My Time at Portia

My Time at Portia

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Leaf May 21, 2018 @ 8:01pm
Shed/Coop Worries
I really hope that the current animal care system is not fully representative of the final product. I can't feel connected to the animals because:
A) You can't name them
B) Selling them is pointless because there is no profit even if the animal is above 100%
C) Feeding them and showing them attention becomes less appealing as they don't go above 120%, the products are easily obtained other ways, and it all feels meh
D) The products don't have a quality bonus such as a gold star or higher sale price so I'd rather just get them in surplus from fighting when I need them
E) The NPCs don't care if you have animals or not
F) There's no incubator
Will this change any ideas???
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Showing 1-15 of 15 comments
Phantom May 21, 2018 @ 8:07pm 
Costs more to feed them to produce things than the things themselves are worth
ggg May 21, 2018 @ 9:06pm 
I'd also like the option to let them roam the whole property, a toggle maybe - the buildings & pen area seem so small for both; deluxe versions of the animal housing would be super; different colors fur/feathers would be nice as well.


How about...

4 earned recipes (for having each type of maxxed out animal or limited to special workshop owner type of milk, feathers, fur, possibly):

Moomoolicious Apricot Ice Cream,

Herbed Egg Quiche,

Fancy Feathered Roach Clip, with leather/feathers, for Sonia's coiffure ;)

and Wooly Mittens & White Poofy Scarf set

---
so much potential! :)
DJCaseyD May 22, 2018 @ 9:37am 
Feel the same way as OP. I like the idea of animals. There just has to be some benefit. I don't mind the food it takes. I have tons of apricots. My bigger problem is with the time it takes to pet them and the animation takes too long.
Coco May 22, 2018 @ 10:13am 
Originally posted by DJCaseyD:
Feel the same way as OP. I like the idea of animals. There just has to be some benefit. I don't mind the food it takes. I have tons of apricots. My bigger problem is with the time it takes to pet them and the animation takes too long.
This pretty much. I could easily mine a stack of stone in the time it takes me to pet all the animals so I can get an egg, some milk, a feather and a piece of fur extra... Not even close to worth it so I don't pet them at all.
Bleuapple May 22, 2018 @ 5:33pm 
From my experience, I've bonded with my pets to their max value and have stopped petting them for 2 weeks. They still produce milk, egg, feathers and feces until the barn/coop runs out of food and the relationship between the animals and I has not decayed.

Edit:
Forgot to mention the new produce stacks with the old produce. Meaning I leaving my animanls untended for x days and come back to get x*animal produce.
Last edited by Bleuapple; May 22, 2018 @ 5:36pm
Queen Roblin May 27, 2018 @ 1:25pm 
Its the complete lack of profit that's the issue for me. They take up so much space which I could be using for something profitable. As others have said, if there was a quality price boost or if the adults weren't worth less than the adults...
TOKEN May 27, 2018 @ 4:29pm 
Originally posted by Phantom:
Costs more to feed them to produce things than the things themselves are worth

I don't think that's true, you can feed chickens with plant fibres which you harvest for free, of course there's a cost of your time. I was growing wheat and giving it to the chickens, it grows year around. Once the chick reach 120% status you don't need to pet them every day to get the eggs and possible feathers (although what the feathers are good for I'm not sure).

But I can understand, the agricultural side of the game is severly lacking in profitability. But it's not really a farming game I guess. The only purpose of agriculture is to produce items that you can gift for social status it seems.
Last edited by TOKEN; May 27, 2018 @ 4:30pm
rac_h17 May 27, 2018 @ 10:59pm 
Agree with everything the OP said especially with the petting. The animation time takes a LONG time. I hope the devs read about this and keeps it shorter. Imagine if you bought animals. It would take a good portion of your day just petting them. It takes too much time just to pet.

I tend to forget the animals too here. You can't name them too so there's no connection. You can't breed them on your own and so on.

Also the produce you get, if you read the description in the inventory. It says they are from Emily's farm. I think that should get fixed too. Hope this is not final for the animals.
Yakumo Jun 3, 2018 @ 2:09am 
I totally agree. There is no monetary benefit in raising animals, not even near crafting & growing trees. There has to be quality goods, so the petting is worth it and the animal's selling price has to increase after growth. Would be nice if we could let them out in a fenced area where they can eat grass instead of the fodder in the shed. Only in winter should they eat solely the fodder in the shed.
And I don't really understand why you have to pet animals anyway... Milk would be damn expensive if every farmer had to befriend their cows in the real world. Farming cows would even die if there was no human who would milk them.
tgreaper4e Jun 3, 2018 @ 2:55am 
Can someone help with something . I tried to place my calfs in the coop and it came up with wrong building type . I dont see a barn to build .
ggg Jun 3, 2018 @ 4:04am 
Hi tgreaper4e,

You may place ducks & chickens in the 'coop'; you may place cows and sheep in the 'shed' building. Have fun =)

edit: it is a bit of a translation error: we would here, keep tools/equipment in a shed, gardening supplies, &c..

What makes it a bit more confusing (to me it did, upon first visit), is that when viewing 'McDonald's Jumpin' Livestock' store, all four of the available animals' tooltips state that they may be bred in the 'barn', not currently in-game, but I suppose being used here as a collective name for any outdoor building.
Last edited by ggg; Jun 3, 2018 @ 4:10am
alycyajane Jun 3, 2018 @ 8:43am 
I got chicks and ducklings initially for their cute factor and because I thought the farming might be fun. Since they've grown up I've got really bored with the whole thing and have sold most of them. I was going to get a shed for the two calves McDonald gifted me for repairing his stables but I don't think I can be bothered now, especially given the space it takes up.

Naming them would definitely help you feel more attached to them and it would be good if they gave some sort of bonus like house upgrades do (each farm building adding X to HP, stamina, attack and defence) as well as the chance to obtain items that can't be bought cheaply from the stores.
Rue Jun 3, 2018 @ 12:21pm 
Originally posted by alycyajane:
I was going to get a shed for the two calves McDonald gifted me for repairing his stables but I don't think I can be bothered now, especially given the space it takes up.
I was thinking of doing the shed for the cows but am wondering if it might be better to wait to play around with the farm animal aspect of the game until I've completed everything else.
DeeDee Jun 3, 2018 @ 8:47pm 
Products and time aside, it costs soooo much money to expand your farm that it seemed a little anticlimactic when I managed to shove my shed in the tiny space left over. I would love it if we could have the sheds, coops, and stables be attachments to our yard rather than having to fit it within. Obviously you'd be limited to the land you could eventually buy (can't put a stable in the road, for example), but you could place it adjacent to where you are at the moment and buy the land around it when you have the money.
Bydluck Jun 3, 2018 @ 11:22pm 
I sold all my cows after noticing that milk is worth 2 gold less than food I give them (apricot from my own tree), no point at current economy state. But I'm pretty sure they will slowly work towards it, personaly I would love to have more options to earn money. Crops and animals should give slightly less income than building in my opinion. But again if there will be mods support one day or I'll find these values in some json/xml I'll change them myself :)
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Date Posted: May 21, 2018 @ 8:01pm
Posts: 15