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They can calibrate this range to make sure you only really running full speed when you fully tilt the analog stick forward.. anywhere in between must provide more refined movement speed.
Half-Life 2 VR has a default walk speed which some people may find unnaturally fast. This modpack binds two seperate walking speeds to the "alt" (slow walking) and "shift" (running) keys. If you bind words like "walk" and "run" to the "alt" and "shift" keys in the free version of VoiceAttack, you can toggle between walking and running on the fly in VR by simply reciting "walk" or "run" in your headset mic!
Wouldn't hurt for people to limit the movement by the controller somehow. So like 50% of the joystick max. just a thought as I can control the player slowly keeping my finger in the center with very little movement on a Vive wand. I were more concerned not being able to steer the direction of travel by pointing my left hand like in other vr tittles. It's tricky to use the pad to walk on the pipes for example going sideways too far all so easy where I could just point direction and hold forward if it supported this, so much easier.
yeah i got a bit sick before and had to take a break. it happens in minecraft, too fast movement in all four directions. I guess these older pancake games really had strafing in mind in a way a game like Alyx dosen't
hl2_normspeed 130
hl2_sprintspeed 220