My Time at Portia

My Time at Portia

View Stats:
Maleklum Dec 7, 2019 @ 2:05pm
Do mods break achievements?
I wanted to try put a few mods from nexus, for faster gameplay and a few tweaks, does it turn off achievemnts in some way?
< >
Showing 1-9 of 9 comments
Maleklum Dec 9, 2019 @ 7:03am 
Since nobody answered me but i found out myself:
NO
Mods don't break achievements
gussmed Dec 9, 2019 @ 7:20am 
Mods are fine. Mainly because the game doesn't officially support mods, so it doesn't detect them.

Right now the only thing I'm running is Socialize. I got sick and tired of looking up the wiki entries for gift preferences constantly.
Maleklum Dec 9, 2019 @ 8:18am 
for me what was killing the fun was the costant wait for materials to get ready
gussmed Dec 9, 2019 @ 11:50am 
I’m fine with the wait for materials. We’re talking about furnaces and processors like grinders and cutters, right? The delay both makes you plan and gives you an incentive to build multiple machines. I’ve got 8 furnaces going right now, and I’m sure there are people who have more.
pcdeltalink Dec 9, 2019 @ 10:18pm 
I saw a mod that let you take more commissions each day and while I would love that I also saw several posts saying said mod is broken and can screw up storyline quests so for now I'll have to wait on that one.
Ardenian Dec 10, 2019 @ 10:58am 
Originally posted by gussmed:
Mods are fine. Mainly because the game doesn't officially support mods, so it doesn't detect them.

Right now the only thing I'm running is Socialize. I got sick and tired of looking up the wiki entries for gift preferences constantly.
Quick question, don't you see the preferences in the Social tab, after giving them something they have any stance but neutral to, being listed there for each character? What is the difference to the mod?
rajwarrior Dec 10, 2019 @ 1:49pm 
Originally posted by Ardenian:
Originally posted by gussmed:
Mods are fine. Mainly because the game doesn't officially support mods, so it doesn't detect them.

Right now the only thing I'm running is Socialize. I got sick and tired of looking up the wiki entries for gift preferences constantly.
Quick question, don't you see the preferences in the Social tab, after giving them something they have any stance but neutral to, being listed there for each character? What is the difference to the mod?

The difference is that it shows you directly in your inventory menu (well, actually to the side where the highlighted item shows) whether or not the person likes something (if you've given it to them). It also lists the items in your inventory by how much the like something (if you've given it to them). Much better than having to flip through the social tab to find the person, click on them and then their preferences. Mainly, just a sleeker version of doing that.
Ardenian Dec 10, 2019 @ 1:50pm 
Originally posted by rajwarrior:
Originally posted by Ardenian:
Quick question, don't you see the preferences in the Social tab, after giving them something they have any stance but neutral to, being listed there for each character? What is the difference to the mod?

The difference is that it shows you directly in your inventory menu (well, actually to the side where the highlighted item shows) whether or not the person likes something (if you've given it to them). It also lists the items in your inventory by how much the like something (if you've given it to them). Much better than having to flip through the social tab to find the person, click on them and then their preferences. Mainly, just a sleeker version of doing that.
Ah, I see, thank you for the explanation, that is indeed very handy.
gussmed Dec 10, 2019 @ 4:47pm 
The Socialization mod is a huge time saver for exactly the reasons Rajwarrior pointed out. Click Gift, select the first item (provided it's not something you care about), done.

I admit I turn the cheats on for the mod, so you know all the character's Gift preferences without the trial-and-error process. I realized that the in-game hints for gift preferences were too vague and rare, and the actual preferences often so illogical, that I was always checking the Wiki anyway. So might as well let the mod save me that step.

For an example of what I mean by rare and illogical: the spade (labeled a "flower scoop") would logically be a good gift for Alice, or maybe Emily or Sophie. It isn't. The only NPC who likes it is Dr. Xi, for whom it's a 15 point gift. To acquire that knowledge without the Internet you'd have to give one to every NPC in the game, and remember for whom it was neutral, since the game won't track neutral gifts for you.
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Dec 7, 2019 @ 2:05pm
Posts: 9