My Time at Portia

My Time at Portia

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Commissions that you cannot yet fill
Again, I've gotten a commission that I cannot fill yet. I got a tea table. Not thinking that I needed anything really special for that, I took it. Okay, I built the Civil Furnace. That's fine. Then, I find out that I cannot gather iron. The 2nd ruin is not open yet.

That means that I now have to finish the bridge, then I can go mine for iron. I humbly request again that the dev team please put some controls in place to keep you from getting a commission that requires resources that you cannot get. I had the case where the desert wasn't open, but I was getting a commission that required snake skin. I get prodding people to build devices that will help them fill commissions, but not commissions that require resources that you cannot yet gather, nor can you commission them to be gathered.
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Actually, my complaint there would be slightly different: you have no way to see what it takes to make a commission item. Unless I knew it already, I kept checking the wiki for the commission items...

It's a matter of resources too. Like I avoided commissions that used stuff from ruins (like tampering liquid), or stuff that I had to buy (like pigments).
That would be a great feature, to be able to see what is needed!

I just had to quit a commission, because it took 5 days for me to finish the bridge components, then after laying them, it was another 2 days before they opened the second ruins.

I don't mind using the components from the ruins, but I need to have them on hand. As to needing to buy things, I make plenty of money selling stone, sand, and minerals. The pigments can be produced at your workshop, but many of the items needed by that machine are a pain-in-the-rumproast to collect. I end-up letting the Civil Corp get them for me. It's worth it to me, sometimes.
Yeah, I have trouble with that too. It feels like the game ramps up very fast and expects you to become capable of very complex production despite the fact you just arrived at this island in theory without any training in any of this, have to make your own tools from scratch, etc.
I am always wary of commissions that ask for something I can't mentally remember what it needs, so I always go and check on the wiki what it requires. I would probably be happy if in the menu, under the handbook, it also had what you can create on the worktable too. That way it would be easy to check if I could actually make that thing or not.

But honestly I do not mind that commissions do not always follow the progress of the character, making it feel a bit more realistic, as in the whole Portia is not fully revolving around the main character.
Αναρτήθηκε αρχικά από weltall_of_id:
I am always wary of commissions that ask for something I can't mentally remember what it needs, so I always go and check on the wiki what it requires. I would probably be happy if in the menu, under the handbook, it also had what you can create on the worktable too. That way it would be easy to check if I could actually make that thing or not.

But honestly I do not mind that commissions do not always follow the progress of the character, making it feel a bit more realistic, as in the whole Portia is not fully revolving around the main character.

The problem there is that it is still acting like it is following the 'progress' of the character, or rather the progress the populace assume the character is making. Right from the start, the character is simply expected not just to become a freelance contractor but to compete on equal terms with pre-established businesses.

Major projects are not announced publicly but rather the Mayor asks to speak to you specifically. The pressure is there and made clear repeatedly. Even if there are no direct penalties for not complying, there is always that pressure and expectation.
Thanks for the great input. I never buy the "more like real-life" arguments, because I'm playing a game. I do not want games to be like real-life. If I did, I'd just go and do something in real-life; except that Germans still will not hire females to be carpenters. I tried 18 years ago, and my eldest daughter tried 3 years ago. Nothing has changed. If this were more like real life, I could run more than 3 bleeding steps in a minute, and you'd have to start worrying about eating, pooping, and more. It's a game. It should be fun.

Also, I'm avoiding the dates and gifts this time, because I get sick and tired of going back and forth between the wiki and the game. Make a game playable without having to constantly consult an outside source. I'm not sure why that's too much to ask now-a-days. It's nice to submerge yourself in the game, which you cannot do by constantly having to run to the wiki to look things up.

I now going back to my workshop to check things. Is that something I could conceivably make in the very foreseeable future? If not, I leave it.

It really would be cool, though, if there were either a mechanism to see what something requires in-game, or to have commission requests limited to things that you are capable of filling within the time period. If a section of the land or ruin is not yet open, it's not likely to open-up within 5 days. Alternatively, I have a chance to build a given device, or upgrade one, within 5 days, theoretically.
Αναρτήθηκε αρχικά από DestinyFate:
Thanks for the great input. I never buy the "more like real-life" arguments, because I'm playing a game. I do not want games to be like real-life. If I did, I'd just go and do something in real-life; except that Germans still will not hire females to be carpenters. I tried 18 years ago, and my eldest daughter tried 3 years ago. Nothing has changed. If this were more like real life, I could run more than 3 bleeding steps in a minute, and you'd have to start worrying about eating, pooping, and more. It's a game. It should be fun.

