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The only thing similar i remember was a floating house that moved in a skyrim mod. But you could not customize it much.
'The Wandering Village' is one of the first, although I don't know if it was the one which set off the trend. But I've seen a few others on Youtube too...can't recall the name of them offhand, but one was building a city on an airship which flew around, and another was based in some kind of sci-fi dreamworld where you dropped your base down in an area and built conveyor belts and robots to go out and collect resources from the area. I think that 'Void Train' game might have some elements of it too, although I haven't seen any gameplay of that one so I could be mistaken.
Ark Survival Evolved had elements of it in that some large creatures had platform saddles you could build bases on and travel around the map, but that was more limited as it wasn't the main focus of the game.
Also the first time I used it a dragon landed on my, the physics glitched out, and the wagon bludgeoned the dragon to death in under five seconds. Some things are more important than a smooth and bug free experience.
Scrap mechanic does have it's own problems and limits such as less divers resources and limits to the map layout event in custom games.
Raft wins in having the resource collecting and management feel more involved, and gaining the automation feels more rewarding because of it. Scrap Mechanic wins in terms of what you can create.
On the other hand, there is Desert Skies in which your main base and vehicle is an airship that you build up as you explore the seemingly endless sand dunes.
However, both of those lack the relative structural freedom of construction you can get from Raft.
Planet nomads you have to build a fixed base before you can build a mobile base.
Astroneer you need to build a fixed base at the start, before you can build a mobile base with 4 interconected large rovers. It's a fun planning puzzle to get everything on there and be transporteable on a shuttle. But the game is more designed to be a fixed base game.
But the game-hours / price -ratio is VERY low compared to most games and at least for me it doesn't have much replayability.
Also its more like a simple city-builder not so much a survival game.
https://store.steampowered.com/app/738520/Breathedge/
https://store.steampowered.com/app/1159690/Voidtrain/
https://store.steampowered.com/app/1641960/Forever_Skies/