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Portia doesn't really do that, if you ask me. Sure, you might get stuck in a ruin for a week to get the most out of our weeklong ticket, or you might try to push relationships a bit, but all in all progress just happens all the time.
Well its a Wii game I believe. The thing is that I have a friend who was always talking about it and it sounded similar to My time at Portia except with way less to it so I was wondering what all the fuss was about with it.
I don't think I could get into Animal Crossing if it was on any of the systems I bought.
This doesn't. You can play at your own pace, and you don't have to worry about booting up the next day to harvest a crop so they won't die.
Animal Crossing (AC) is more focused on collecting (furniture, fish/bugs, fossils, etc). It has no combat focus, and villager personalities/interactions are more generalised based off of some set personality traits. It runs on real time mechanics, so the time of day will be reflected in the game world (so long as the time on your device is synced to your actual local time). This also affects the game, as certain items or creatures can only be found at certain times of the day. The player may also alter the environment as they see fit, including the terrain of the town. There is virtually no story to the game. AC has no time management stress, as things may all be done completely at your leisure without repercussions (save for a few specific tasks that you can opt to do for the animal villagers). Because of this, AC is one of the most stress and worry free games out there, and because its content is tailored to be acceptable by all ages, it's very easy to pick up and get into for all kinds of people. AC is also a much more polished game, and features the ability to play with other people. This can be nice when you want to show a friend what you've managed to create in your town and/or house. AC is, however, limited to Nintendo consoles, so if you want the latest title, you'll also need the latest system.
My Time in Portia (MTiP) is more focused on character development, story, and resource gathering for crafting. MTiP has combat and much more in-depth relationship building with its characters, including optional romancing. It has its own time system with quick days, and time sensitive objectives, which gives the game a sense of urgency when it comes to meeting deadlines, albeit mild in comparison to other games. There is much more to manage and think about in MTiP, such as farming, optimising stats, setting goals to accomplish within a day's time period, and managing relationships with the villagers. Honestly, the quality and polish in MTiP are lacking, and this really shows during cut scenes, where voices are sometimes quite poorly acted, and the sound editing is hilariously poor to the point where it made me question why they even bothered to include such scenes. As far as I know, there is no multiplayer aspect to MTiP.
Both titles have goals to aspire to that help give the player a guide to what to do next in order to advance. AChas a far simpler design than MTiP in this regard.
I hope this has helped you weigh the differences in both games. if you need/want more info on either title, let me know and I'll do my best to answer.