My Time at Portia

My Time at Portia

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hesh Jan 26, 2018 @ 11:57pm
Some major flaws + small quality of life changes
Major annoyances:
1. Random frame drops, making combat frustrating.

2. I don't know which doors can be opened, which cannot be opened. Also I do not know how many doors I can open in total on the map. (Yeah I like to explore every single room in town)

3. Can't see the EXP bar, where is it?

While playing the game I noticed some very minor issues, but can make a huge impact on immersiveness overall:
Minor Stuff:
1. All NPCs should blink: I noticed some NPCs do not blink at me, it is pretty unsettling.

2. NPCs maybe do some other idle movement other than staring at you: Whenever you interact with an NPC, they usually continuously stare at you. Maybe make them shift their gaze around, only when they speak to you then they give you their full attention.

3. Have the NPC you're speaking to stare into the camera: Whenever I speak to someone, they usually stare off in a distance, kinda breaks immersion for me.

4. Have a door opening sound whenever you open a door. Even better, maybe have the door open slightly.

5. Jumping animation is clonky and doesn't reflect the weight of the character: it just looks like someone bent their legs and got lifted in the air, not that they have jumped.

6. Appearance of Remington at the Abandoned ruin is abrupt and makes no sense. Where did he come from? Did he teleport?

7. Penalty for entering water is too abrupt: The screen suddenly darkens and you are teleported.

8. Avatar floats on the fountain water, kinda funny but also probably shouldn't happen in the end build.

9. Lip-sync of NPCs are often off, if not, not working at all - Sometimes while an NPC speaks, the lips do not open where they should, and sometimes even stop working halfway through the sentence

10. Found a typo in Lee's dialogue: Technology will one day destroy our world agin. "Again" is misspelt as "agin".
Last edited by hesh; Jan 27, 2018 @ 1:50am
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Showing 1-8 of 8 comments
Willow Rivers Jan 27, 2018 @ 12:05am 
Exp bar is on your character data screen where you go to select the skills. It has bars on the left showing you all the information about your character.
Last edited by Willow Rivers; Jan 27, 2018 @ 12:06am
Kamuel Jan 27, 2018 @ 12:19am 
unusable doors dont have an interact key and stones/trees which cant be harvest dont have a life bar if you stand near them. but i think an indicator for it over a larger range would be not that great...

but i wonder that you have problems with the jumps and not with the "jumps from cliffs" which feels like that you weigh 1 ton and you get highspeed falling, but the landing is smooth like a feather :D

other points: we are at start off early access(mostly called "phase in which features/stuff be added in the game"), things like animations/sounds/music are polishing things and i would guess they wont be integrated until the last 2-3 month before release (after the balancing phase), which i would guess is end of this year or next year, so i would think they have already planned it, if you look/compare with other things in the game which are detailed
hesh Jan 27, 2018 @ 12:20am 
Originally posted by Willow Rivers:
Exp bar is on your character data screen where you go to select the skills. It has bars on the left showing you all the information about your character.
Cheers, might be nice if they can put a tiny exp bar in the main HUD though, no need to be extremely conspicuous.
hesh Jan 27, 2018 @ 12:32am 
Originally posted by Kamuel:
unusable doors dont have an interact key and stones/trees which cant be harvest dont have a life bar if you stand near them. but i think an indicator for it over a larger range would be not that great...

The thing about the doors is that I have to run up all the way to know if I can use it or not. Mostly, I have no problems with rocks that cannot be harvested because I have realised how the rocks that cannot be picked up have different models, so I can identify them from afar without walking all the way up to them.

But for doors, they all look the same, like all the houses can be entered, so I have to walk up to them to know if I can use the door or not. Multiply that a couple of times for every unuseable door, and that's where it starts to get annoying.

A huge indicator over a wide range probably won't be that amazing, I agree... Maybe put the sparkle effect over the doors that can be used? (the sparkling effect for items that can be picked up)

Originally posted by Kamuel:
but i wonder that you have problems with the jumps and not with the "jumps from cliffs" which feels like that you weigh 1 ton and you get highspeed falling, but the landing is smooth like a feather :D

Hmm, personally I do not find the highspeed falling to be too big of an issue, I found it quite funny. But might be good to tweak it a little in the end build too.

Originally posted by Kamuel:
other points: we are at start off early access(mostly called "phase in which features/stuff be added in the game"), things like animations/sounds/music are polishing things and i would guess they wont be integrated until the last 2-3 month before release (after the balancing phase), which i would guess is end of this year or next year, so i would think they have already planned it, if you look/compare with other things in the game which are detailed

And yep, I am fully aware that this is early access, just wanted put aspects of the animation and stuff in because as a programmer myself, I know how easy it is to overlook the smaller details in the long run (I am rather guilty of this, woops..) Anyway, I'm appreciating the game so far, really love the crafting system by the way. :)
Last edited by hesh; Jan 27, 2018 @ 12:33am
Kamuel Jan 27, 2018 @ 12:40am 
i would guess that at release all doors can be entered, i mean many houses are those "1-room houses" with nearly same interior.. so it might be for all doors, even if i dont hope it will be that way.. i mean i hope there will be more custom rooms/houses and not only table+chair+smiling mona lisa picture+1 flower+carpet :D
hesh Jan 27, 2018 @ 12:44am 
Originally posted by Kamuel:
i would guess that at release all doors can be entered, i mean many houses are those "1-room houses" with nearly same interior.. so it might be for all doors, even if i dont hope it will be that way.. i mean i hope there will be more custom rooms/houses and not only table+chair+smiling mona lisa picture+1 flower+carpet :D
Same :2016watermelon:
Ben Jan 27, 2018 @ 1:02am 
Lip sync will likely always be off because this game is dubbed for english.
Last edited by Ben; Jan 27, 2018 @ 1:03am
Kamuel Jan 27, 2018 @ 1:05am 
maybe not if they include their own speaking language like in zelda/harvest moon games :D but otherwise yes >.<
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Date Posted: Jan 26, 2018 @ 11:57pm
Posts: 8