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This type of genre of games you have to manage your time, there is a limit to how much you can do in a day.
I am sure this is something that be changes later, but you can use it if you want, lol.
When you, now, can mine 3000 ore in a day and build everything a major story step requests from you in less then 2 days, then it is kinda good as it is.
When you've played many games of this genre, where time management is key to everything, you'll find yourself more often running out of SP then actual time. If this slowed down to half, i'd probably skip everything past 4pm because i cba to spend 35-40 minutes on a single day when you are limited to certain actions once a day or once every couple days (looking at you trees)
So, yeah - it's good as it is
By the time you get TO the place you want to explore and gather from the day is nearly done, and while there is no penalty for passing out now, there likely will be in the future. So the suggestions to slow the clock aren't out of line. Not everyone is playing just to complete crafting projects. With the social aspects, the exploration, and the fishing (which takes WAY too long but that's another post) it wouldn't hurt to have a timer like Trio of Towens where time ticks at 10 seconds = 1 minute instead of a 1:1 ratio.
Right now, late game requires a commission every day. There's also no penalty for falling asleep in the world at 3:00 am, and that will change too and will require the player to be back home for that time. Exploration into areas that don't have Dee-dee Transport stops also makes getting back home difficult. These things will change, but new territory may also be added that requires travel and doesn't have stops.
Lengthening days can only help those who need more time and means no difference for those who don't.
+1 exactly what I was trying to say, but better!
The Dee dee stops gobble up time as well, up to 20+ minutes. The time constraints fit in games with such small maps. For a game with extensive exploration, it needs to be better balanced. Noone is saying an hour should equal an hour, just slow it down enough to be able to enjoy all the game offers without feeling like we have to sacrifice every other aspect of the game to do so. Even making a minute = 10 real life seconds would help without taking away the time management challenge. I know in SoS: Trio of Towns I still have to manage my activities carefully to avoid passing out, and it's a much smaller scale.