Also, I'm avoiding the dates and gifts this time, because I get sick and tired of going back and forth between the wiki and the game. Make a game playable without having to constantly consult an outside source. I'm not sure why that's too much to ask now-a-days. It's nice to submerge yourself in the game, which you cannot do by constantly having to run to the wiki to look things up.

I now going back to my workshop to check things. Is that something I could conceivably make in the very foreseeable future? If not, I leave it.

It really would be cool, though, if there were either a mechanism to see what something requires in-game, or to have commission requests limited to things that you are capable of filling within the time period. If a section of the land or ruin is not yet open, it's not likely to open-up within 5 days. Alternatively, I have a chance to build a given device, or upgrade one, within 5 days, theoretically.

Plus in game you are expected to craft pretty much everything from scratch. There is no supply chain whatsoever and yet contract expectations seem to ignore that.

The expectations of the townsfolk are definitely NOT 'more like real life' and the game gives essentially no clues as to what people like, etc.
Αναρτήθηκε αρχικά από DestinyFate:
Again, I've gotten a commission that I cannot fill yet. I got a tea table. Not thinking that I needed anything really special for that, I took it. Okay, I built the Civil Furnace. That's fine. Then, I find out that I cannot gather iron. The 2nd ruin is not open yet.

That means that I now have to finish the bridge, then I can go mine for iron. I humbly request again that the dev team please put some controls in place to keep you from getting a commission that requires resources that you cannot get. I had the case where the desert wasn't open, but I was getting a commission that required snake skin. I get prodding people to build devices that will help them fill commissions, but not commissions that require resources that you cannot yet gather, nor can you commission them to be gathered.


I have started new player, when she went to the commission center, I would ( I'm on pc ) check wiki of what it takes to make whatever, okay, and if I remember correctly - if player has all to make it.

You could of reload that day, unless you did a lot.
Αναρτήθηκε αρχικά από Klrmebad:
Αναρτήθηκε αρχικά από DestinyFate:
Again, I've gotten a commission that I cannot fill yet. I got a tea table. Not thinking that I needed anything really special for that, I took it. Okay, I built the Civil Furnace. That's fine. Then, I find out that I cannot gather iron. The 2nd ruin is not open yet.

That means that I now have to finish the bridge, then I can go mine for iron. I humbly request again that the dev team please put some controls in place to keep you from getting a commission that requires resources that you cannot get. I had the case where the desert wasn't open, but I was getting a commission that required snake skin. I get prodding people to build devices that will help them fill commissions, but not commissions that require resources that you cannot yet gather, nor can you commission them to be gathered.


I have started new player, when she went to the commission center, I would ( I'm on pc ) check wiki of what it takes to make whatever, okay, and if I remember correctly - if player has all to make it.

You could of reload that day, unless you did a lot.

You didn't bother reading the thread, I see.
I mean, I do not know in what in game day you were and I have never really pondered how new assignments get unlocked, but if you are past the first half of the first season, that means you have access to the wasteland? If you and if the game indeed follows the progress of the play, you can get iron bars from commissioning the civil corps.

I honestly do not really mentally keep track of what I do, but due to my really relaxed and slow play style, I take quite a long to unlock the amber island / hazardous ruins 2 too.
Nope, taking that back, it seems it does not matter to the game if you have access to mats or not. It probably chunks out commissions depending your rank, even if you have no access to the mats. Just got a Linen Rug commission, even if I have no way to access Spider Webs. Actually access to them could not be further from the point I am in game.

Checking the wiki says Linen rugs are an A rank commission item, so the game really just has a specific set of items that are asked depending the rank of the commission.

Seems commissions were ranked depending how hard it would be to create the item, but only after you have access up to the desert, because Pot of Asteria is a B rank commission and you still need to have reached the point in the game where you have access to the desert.
Τελευταία επεξεργασία από Dark Matter; 27 Απρ 2020, 7:32
Year 1, Month 3:

"We need 3 gears"

"Ok, good luck with that."
Αναρτήθηκε αρχικά από weltall_of_id:
Nope, taking that back, it seems it does not matter to the game if you have access to mats or not. It probably chunks out commissions depending your rank, even if you have no access to the mats. Just got a Linen Rug commission, even if I have no way to access Spider Webs. Actually access to them could not be further from the point I am in game.

Checking the wiki says Linen rugs are an A rank commission item, so the game really just has a specific set of items that are asked depending the rank of the commission.

Seems commissions were ranked depending how hard it would be to create the item, but only after you have access up to the desert, because Pot of Asteria is a B rank commission and you still need to have reached the point in the game where you have access to the desert.

That was what happened to me. I got a task for something that needed snake skin. I didn't know it needed snake skin. I didn't have access to the desert, and was far from being able to gain it.
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