Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Consider building more furnaces. You should be crafting bars 24/7. If you have a stockpile of bars, most commissions are easy.
You have 27 days to complete most Main-Story quests, which is plenty of time. I did the last one which is in the game atm in 7 days, and that was with farming from zero all the items from the ruins that i needed
It's not supposed to be cleared that fast, and even in a more leisure way you can do it in a couple of weeks. Now if the droprate of the necessary items is tweaked a bit, it will feel more casual and not like a grind to get Fluid and Wire ^^
The only thing I dislike are those commissions like the Dee-dee-one, which more or less forces you to craft one each day or else you run the risk of losing them to the competition. Those always stress me like "You have to do it NOW! If you have planned something else, well, too bad!".
Only because you can take on a second normal commission at the same time as the quest related ones. So essentially.. double the money and points while they are on the board.
I don't mind the grinding... probably after years of playing Final Fantasy 11 nothing feels like much of a grind heh I don't think crafting/gathering games are for everyone though and I think a lot of people are coming into this thinking its a farming game like SDV or Harvest Moon... which it isn't so they find they don't like it.
There are differences between "always have something to do" and "always in a rush for deadline". Thats why the game doesnt give me air to breathe.
thats your problem then? , i enjoy this kind of game, theres no deadline, theres no time limit (except for some quest), you can do and craft whatever you want on any order you want really
In Planet Explorer we only have inventories, so we carry all the stuffs, even that it still tedious because there is no search feature and filter on it, so it still needs time to find a specific item.
Imo, the only game with huge item database that I know of and convenient to play is Ark Survival Evolved. I can always point to specific item really fast by just knowing the name and type it in the filter field
I dont like that the game forces you to spend too much time inside the dungeons and caves. Is why i probably wont play this game very much longer.
Don't be intimidated by time, take it as being there only for giving us realistic reason since we live in a world with day and night cycle where we have to sleep. While for food it's different story, take it as a game mechanic.
if you look at the mission description, you will see that it gives you plenty of time to finish.Just imagine the game without time and play at your own pace, unless it's something like town meeting TODAY at 7 pm for example, then time is there for a reason, you won't be able to attend the meeting if you go the day after. As for doing anything you like, just do whatever and whenever you see fit.
Or maybe Im too addicted to win the workshop ranking and that is the cost for being top 1 ? Anyone top 1 yet ?
lv 2 land, lv 2 house, maxed out hp/stam/def from house, now just gathering/craft stuff for the next update/expansie ect, still ned lv3 land and the build update when it come back after fixing
and hitting on max to see how that go
I think you probaply right, the game itself is not hardcore but widely for all kind of players
You can go around killing monsters / exploring the world with no single ♥♥♥♥♥♥ care about crafting or expanding the workshop, and as result they can do it later ingame thought its late to have a good point of time to competive the ranking workshop (other workshops have point increased over time)