about 10-15 hours of play and this depends on what you're doing or focusing on. But because the open world has some interesting dynamics to it, it changes things up a little bit. The grind can get boring when hunting/killing animals or going through dungeons, but oddly when mining, it's very tranquil & you can just zone out doing it.
By dynamics, I mean seasonal changes that can effect animal spawns, your crops (what you can and can't plant/grow during the season), story events that can change the environment; both by the player's required actions and via the story's actions. If you're just spending all your time harvesting resources, it will feel like a grind. On top of this, every NPC in the game is a unique person, they all have their own names, personalities, agendas and routines. Some of which are effected by the time of day, week day or weekends & the season. NPCs will work during the day and relax during the night or weekends, they even go to church on Sundays & you can even go if you want. So it manages to keep things a little bit fresh-ish and spreads out some of the town events to make you appreciate them more when they pop. They've done fairly well to disguise the grind. I haven't felt like I've had to grind for hours & hours on end for anything. More like 30-60mins generally.
The main cause of that is that you're usually grinding to fulfill a commission (or at least I was), which takes materials obtained by different forms of grinding - treecutting, mining, hunting, foraging, dungeon diving, farming, producing and/or fishing. So you've got some variance in your grinding each in-game day.