My Time at Portia

My Time at Portia

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Tuile Jun 14, 2018 @ 2:30pm
Fire Powered Generator not working properly?
So I've placed the conductive wooden flooring, and then placed the FPG and two of the comprehensive machines on one set-up, and then 2 set-ups of one civil furnace + FPG + industrial furnace (not enough materials yet to get everything optimal yet), and here's the thing.

The production of bars, materials, and pretty much everything dropped to a pretty slow rate for me. It's all at 100% efficiency, so that's not the problem. I'm starting to wonder if investing in this has been a mistake.

Is there anything else I can do, other than ditching all this work?
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Showing 1-8 of 8 comments
annako Jun 14, 2018 @ 3:40pm 
The types of items you're making differ in production time (for example, charcoal are 1 hour per item vs magnese steel bars which takes like 4 hours per bar or something), but otherwise everything works fine in my current build.
deanbarrett1 Jun 14, 2018 @ 4:14pm 
I'm sure you probably have already but make sure the entire base of the FPG sits on conductive flooring. If even part of isn't on then it won't be powering anything.
Kyr Jun 14, 2018 @ 4:32pm 
Originally posted by Lapyxs:
The only thing I found that slowed the production rate was if each FPG was supplying more than 2 machines. Other than that, they perform very well and save a huge amount of time with energy supply.

EDIT: Could you by any chance place a screenshot of the set up and problem? Because reading your description everything should be working fine.
I found that the 1 Generator could supply 4 of the top machines at 100% power(3 if one was the Electric Furnace), while all 4 were running, using hardwood as fuel.
By top machines I mean, it could supply 2 Industrial Furnaces, 1 Comprehensive Cutter and 1 Comprehensive Grinder.
If an Electric Furnace: 1 Electric Furnace, 1 Comprehensive Cutter and 1 Comprehensive Grinder.
Electric Furnaces and Industrial Furnaces can't be on the same Generator though....seems they take it down to 40% if together.
Last edited by Kyr; Jun 14, 2018 @ 4:58pm
Kyr Jun 14, 2018 @ 5:38pm 
Originally posted by Lapyxs:
Maybe?? *shrugs* I wouldn't know if it had changed since I can't play Portia right now. I've been knocked out since the 3rd Hot Fix.
deanbarrett1 Jun 14, 2018 @ 5:55pm 
Yep, I can definately only power 2 machines at a time at 100% per single generator no matter what they are. Any more and the efficiency drops, so Lapyxs if yours can do that you are a very lucky man lol :-)
Kyr Jun 14, 2018 @ 6:36pm 
I'm Female lol.
Last edited by Kyr; Jun 14, 2018 @ 6:43pm
Kyr Jun 14, 2018 @ 7:27pm 
Originally posted by Lapyxs:
Please, forgive me. In mind I was referencing you as "player" (in my native language a masculine word). I'm new socializing in English, should have used “they”. Will fix that. =D
Oh it is fine, just thought you should know.
English isn't my first language either, though I have used it for a long time.
Tuile Jun 15, 2018 @ 3:08am 
Hey guys! Thanks so much for responding. My problem turned out to be two-fold. Both were my fault: xD

1. I didn't place a FPG on one of my set ups, and didn't notice that. That's gonna be fixed soon.
2. Now this is the main reason for why I posted: I'm too greedy.

However, when I really took the time to compare w/o FPG, I saw that in the end, w/FPG is better. Not as fast as I'd like, but my set up feels more compact now, you know what I mean?

Thanks once again. Do you think they'll raise the number of machines a FPG can run at 100% efficiency? Maybe a better FPG in the future that runs on the same stuff? I'm really looking for a more efficient way to deal with all the crafting, especially since I used a lot of materials to make the current one happen.
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Showing 1-8 of 8 comments
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Date Posted: Jun 14, 2018 @ 2:30pm
Posts: 8