My Time at Portia

My Time at Portia

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123 Jan 23, 2018 @ 4:23am
How to drop item without destroying it ?
So my inventory is full, and I made a storage box, but I can't pick the storage box to put it properly, to do that I have to abandon an item in inventory which will destroy it to make space for picking the storage box.

Is that intended ? Why can't I just drop an item from inventory to the ground for picking up later ?

And after I abandoned one item, it auto picked items on the ground, and it happened to be a bronze bar and not the storage box, now I have to destroy another item just to pick the storage box.

Imo this is really bad design forcing an item to be destroyed just so I can pick other thing. On top of that it auto picks stuffs and I have to destroy another item if the one I want isn't the one flying into my inventory.
Last edited by 123; Jan 23, 2018 @ 4:31am
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Showing 1-15 of 21 comments
SouthernStar71 Jan 23, 2018 @ 4:38am 
It's called inventory management. Just make your Wooden Storage before you get a full inventory. Even better when it rains, go to Best Brother and buy a 30 slot Metal Storage
123 Jan 23, 2018 @ 4:55am 
Originally posted by SouthernStar71:
It's called inventory management. Just make your Wooden Storage before you get a full inventory. Even better when it rains, go to Best Brother and buy a 30 slot Metal Storage
It's kinda defeat the purpose of managing inventory if I have to destroy another item just to make space.

Imagine if you have a wallet that can only contain 10 pieces of dollar bill, you want to carry $1000 but your wallet is already full of 10x $20, you have to destroy your $200 worth of money so you can replace it with 10x $100.

At least put a timer on dropped item like 2 minutes for example, that would give enough time for inventory management.

SouthernStar71 Jan 23, 2018 @ 4:57am 
The idea is to not get a full inventory until you have some other storage already in place.
cayreet Jan 23, 2018 @ 4:58am 
Just drop something that can be easily replaced. Something you can get again and something that's not worth much. Make several wooden storages early and make sure to keep everything you don't need to carry around in them.

Limited inventories are normal for this kind of game and your example is lacking, because we're talking about objects which really take up space and weight something, unlike money bills which hardly do have a weight, are very small, and stack easily.
123 Jan 23, 2018 @ 5:15am 
Originally posted by SouthernStar71:
The idea is to not get a full inventory until you have some other storage already in place.


Originally posted by cayreet:
Just drop something that can be easily replaced. Something you can get again and something that's not worth much. Make several wooden storages early and make sure to keep everything you don't need to carry around in them.

By now I already knew how to work around this, but having experienced it just now and have to destroy something in inventory to make space for picking a space container is just silly.

Originally posted by cayreet:
Limited inventories are normal for this kind of game and your example is lacking, because we're talking about objects which really take up space and weight something, unlike money bills which hardly do have a weight, are very small, and stack easily.
Limited inventories are common in games, I totally get that, but destroying item in inventory to make space is just bad design imo, and on top of that, surrounding items on the ground will just fly into my inventory even after I made space, and I have to destroy another item if the one flying into my inventory isn't the one I want to pick.

Let's not get into detail about the example, it's just an example, let's just leave it at that. You should get the point already.

----

I just hope it won't be a problem later in the full game after playing further.


Last edited by 123; Jan 23, 2018 @ 5:19am
SouthernStar71 Jan 23, 2018 @ 5:50am 
All you have to do is check your inventory each morning and put stuff in storage that you don't need if you go killing/logging/quarrying.

Also, once you have enough Gols, you expand your personal inventory space to 40 spots I believe.
123 Jan 23, 2018 @ 7:07am 
After playing the game quite a bit more, I think this won't be a problem and is just minor.
Ydyp Jan 23, 2018 @ 7:23am 
Originally posted by Nintendo:
After playing the game quite a bit more, I think this won't be a problem and is just minor.
As you said this is just a minor problem, but still make sure you bags are cleared out every day gefore you go out and especialy if you go dungeon diving.
123 Jan 23, 2018 @ 7:27am 
Originally posted by Ydyp:
Originally posted by Nintendo:
After playing the game quite a bit more, I think this won't be a problem and is just minor.
As you said this is just a minor problem, but still make sure you bags are cleared out every day gefore you go out and especialy if you go dungeon diving.

Yeah, for sure.
Yoshua Jan 23, 2018 @ 7:55am 
Not really a problem. You can't. Probably because of the limitations of the engine to track 5 billion dropped items. Part of exploring and adventuring or mining is making sure my inventory has enough space. Once I unlocked the extra rows of inventory I only fill up if I don't make it back to the house the entire day and do multiple collecting options - Wood/Ore/Monsters

Frustrating for the first 20 minutes, but as soon as I got my first wood storage chest I knew how to manage it.
Shojiki Feb 1, 2018 @ 1:57pm 
Regardless of whether this is a minor problem or not, Nintendo is right; this is bad design. The engine is obviously capable of tracking dropped items, as evidenced by what happens when you receive an item but already have a full inventory. So there is no reason for there not to be an option to drop items, at the very least with a timer as suggested. Hopefully the devs will see this thread...
Last edited by Shojiki; Feb 1, 2018 @ 1:58pm
lemothelemon Feb 1, 2018 @ 2:11pm 
It's part of the risk vs reward of inventory management in games like this, RPG and MMORPG style. It adds risk and therefore tension, imo
Clockwork Cat Feb 3, 2018 @ 12:00am 
...tension and risk from dropping an item on the ground? I have no problem with this system so far, but compared to other games with extremely similar playstyles (chiefly Minecraft and Stardew Valley), this is the only game where inventory management involves destroying items because you forgot to empty your pockets. I have no issue with it, but I can see why others would.
123 Feb 3, 2018 @ 12:39am 
Originally posted by Eccentric Wrath:
...tension and risk from dropping an item on the ground? I have no problem with this system so far, but compared to other games with extremely similar playstyles (chiefly Minecraft and Stardew Valley), this is the only game where inventory management involves destroying items because you forgot to empty your pockets. I have no issue with it, but I can see why others would.
Yea, there is no issue anymore for me too, it ever happened one time and that one time only and like I said it's minor but now I'd say it's non existent.

It only ever happened again in a dungeon when I forgot emptying inventory but went to dungeon anyway. I have to destroy stuffs to make space for new loots, but then again it's also not a problem since once I was out, whatever items left in dungeon would also be lost forever.

But dunno what else this might cause because by having encountered it in the first place has made me aware of the importance managing inventory and storage, upgrade slots early, and I hardly leave house with full inventory unless I forgot.

Now I just need a button that can cut me a lot of time spent in micromanaging stuffs especially after back from dungeon with lots of loots. So this button will move whatever I have in inventory that already has a stack in the storage box I'm opening

Last edited by 123; Feb 3, 2018 @ 12:42am
Mysterious Pixie Feb 3, 2018 @ 1:49am 
Being able to drop items kinda is a must though. Inventory management is annoying, as I often simply forget my inventory is full :)
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Date Posted: Jan 23, 2018 @ 4:23am
Posts: 21