My Time at Portia

My Time at Portia

View Stats:
This topic has been locked
SkyKaptn Nov 27, 2018 @ 6:20am
[Necroed] Food, hunger, thirst
I was a bit amazed to find that the points above are not a part of the game's mechanics. There is fishing, apples and other edibles present so why not? There is even a grill that can be constructed.
I'd guess this is an early access thing that is yet to be implemented?
Last edited by SkyKaptn; Feb 28, 2019 @ 12:31am
< >
Showing 1-15 of 24 comments
Phantom Nov 27, 2018 @ 6:31am 
Pretty sure like penalties for not going to bed before 3am its just not something that the devs decided most players enjoy managing and so they didn't do it
XBL Laberbacke Nov 27, 2018 @ 6:31am 
Please no.

You know that you can go for weeks without eating something IRL, right? This "survival" stuff adds nothing to the game and only uses up a lot of the fifteen or so minutes real time you have per game day.

There's a reason I blocked these kinds of games on Steam.
SkyKaptn Nov 27, 2018 @ 6:42am 
Originally posted by XBL Laberbacke:
Please no.

You know that you can go for weeks without eating something IRL, right? This "survival" stuff adds nothing to the game and only uses up a lot of the fifteen or so minutes real time you have per game day.

I beg to differ totally. It would open up a new dimension for all the edibles and farming in the game.
Most importantly if it was to be implemented, the length of day and the need for food must be optional making everyone happy. (Think Subnautica in creation mode VS normal mode)
XBL Laberbacke Nov 27, 2018 @ 6:47am 
At this point I would bet money on NOT HAPPENING.
SkyKaptn Nov 27, 2018 @ 7:35am 
-Sidenote: I think that in the hypothetical "hunger difficulty mode", hunger should NOT be lethal. That will not suit the light and cheerful tone of the game. Instead it could give a penalty on stamina and perhaps loose the ability to sprint as well. Just brainstorming.

-Sidenote 2: Food in one's stomach must last at least a whole day so the game does not become nutrient-centric.

(Still only in an optional "hunger mode")
Selafi Nov 27, 2018 @ 12:26pm 
Nah, I think they're doing what Stardew and Story of Seasons are; food is for restoring stamina/health. And I'm fine with that, as those are the two things you need to focus on; health for in dungeons and stamina for doing everything else. Adding in hunger on top of that would make things too complicated and push more casual players away.
Inzu Nov 27, 2018 @ 7:34pm 
I'd find dealing with hunger all the time a bit tedious and distracting.

Stamina is affected by food, so it's already sort of in the game. Doing activities uses up your stamina ( getting hungry ) which is replenished with food.

As an optional feature, don't see a problem with it.

Add a hunger gauge and lose stamina at a rate affected by your hunger level. Have food, in addition to restoring stamina, fill up the hunger gauge.
Tanya Feb 26, 2019 @ 10:48am 
i would feel immersed in the world's game if i have to eat to survive in it, something that would actually make food making matter
AsianGirlLover Feb 26, 2019 @ 11:23am 
Punishing your character for a feature that was unwanted is a great way to lose your playerbase and guarantee people won’t want to touch any of your future products.

I think Pathea is more interested in keeping people happy, so we can safely assume that, since this is a finished game, hunger and thirst mechanics can stay in a dark, forgotten hole where they belong.
G Willikers Feb 26, 2019 @ 1:37pm 
Isn't there a mod that lets you set your stats each day? Just set stamina to half so you have to eat to get the full value out of the bar.

They aren't going to add entirely new mechanics into the game at this point (they shouldn't either)
AsianGirlLover Feb 26, 2019 @ 1:43pm 
Originally posted by G Willikers:
Isn't there a mod that lets you set your stats each day? Just set stamina to half so you have to eat to get the full value out of the bar.

They aren't going to add entirely new mechanics into the game at this point (they shouldn't either)

This works quite well as a “meet you halfway” solution. Otherwise, if you can’t be bothered to take the 5 minutes to mod your game, just start a new file and never repair your floorboards.
David Davidson Feb 26, 2019 @ 3:00pm 
A survival mode mod could always be created, though the genre of the game "Harvest Moon-like" kind of goes against the whole eating.
If they added in realistic hunger then you would eat depending on what you're doing would dictate how hungry you are and we kind of have that in the form of the stamina gauge.

Having to manage the time, having dates, commissions, stamina and hunger+thirst would get tedious fast.

It might make a fun mod, but I can't see it being part of the full game as many people play this as a casual escape from more hard-core games or are simply filthy casuals :steammocking::steamhappy:
For this game I would likely find it too much to handle as you would have to juggle hunger and thirst as well as keeping buddies happy, being the best builder in town, doing commissions and story missions; then having to worry about food.

You'd be forced to visit the round table every day until you got a grill/cooking set, which would be a waste of time and an unnecessary waste of money.
SkyKaptn Feb 26, 2019 @ 3:13pm 
Originally posted by AsianGirlLover:
Punishing your character for a feature that was unwanted is a great way to lose your playerbase and guarantee people won’t want to touch any of your future products.

I think Pathea is more interested in keeping people happy, so we can safely assume that, since this is a finished game, hunger and thirst mechanics can stay in a dark, forgotten hole where they belong.

OP here. You clearly missed all my posts above where I even underscored "optional". Let people decide for themselves, what a shocker... But as you say, the game is finished, so I don't care anymore.
AsianGirlLover Feb 26, 2019 @ 3:45pm 
Originally posted by SkyKaptn:
Originally posted by AsianGirlLover:
Punishing your character for a feature that was unwanted is a great way to lose your playerbase and guarantee people won’t want to touch any of your future products.

I think Pathea is more interested in keeping people happy, so we can safely assume that, since this is a finished game, hunger and thirst mechanics can stay in a dark, forgotten hole where they belong.

OP here. You clearly missed all my posts above where I even underscored "optional". Let people decide for themselves, what a shocker... But as you say, the game is finished, so I don't care anymore.

Yet again, I’ve fallen for necrobait. Didn’t see how old your post was, OP.

So many necromancers around the Steam forums...
Tanya Feb 26, 2019 @ 6:48pm 
Originally posted by AsianGirlLover:
Originally posted by SkyKaptn:

OP here. You clearly missed all my posts above where I even underscored "optional". Let people decide for themselves, what a shocker... But as you say, the game is finished, so I don't care anymore.

Yet again, I’ve fallen for necrobait. Didn’t see how old your post was, OP.

So many necromancers around the Steam forums...
you are really rude are you
< >
Showing 1-15 of 24 comments
Per page: 1530 50

Date Posted: Nov 27, 2018 @ 6:20am
Posts: 24