Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
My understanding is there's a difference between the Flat screen "z" moving, and the object moving the VR players doing, the barrel may be scraping the ground setting it off. (short kings might explode more, ripperoni)
Boxes and certain non exploding barrels shouldn't be difficult to pick up for you, its not normal if you don't find this to be the however, there are some other things that use a different client/serverside(local) handling and it IS normal for them (for everyone) to have wonky weights and physics - like the corpses for example, they tend to seem/feel like they weigh tonnes.
Yes the flat screen game doesnt have this z moving/barrel exploding bug (but it does have plenty that carried over to the vrmod) but please remember that hl2vrmod was in development hell for almost a decade, stuff in the game is implemented in a fragile way and may not be possible to fully fix now days. (fwiw and fyi, the project is now in maintenance mode, meaning no features or enhancements from the core team should be expected, only major breaking issues may be addressed)