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They didn't completely remove them, right? D:
Hmm, reminder messages. Hope they didn't remove the ringtone that reminded of fireside meetings and playtime.
It literally gives me a headache, so I'm playing with the UI sound effects off for now. Makes the game seem weird, but at least the combat sound effects aren't on that same slider. (Not sure where they are. Main sound only?)
... Nooooooo.... I was so looking forward to playing the game this evening 😢
*Sigh*... I'll dig deeper into the game files, then. I know it's somewhere in Steam\steamapps\common\My Time At Portia\Portia_Data\StreamingAssets\AssetBundles but I honestly don't know of any tool that can open any of these files since Unity Asset Explorer can't, either.
I wonder if someone of the dev team misunderstood (I know they're Chinese and English is not their strong suit)? Removing the Fireside meeting reminder noise is NOT what anyone would want, I assume.
They have been wrongly assigned to Background sound effects, therefore they are not mute until you turn that down to 0 as well. I almost wanted to report that as a bug, but I didn't because I was actually glad they have not been assigned to Sound Effects so that sound wasn't completely absent from the game when I turned Sound Effects to 0.
I also have tinnitus btw, and are hypersensitive to certain sounds while "normal" people don't even hear them.
I'm glad I already played a lot (several characters and several spouses) before this update. Lately I'm merely chasing achievments, 5 left, but I want to be able to come back to this game later because I really love this game.
Sorry to hear you have Tinnitus as well :(
We'll just have to wait. They are Chinese developers after all and sadly it's night time for them when it's day-time for me (I'm from Europe) so I'm not awake when they probably have their working hours.
I really don't want to be annoying anymore so I won't message them, they have yet to reply to my Twitter message that I sent when the update was released. I'm pretty sure all people that are annoyed by the sound already contacted PatheaGames and I don't want to be that one annoying person that's like "You have to do this NOW!", I don't want to be referred to as a "Karen", lol.
In other news I finally found where all the sound files are (Should have looked at the resources bundle from the start, silly me)... I'm just having a hard time figuring out which sound file is the one that's responsible for the clicking sound since some sound files are named in Chinese... I guess naming the sound file "uimessagesound" would have been too easy.
I've just been sitting here since I got free time, looking through all the files, trying to find the one.[i.imgur.com] I completely lost track of time and now I'm super tired. The lengths I go through to remove one sound.
Wow you are amazing trying to get rid of that awful clicking sound by yourself. Just proves how much you hate that sound. I'm also from Europe and it's now afternoon in China.
The word click in chinese https://www.wordhippo.com/what-is/the/chinese-word-for-b93ec56608fb302fea7a8019d7c0e8e7239fc033.html
Found the sound file, it's called "add_to" and it's the same sound file that's used to add and subtract amounts when buying/crafting/discarding items.
Sadly, I can't remove the file, it'll just crash the game (Obviously). Can't replace it either since I honestly don't know how because I never modded a game that isn't a Bethesda game before and know nothing about coding in C# to make a mod for it.
Sooo... Well, it's a bummer, but I guess I won't be playing the game (Which I love a lot, I may add, if I didn't I wouldn't even bother) until there's an option to turn the sound off.
There's a lot of other sound annoyances I have since the v2.0 update like why did they change the sound for hitting stone to sound like hitting a metal can? Why does walking/running on "dirt" now sound like walking on cardboard? Why is there no sound equalization and some sounds/voice lines are either too loud or too quiet? Why were the sound files so heavily compressed? But I didn't coomplain about these because nothing tops the annoyance of the clicking sound for me.
I have some experience modding audio for Source games and a few Japanese RPGs.
Although I haven’t worked with Unity before, my best guess would be that your solution is to replace that audio file with another one that shares the exact same name, length, file type, frequency, stereo/mono etc. (you can find all this information by right clicking the file and checking properties).
Try recording your mic while it’s turned off in Audacity, edit the file to match the same name, length, etc., and then replace it and see what happens.
You found it, I'm impressed! I understand you can't do anything about it, but at least you can show what file we want the devs to delete ;-)
The other sounds I suppose they change back, because I guess something must have been messed up with the update. If they take away the "add_to" click sound I'll be happy.
Yeah, I already assumed I'd have to do that, which means I have to use Unity itself.
Found this video tutorial: https://www.youtube.com/watch?v=xYkhrfQbQJM it should work the same way, just that the asset bundle is a different one.
I dont have time to do anything with it today or tomorrow (ugh, housework and stuff), though, so if anyone wants to try:
The asset bundle you're looking for is in Steam\steamapps\common\My Time At Portia\Portia_Data\StreamingAssets\AssetBundles and it's called resources.
The file name is "add_to".
You'll need these tools: Unity Asset Bundle Extractor[github.com] and Unity 3D itself[store.unity.com]
If you somehow mess up and ruin the file then delete it entirely and under Steam library right-click MTAP, select "Properties", go to "LOCAL FILES" tab, and then "VERIFY THE INTEGRITY OF GAME FILES...". That will make Steam download and install a new resources file.
Good luck!
(Note; if you want to also replace the new rock mining sound, it's called "♥♥♥♥♥♥", the old sound that's now just being used for ore mining is called "shuijin", so if you dislike the new rock mining sound, just replace it with the old sound again)